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Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg257639#msg257639
« on: January 26, 2011, 07:42:21 am »
NAME:
Cleaver
ELEMENT:
Death
COST:
7 :death
TYPE:
Weapon
ATK|HP:
10 | 1 (when flying)
TEXT:
Weapon: deal 10 damages at the end of every turn.  :death :death :death : kill target creature and divide Cleaver's attk by 2.
NAME:
Cleaver
ELEMENT:
Death
COST:
8 :death
TYPE:
Weapon
ATK|HP:
12 | 2 (when flying)
TEXT:
Weapon: deal 12 damages at the end of every turn.  :death :death :death : Kill target creature and divide Cleaver's attk by 2.
ART:
funerallaugher
IDEA:
funerallaughter
NOTES:
Of all elemental types, why doesn't Death have an, I dunno, instant kill? :(
Weak HP makes it susceptible to CC so instant kill isn't super spammed.
Attack is divided cause the cleaver's "dulling" hehehe
*** yay for shower brainstorms: instead of instant kill, 10 damage to target creature?
SERIES:
n/a

joebob777

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg257716#msg257716
« Reply #1 on: January 26, 2011, 01:49:07 pm »
halfing the attack of a weapon does not make up for an instakill, just fly a few of these and your opponent cant get a single creature out , unless it doesnt work after it hits 0
EDIT: it would still be op, but not as op

YoYoBro

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg257916#msg257916
« Reply #2 on: January 26, 2011, 08:19:05 pm »
10 damage is definitely, obviously, ridicously OP :P

And why should it lose its offensive capabilities when used to butcher something?

Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg257964#msg257964
« Reply #3 on: January 26, 2011, 09:38:10 pm »
Am I missing where the OP is? XD

Morning Star has a Damage to Coast ratio of 7:4, or 1.4 damage per quanta
Cleaver (unupped) has a Damage to Cost ratio of 10:7, or 1.46 damage per quanta

MS is Immaterial. Its stats do not change.
Cleaver (unupped) is not. Once its ability is used, it has effectively changed its cost to 5:10 + killed creature, or 0.5 damage per quanta + killed creature.

Upgraded:
MG's ratio is 8:5, or 1.6 damage per quanta; Immaterial and can get past most shields.
Cleaver is 12:8, or 1.5 damage per quanta; Ability changes it to 6:11 + kill, or 0.54 damage per quanta + kill

halfing the attack of a weapon does not make up for an instakill, just fly a few of these and your opponent cant get a single creature out , unless it doesnt work after it hits 0
EDIT: it would still be op, but not as op
I had this in mind, but instead just changed to defense.

As a weapon, it is destroyed by Explosion or Steal, but then again, you can only have one out.

Flying, it is extremely vulnerable to any CC or Lobo, LS, Accel, or even Antimatter.

10 damage is definitely, obviously, ridicously OP :P

And why should it lose its offensive capabilities when used to butcher something?
It's a dulling butcher knife ><"

Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258627#msg258627
« Reply #4 on: January 27, 2011, 10:00:44 pm »
a final bump o.O
i dunno if it's a consensual rejection or if the name's not catchy enough =.=

Offline Ajit

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258638#msg258638
« Reply #5 on: January 27, 2011, 10:15:51 pm »
this plus protect artifact is scary to say the least.  It is much more effective than the current big-hitters: Titan and Morning Glory.  If I were to use it, I wouldn't even use the ability, just use the direct damage.

Not saying its OP'd.  It seems pretty good to me.

Retribution

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258641#msg258641
« Reply #6 on: January 27, 2011, 10:21:19 pm »
How about:

 :death :death :death Kill target creature with less attack than cleaver. Cleaver's attack is halved after using this ability.


joebob777

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258645#msg258645
« Reply #7 on: January 27, 2011, 10:26:10 pm »
like the idea but too much wording, try
:death :death :death Kill smaller (less Atk) creature and half cleaver's attack

Flayne

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258658#msg258658
« Reply #8 on: January 27, 2011, 10:43:50 pm »
Imo, the unnuped one is fine due to it not being immaterial like MG, its only plus 2 attack for non-immaterial
but the upped is a little too much damage for a single weapon, this could be countered by Fahrenheit´s quanta dependent high damage, but obviously fahrenheit may lose attack at any point when fire quanta is used for other things, going lower in attack than cleaver.

I reckon the upgraded should remain to be 10 attack with  :death  :death cost for ability.
i could go further and say change the unnuped to 8 damage, and then change the upped to 10
since it would just be too powerful already when u get it fresh from the reels.


wizelsnarf

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258671#msg258671
« Reply #9 on: January 27, 2011, 10:59:14 pm »
Yeah this is way overpowered.

Nothing should instant kill ANY creature. Ever. 10 Damage is basically instant kill and shouldn't happen either.

Also, would the attack reach 0 and the skill no longer work? If it is program to round up, half of 1 is .5, .5 rounded up is 1 so it would just stay at 1 forever.


Anyhow it is way overpower. The cost isn't that outrageous for what appears to be unlimited instant killing.


again NOTHING should have instant kill on all creatures!

Offline Ajit

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258674#msg258674
« Reply #10 on: January 27, 2011, 11:02:11 pm »
Anyhow it is way overpower. The cost isn't that outrageous for what appears to be unlimited instant killing.


again NOTHING should have instant kill on all creatures!
Welllll you can.  It just can't be simply straight up kill a creature.  Good example is yeah Frozen + Shockwave

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Re: Cleaver | Cleaver https://elementscommunity.org/forum/index.php?topic=20288.msg258704#msg258704
« Reply #11 on: January 27, 2011, 11:24:23 pm »
this card cannot be put in game, there will never be an instakill card, ever. EVER.

 

blarg: