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Offline BloodshadowTopic starter

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44935#msg44935
« Reply #24 on: March 29, 2010, 12:06:38 am »
I'm thinking that maybe those cards should be excluded from PvP and T50; as in, when a deck is in T50, all Crystals and Gems would be temporarily excluded. But what if someone in T50 uses a full-shard deck? Is he simply kicked out of T50?

Any suggestions for the tertiary colored gems? Names and abilities.
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Lanidrak

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44944#msg44944
« Reply #25 on: March 29, 2010, 12:54:14 am »
Nice idea.. I'm back :)

First things first, as for the T50, perhaps the game will just replace all 'shard' based cards with random cards.

To all who said GC:Eternity was hard? Noobs :).

And now back on topic, really like this idea. Maybe there can be a quest, parallel to the false gods in which you have a higher than average chance of winning a 'shard'. The 'shard' being the lowest level, needing to be combined with another shard, into a crystal. Seems to make sense to me.

This will also make people cry out for some card-trading/auction house etc... Imagine trying to get x6 Gem of Sanguinius (made up)... This Gem is fire all through out, so requires, 2x Crystal of Sanguinius to be made. So, each crystal requires 2 Shards, that's let's see... 24 shards to make 12 crystals to make 6 Gems...

The idea's seem spot on, as for what the cards actually do. I do particularly like the idea of strengthening poison or adding an ability which affects 'MAXIMUM Hp'. Particularly handy against miracle spam... empathic bond and creature spam... shard spam... :)

Crippling is usually what something does if it affects your Max HP, as opposed to Poisoning which affects your current HP. But, then again, maybe Shard of Disease/Shard of Fatigue could also convey this idea.  Maybe, 10, 15, 20hp from Maximum removed per Shard/Crystal/Gem.

Or if it were to be a creature, then -1, -2, -3 max hp per attack. Maybe Immortal or just affectedness by Adrenaline (like Puffer-Fishes are currently). The -Max HP ability will be blocked by shields, and of course, maybe there will be a shard which works in the opposite way, sort of like a combination of a Shard of Gratitude and a Shard of Destiny (+5hp per turn and +20 MAX HP on turn played), so it works like a sort of gradual max hp increase over time...

Anyways, I'm rambling, nice idea... Surprised no-one else really thought of it until now :)

Back to my bat-cave... lurking around the forums, spying on you all!

Offline BloodshadowTopic starter

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44971#msg44971
« Reply #26 on: March 29, 2010, 02:16:42 am »
Yes, there should be quests that let you win Shards, Crystals, and even Gems.

Let me see...

Gem of Punishment: 1/10 (11 Quanta)
Each turn Gem of Punishment makes a successful attack, your opponent loses 2 max HP, you lose 5 current HP.
Pause (0 Quanta): Gem of Punishment does not attack this turn.
This card is obtained from combining Crystal of Sacrifice and Crystal of Bequeathal.

Is this very overpowered?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Kurohami

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44975#msg44975
« Reply #27 on: March 29, 2010, 02:27:07 am »
It will do more harm to yourself than your opponent if you don't have effective healing mechanisms set up. I guess it's not that over powered since it lowers your own max hp as well.

Offline BloodshadowTopic starter

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg45305#msg45305
« Reply #28 on: March 29, 2010, 11:59:40 pm »
Any more ideas for the tertiary colored Gems?

And is the white gem overpowered? The one that generates 1 quantum of every element per turn. It replaces your Mark, and it stacks.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Lanidrak

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg45424#msg45424
« Reply #29 on: March 30, 2010, 06:46:11 am »
Gem of Punishment is far too weak in my opinion.

My suggestion would be to make it a permanent.

    Gem of SacrificeCost: 4 QuantaAbility: Each turn Gem of Sacrifice is in play, your opponent loses 2 maximum hit points.When Gem of Sacrifice comes into play, lose 10 random quanta
This way, it is more of a specialist card... Which to be honest, it has to be considering that to make one of these you need one Crystal of Bequethal and one Crystal of Sacrifice... So, furthermore, this card needs to be stronger than both of the crystals combined and then some more... because people are not going to waste two alright cards for something that is only slightly better.

Kurohami

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg45750#msg45750
« Reply #30 on: March 30, 2010, 08:57:15 pm »
Well, from my understanding, people will. Because card advantage is very important, so combining two cards into one is a large advantage by itself.

miniwally

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg45759#msg45759
« Reply #31 on: March 30, 2010, 09:11:21 pm »
and you can use 6 versions of the original and I think (for the meanwhile) 3 versions of the gem or crystal.

Offline BloodshadowTopic starter

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg45837#msg45837
« Reply #32 on: March 30, 2010, 11:49:48 pm »
Gem of Punishment is far too weak in my opinion.

My suggestion would be to make it a permanent.

    Gem of SacrificeCost: 4 QuantaAbility: Each turn Gem of Sacrifice is in play, your opponent loses 2 maximum hit points.When Gem of Sacrifice comes into play, lose 10 random quanta
This way, it is more of a specialist card... Which to be honest, it has to be considering that to make one of these you need one Crystal of Bequethal and one Crystal of Sacrifice... So, furthermore, this card needs to be stronger than both of the crystals combined and then some more... because people are not going to waste two alright cards for something that is only slightly better.
This suggestion of yours is overpowered. For only 14, you get to deal to your opponent unhealable damage?

Oh well, for the original Gem of Punishment, I'll just make it reduce your own current HP only.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

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