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Kameda

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg43984#msg43984
« Reply #12 on: March 26, 2010, 05:32:14 pm »
When you made the Crystals for combining two of the same Shards you just add a double effect in the card.
I think it should be a little less. Like, two Crystal of Gratitude healing for 7 or 8 HP.

Kurohami

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44029#msg44029
« Reply #13 on: March 26, 2010, 07:53:16 pm »
In gem craft, the effect of a dual gem is always weaker than a pure one, but there are other bonuses.

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44089#msg44089
« Reply #14 on: March 26, 2010, 11:00:10 pm »
When you made the Crystals for combining two of the same Shards you just add a double effect in the card.
I think it should be a little less. Like, two Crystal of Gratitude healing for 7 or 8 HP.
Then why would you bother combining them? If a single crystal is weaker than two shards, then you should just take the two shards and double their effects, instead of taking the crystal.

Well, I guess one use is to take BOTH the shard and the crystal. Say, you can only have six Shards of Gratitude in your deck, but along with the six shards you can have some Crystals of Gratitude.

But still, I don't think they're that overpowered. If their effects are weakened, then their numbers shouldn't be limited to less than six.

Should the Crystals and Gems be limited? It'd be pretty OP if you have six Gems of Gratitude that each heals you for 20 HP per turn. If they're not limited, then the effects of the primary colored gems and crystals should be weaker than their individual shards combined.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

miniwally

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44611#msg44611
« Reply #15 on: March 28, 2010, 02:08:44 am »
Great ideas with combinations.

Just a question can you play 6 SoD's and gems or do gems count as shards in the restriction thing.

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44639#msg44639
« Reply #16 on: March 28, 2010, 03:03:08 am »
Just a question can you play 6 SoD's and gems or do gems count as shards in the restriction thing.
Crystals and Gems are not counted as Shards. That's the entire point.

But it would seem pretty inconsistent to have all other cards not limited, but only Crystals and Gems limited. I'll make the primary colored Crystals weaker, and remove the number limit.

How much should it be? Right now, I'm thinking that when you combine two identical Shards or Crystals, the resulting Crystal/Gem loses 20% power.
Crystal of Sacrifice now uses 5 quanta and 8 max HP to gain +5/+0. Crystal of Divinity now adds 32 max HP. Crystal of Gratitude now heals 8 per turn.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Kurohami

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44647#msg44647
« Reply #17 on: March 28, 2010, 03:17:45 am »
that's still a little bit too powerful, I'm thinking about 25-30%. In gems, 25-30% is a lot. This reduction of power can make crystals okay to use, but gems would still be very OP. Even though the cost of these combining process is great, but a card that powerful could still easily destroy the balance of the game.

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44651#msg44651
« Reply #18 on: March 28, 2010, 03:26:53 am »
All right. In Crystals, they're reduced by 20%. In Gems, they're reduced by 25%.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Kameda

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44661#msg44661
« Reply #19 on: March 28, 2010, 03:44:10 am »
Then why would you bother combining them? If a single crystal is weaker than two shards, then you should just take the two shards and double their effects, instead of taking the crystal.
Because six Crystals would be more effective than six Shards. Not as much effective as twelve Shards, but more effective.

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44665#msg44665
« Reply #20 on: March 28, 2010, 03:55:13 am »
Any suggestions on the tertiary colored gems? Names and abilities.

Gem of XXXX: Creature.
Not sure. Drains max HP? Could be very overpowered.

Gem of XXXX: Creature.
No idea. Healing + vampire = ?

Gem of XXXX: Permanent.
No idea. Healing + gradually raise max HP = ?

Gem of XXXX: Permanent.
Not sure. Maybe like a charging battery thing: pump as much power into it as you want; when you decide to use it, this Gem is destroyed and you gain lots of max HP...

Gem of XXXX: Spell.
Not sure. Maybe some sort of max HP poison?

Gem of XXXX: Spell.
No idea.

Suggestions?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

miniwally

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44723#msg44723
« Reply #21 on: March 28, 2010, 10:14:24 am »
Which of those are combined with which shards.

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44850#msg44850
« Reply #22 on: March 28, 2010, 06:54:53 pm »
Which of those are combined with which shards.
Can't you tell by the colors? For example, the pink one is obviously red + magenta, while the lime one was obviously yellow + green.

Oh yeah, and there is going to be a white gem, if you combine two complementary colors (e.g. red + cyan).

Gem of XXXX: Mark
This should replace your mark.
This'll probably generate 1 quantum of each element per turn.

Wait... This means that to get the Orb of Unity, you now have to combine 13 gems.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

UsernameLife

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Re: Combining Shards into Crystals and Gems https://elementscommunity.org/forum/index.php?topic=4412.msg44853#msg44853
« Reply #23 on: March 28, 2010, 07:09:28 pm »
I absolutely love this idea, simply because gem/crystal decks will screw over newbs entirely.
But seriously, the upgrade prices are a bit too much... and having to use multiple shards? Seems pretty veteran exclusive.

Decks based off of gems seem like a nice idea, maybe a little OP with quantum towers. They'll be immortal, momentumed rush decks, gaining Max HP every turn O_O
Maybe a false god with 6 of each shard/gem/crystal?

(I hope the t50 aren't too mean if this is implemented.)

 

blarg: