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Offline EmeraldTiger

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg377085#msg377085
« Reply #36 on: August 08, 2011, 03:10:32 am »
this is the 4th attempt at doing a community card.
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Offline mildlyfrightenedboy

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg377098#msg377098
« Reply #37 on: August 08, 2011, 03:57:00 am »
this is the 4th attempt at doing a community card.
Hopefully, it is the first successful attempt.

EDIT:  I am not saying that I hope that the others failed, just that this one doesn't fail.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
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Offline TuckingFypo

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg377123#msg377123
« Reply #38 on: August 08, 2011, 07:22:07 am »
Damage reflection.  Some rough examples could be,

Creature: This creature's attack value is equal to 1/3 of the damage done to your health last turn.  Resets every turn.  Maybe have a high cost to prevent easy Fractal/Mitosis problems.

Shield: Deal damage equal to 1/3 of the damage done to your health last turn.
Could be a shield with an active skill.  The damage done could show up similar to how Bone Wall works.

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg377149#msg377149
« Reply #39 on: August 08, 2011, 08:21:36 am »
Reactive spells: if a condition is met, the spell can be played on your opponent's turn.

If your opponent casts a spell, deal 5 damage to your opponent.

Offline OldTrees

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg377271#msg377271
« Reply #40 on: August 08, 2011, 03:15:10 pm »
Reactive spells: if a condition is met, the spell canwill be played on your opponent's turn.

If your opponent casts a spell, deal 5 damage to your opponent.
Zanz has confirmed that only 1 player will ever be active per turn. Only 1 player can make choices during a turn.
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Offline Dwerg

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg377319#msg377319
« Reply #41 on: August 08, 2011, 05:00:57 pm »
Despair
This should be :death 's alchemy card
Effect: consume all of the creatures hp and add it to it's atk, example: use it on a photon and you'll get a 2 | 0 photon

Fly
Similar to the pokemon move, a creature uses it, stay untargetable* for 2 or 3 turns and then do the same DMG it'd do for these 3 turns, but that dmgs would go through shields.
If the creature gets hit with the web skill, there's a chance it'll die and the dmg will be done on it's owner instead.
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg377403#msg377403
« Reply #42 on: August 08, 2011, 07:12:15 pm »
Phase One's Poll has started. I tried to include all of the unique concepts that I could, but some similar concepts had to be merged due to the size of the poll. (The end result is still pretty large.)

You have 10 votes and 7 days to vote. The top 10 concepts (1/6th) of this poll will be moved on to a secound round of voting.

The poll size is still a concern for me, but I can't do much unless a better alternative is proposed.

Offline RagingAlien

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Re: Community Card Design (Phase 1 Poll, Part 1) https://elementscommunity.org/forum/index.php?topic=29355.msg377560#msg377560
« Reply #43 on: August 08, 2011, 11:36:20 pm »
Smite- deals damage to target creature, if killed turns into a Photon. Works on photons, too.
I'm not sure why it is not added to the poll...

Just sayin'.
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design (Phase 1 Poll, Part 1) https://elementscommunity.org/forum/index.php?topic=29355.msg377948#msg377948
« Reply #44 on: August 09, 2011, 02:08:08 pm »
I was bound to miss one, but thank you for reminding me. Added it to the poll - just keep in mind that you can no longer change your vote as a result of it.

Offline RagingAlien

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Re: Community Card Design (Phase 1 Poll, Part 1) https://elementscommunity.org/forum/index.php?topic=29355.msg378831#msg378831
« Reply #45 on: August 11, 2011, 02:02:34 am »
Are we allowed to make cards ourselves with the same idea we put in this thread? because i really liked my "Smite" idea, and it doesn't seem to be getting a lot of <3 without a card around it anyway.
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Offline EvaRia

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Re: Community Card Design (Phase 1 Poll, Part 1) https://elementscommunity.org/forum/index.php?topic=29355.msg379247#msg379247
« Reply #46 on: August 11, 2011, 11:31:49 pm »
Are we allowed to make cards ourselves with the same idea we put in this thread? because i really liked my "Smite" idea, and it doesn't seem to be getting a lot of <3 without a card around it anyway.
I see no reason why you wouldn't be able to.

If you have a really clear idea for a card I would just make it instead of relying on this thread to make it for you.

Also, I repeat my request to have this stickied.

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Re: Community Card Design (Phase 1 Poll, Part 1) https://elementscommunity.org/forum/index.php?topic=29355.msg379272#msg379272
« Reply #47 on: August 12, 2011, 12:20:54 am »
Don't particularly like the spell miss rate. Banking my wins on the roll of a dice means I'm at the mercy of the Random Number God, and I built a 30-card deck to reduce the pain He can inflict.

 

anything
blarg: