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Offline SpielkindTopic starter

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3 ideas, hope new https://elementscommunity.org/forum/index.php?topic=1446.msg13339#msg13339
« on: December 19, 2009, 01:39:32 pm »
Surprise: cost 4 timequanta
Effect: Your target creature is aible to use his ability without cost.

my idea for surprise was, that often a creature get no chance to use its effect, cause there is a lobo or oty on the enemys site waiting for it. so your creature get directly the chance to use his ability, without cost... or, perhaps if you get no quanta for example to use your FFQ, but you get only one round to kill the opponent or be selfkilled by poison or so, you can use it without the quanta.


Pitfall: cost 2 earthquanta
Effect: A target creature burrows.

idea is, that a creature must first unburrow next turn, so can only one round later use his ability. its not possible to target that creature anymore and its attack its halved, but so its one round delayed. for example enemy has an oty with 0/5 and you has lavagolem with 7/3... so lava golem will be devoured next round. you play pitfall on oty, so he cannot devour your lavagolem and you can raise to 9/5 so he is for now safe. You can burrow your own creature, too.


Seism/Tsunami: cost 15 earthquanta/15 waterquanta
Effect: Deals 5 damage to every non-earth/non-water creature (both, you and enemy). This spell consumes all your earth/water quantums left.

starting idea was a comeback-card like miracle, but for my fav elements earth and water. but not a card, which is useful for rainbowplayers, so it effects all non-earth or non-water creature on the field, including your own creatures.



on the first 3 pages i cant see something like my ideas, hope im new with them  ;)
hope my english is understandable, feedback is welcome  8)
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Offline Bloodshadow

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Re: 3 ideas, hope new https://elementscommunity.org/forum/index.php?topic=1446.msg13451#msg13451
« Reply #1 on: December 19, 2009, 11:10:58 pm »
Erm... You see...

Surprise + Rustler = infinite Life quanta, because you removed the cost of 1 Light for 2 Life. With this, Dissipation Field and clickfest and/or carpal tunnel, you are invincible.

Multi-use per turn abilities are often troublesome.

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Re: 3 ideas, hope new https://elementscommunity.org/forum/index.php?topic=1446.msg13464#msg13464
« Reply #2 on: December 20, 2009, 12:08:06 am »
But that's an one-use spell. You hit it, ability is used, spell is clicked out. It could be useful when your Fat Egg has an useful ability.

Just, for that power, I'd make it a permanent. Remember my Overmind, BS?

Wisdom of Age: Permanent (6 Time)
Prompt (2 Time): Target creature can use its ability for free this time.

Offline SpielkindTopic starter

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Re: 3 ideas, hope new https://elementscommunity.org/forum/index.php?topic=1446.msg13532#msg13532
« Reply #3 on: December 20, 2009, 12:00:28 pm »
surprise is not permanent! no card is permanent...
suprise should be an one trick pony, cause it change games cause your opponent think, hes safe with lobo and oty etc, but then you can kill his strategy... i dont like it for permanent, cause this makes it too heavy... and my idea is not in your wisdom of age, cause your opponent see this, and can prepare for this round... no surprise  8)
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Re: 3 ideas, hope new https://elementscommunity.org/forum/index.php?topic=1446.msg13549#msg13549
« Reply #4 on: December 20, 2009, 03:26:29 pm »
I know. Your idea is for using an ability once, but right after playing a mob and for free.

Offline Avenger

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Re: 3 ideas, hope new https://elementscommunity.org/forum/index.php?topic=1446.msg13611#msg13611
« Reply #5 on: December 20, 2009, 11:41:45 pm »
The pitfall idea is really fun.

Offline Terroking

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Re: 3 ideas, hope new https://elementscommunity.org/forum/index.php?topic=1446.msg13667#msg13667
« Reply #6 on: December 21, 2009, 03:56:09 am »
First off, Seism is already a False God, but i guess the name could stay if he got it, so he'd be like Miracle. Tsunami is a weapon name, so that probably won't work. The concept seems good, but 5 damage is a bit much, because most earth or water decks don't use other elements (poison doesn't actually use any death creatures).

Pitfall looks nice as well, but the programming would presumably be hard, as the creature would get the unburrow ability and then it would change back after being used.

What would be really fun with surprise is targeting your opponents oty and making him eat his own creatures (shame it can't eat itself). That would present a lot of problems.
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Re: 3 ideas, hope new https://elementscommunity.org/forum/index.php?topic=1446.msg14119#msg14119
« Reply #7 on: December 24, 2009, 12:25:29 am »
Quote
targeting your opponents oty
Quote
Your target creature
Understanding written words: Terrorking score: FAIL

Also...

Seism costs more than 2 RoFs, same with upgrade comparisions, does less damage, RoFs don't drain all your quanta left and can hurt your creatures or not hurt enemy creatures. So, it is fairly baloney.


Offline SpielkindTopic starter

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Re: 3 ideas, hope new https://elementscommunity.org/forum/index.php?topic=1446.msg14169#msg14169
« Reply #8 on: December 24, 2009, 11:21:59 am »
you need to draw 2 firestorms... this spell dont let them react... 5 damage and no way to heal or sth... 5 damage deals enough damage to the most creatures... 3 damage for firestorm is the only reason why it costs so less... but ok, 12 cost and no consume of the left quanta?  ;)
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Re: 3 ideas, hope new https://elementscommunity.org/forum/index.php?topic=1446.msg14355#msg14355
« Reply #9 on: December 26, 2009, 01:25:00 pm »
12 basic, 9 on upgrade, 5 damage, no left consume or 20% consume.

Also, drawing and keepina 2 Firestorms isn't that hard.

AND LERN2ENGLISHHIA

 

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