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Offline ArumTopic starter

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Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227325#msg1227325
« on: March 14, 2016, 01:38:22 am »
NAME:
Coda
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
Deals terminal damage.
NAME:
Coda
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Deals terminal damage.

ART:
None
IDEA:
Arum
NOTES:
All creatures that deal terminal damage have their attack tallied, and then hit once at the end of the round after other creatures have attacked. It is reduced normally, and counts as physical damage.

Example;

You have three upgraded Coda on field, and your opponent has a diamond shield. Instead of each Coda attacking once and dealing no damage, the full nine is dealt in one hit, which is then reduced to six damage.

My worries are that it might be unreasonably powerful with Fractal, so a cost upgrade would be in order, or Shard of Patience. It is just a new interesting mechanic that could be utilized to bypass most shields while not ignoring shield effects.

I am also not sure about the elemental affiliation; it could be Darkness or perhaps Aether, but I felt Time fit more for it's "delayed" attack so to say.

It is treated as having each creature attack once, so all creatures dealing Terminal damage are delayed or take damage from Procrastination and Fire Buckler respectively.

A coda is a conclusion to an event, usually a dance, that adds to the basic structure of the event to complete it.
SERIES:

« Last Edit: March 14, 2016, 04:00:18 am by Arum »
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Offline Sera

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Re: Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227330#msg1227330
« Reply #1 on: March 14, 2016, 01:50:00 am »
Since the effect is only a bypass for DR, I'd raise the attack to that of a regular beatstick. With that said,  the effect seems to be really minor and situational. Maybe improve the effect instead?

Offline Manuel

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Re: Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227331#msg1227331
« Reply #2 on: March 14, 2016, 01:55:33 am »
it should't be so powerful, the ability is a mix with momentum and spell damage, if i understand well it doesn't bypass dim shield, bonewall loses only one "bone", u get a normal freeze/death with ice shield/skull buckler, the  :entropy shields (upped and unupped) still block the damage with enough quanta, against fog shield and dusk mantle get a cumulative damage miss or regular?

until u don't make it aether u shouldn't have problem with fractal, almost every creature is strong with sopa, u can't do nothing about it, and in time fits well.

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Re: Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227332#msg1227332
« Reply #3 on: March 14, 2016, 01:57:50 am »
I feel like the card text could be improved. In game, where there is no notes, the card text will make less sense than "Attacks for all the creatures on the board". Would make SoW Coda interesting, if I'm interpreting correctly.

Offline ArumTopic starter

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Re: Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227333#msg1227333
« Reply #4 on: March 14, 2016, 02:48:03 am »
Since the effect is only a bypass for DR, I'd raise the attack to that of a regular beatstick. With that said,  the effect seems to be really minor and situational. Maybe improve the effect instead?

Problem is, if I up it to a regular beatstick, the damage reduction becomes very minor. Two or three 5 | 3 Codas already attack with the strength of a dragon not accounting for regular. It's meant to be a scaled creature that increases as you place out more copies.

it should't be so powerful, the ability is a mix with momentum and spell damage, if i understand well it doesn't bypass dim shield, bonewall loses only one "bone", u get a normal freeze/death with ice shield/skull buckler, the  :entropy shields (upped and unupped) still block the damage with enough quanta, against fog shield and dusk mantle get a cumulative damage miss or regular?

until u don't make it aether u shouldn't have problem with fractal, almost every creature is strong with sopa, u can't do nothing about it, and in time fits well.

The ability is mediocre, a less effective momentum if you will. It is not spell damage, it is just tallied physical damage. It does not bypass Dimensional, Bone wall loses one counter, all Coda are frozen or are killed if the chance is triggered, the Dissipation Field will reduce the damage assuming quanta works, and Fog/Dusk calculate the attack as one hit for either a miss or a strike.

I feel like the card text could be improved. In game, where there is no notes, the card text will make less sense than "Attacks for all the creatures on the board". Would make SoW Coda interesting, if I'm interpreting correctly.

Perhaps "All Coda attack simultaneously"? That also brings up a point I had not thought of; should single effects count for the tally, or should all Coda have the effects for it to be counted?

Example; One Coda has Liquid Shadow; should the cumulative tally be vampire damage, or two different terminal attacks, one of regular Coda damage and one of vampiric Coda damage? I like the idea of each Coda manipulating the full terminal attack. Adrenaline on one Coda for four terminal attacks of 2 for a total of 8 will not be as effective as two or three Coda. This means only one Quintessence and Shard of Wisdom is necessary for the full damage to be converted to terminal spell damage. Possibly promotes use of Anubis. 
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Offline Espithel

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Re: Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227334#msg1227334
« Reply #5 on: March 14, 2016, 03:01:14 am »
Code: [Select]
Termial damage: All of your coda deal damage as one, at the end of each turn.
I'd much more prefer this as a permanent.

Offline joebob555

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Re: Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227335#msg1227335
« Reply #6 on: March 14, 2016, 03:05:11 am »
@Arum Why would Liquid Shadow do anything? Liquid Shadow removes removes previous skills.
« Last Edit: March 14, 2016, 03:09:40 am by joebob555 »
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Offline Aves

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Re: Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227337#msg1227337
« Reply #7 on: March 14, 2016, 03:11:42 am »
@Arum Why would Liquid Antimatter do anything? Liquid Antimatter removes removes previous skills.

The card is 'liquid shadow,' not liquid antimatter. The point is valid, though-- is the terminal damage a passive, like Gotp/Voodoo, or is it an active, like psion? From what you say it seems to be a passive, and that should be noted.

I like the mechanic, but I think it works better as an ability tbh-- something repeatable, rather than depending on fractal/mitosis. As a standalone creature, it doesn't really provide enough utility. Psion could be a good card to the balance around.


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Offline joebob555

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Re: Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227338#msg1227338
« Reply #8 on: March 14, 2016, 03:20:47 am »
O ya, you are right. He did phrase it in such a way that it is passive. Active skills usually refer to the cards by their own name rather than having a general statement.
« Last Edit: March 14, 2016, 03:28:05 am by joebob555 »
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Offline ArumTopic starter

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Re: Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227344#msg1227344
« Reply #9 on: March 14, 2016, 03:40:09 am »
For that question, the previous question about status effects should be answered. In short, should one Coda's status effects affect all Coda? For the purpose of Antimatter, that counts as minus attack. Liquid Shadow will return the full damage as healing, Adrenaline will be based on the total damage, Shard of Wisdom will convert the full damage to spell damage and momentum will fully ignore shield effects.

Code: [Select]
Termial damage: All of your coda deal damage as one, at the end of each turn.
I'd much more prefer this as a permanent.

What would your proposed permanent be?

I do like your text, "All your Coda deal damage as one," which would imply a passive ability.
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Offline Espithel

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Re: Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227345#msg1227345
« Reply #10 on: March 14, 2016, 03:45:04 am »
"All your creatures deal damage as one."
In the case of antimatter, it simply subtracts its atk from the tally.

Offline Aves

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Re: Coda | Coda https://elementscommunity.org/forum/index.php?topic=61492.msg1227348#msg1227348
« Reply #11 on: March 14, 2016, 03:47:49 am »
Antimatter is not a status effect; it is a change in stats, just like blessing or heavy armor. If the way it's coded is "Sum all the attacks, then treat it as one attack" then antimatter should only negate the attack of one coda.

As for status effects stacking, well... without them, I think this card is just a worse version of psion; it would be much better if there was a different way of making the mechanic stack, which is why I suggested it as an ability. A permanent as espithel suggests is also a good idea.
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