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Offline eaglgenes101Topic starter

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Skull Wall | Skull Pile https://elementscommunity.org/forum/index.php?topic=59753.msg1207753#msg1207753
« on: September 30, 2015, 04:11:39 pm »
NAME:
Skull Wall
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:


TEXT:
Shield: Does nothing.
Crumble: Sacrifice card. All opponent's creatures are delayed and take 2 damage.


NAME:
Skull Pile
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:


TEXT:
Shield: Does nothing.
Crumble: Sacrifice card. All opponent's creatures are delayed and take 4 damage.




ART:
Modified Wikipedia image
IDEA:
eaglgenes101
NOTES:
Yet another RNN output. However, I overhauled this one, since the idea as initially presented was rather unthematic.
SERIES:


« Last Edit: October 02, 2015, 01:39:24 am by eaglgenes101 »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline Basman-1453

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Re: Skull Wall | Skull Pile https://elementscommunity.org/forum/index.php?topic=59753.msg1207754#msg1207754
« Reply #1 on: September 30, 2015, 04:16:31 pm »
I was thinking "shouldn't this be a shield and be a usual permanent, a la Unstable Gas?" before coming to a realization that the cost makes up for it.

So, for how many periods does the enemy creatures are delayed?
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Offline eaglgenes101Topic starter

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Re: Skull Wall | Skull Pile https://elementscommunity.org/forum/index.php?topic=59753.msg1207755#msg1207755
« Reply #2 on: September 30, 2015, 04:17:19 pm »
I was thinking "shouldn't this be a shield and be a usual permanent, a la Unstable Gas?" before coming to a realization that the cost makes up for it.

So, for how many periods does the enemy creatures are delayed?
Just one.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

anything
blarg: