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Offline PineappleTopic starter

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Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478031#msg478031
« on: April 08, 2012, 04:31:18 pm »
NAME:
Claymore
ELEMENT:
Earth
COST:
8 :earth
TYPE:
Permanent
ATK|HP:
8 | 8 when flying
TEXT:
Weapon: Deal 8 damage at the end of every turn.
Unsuccessful attacks delay the enemy shield for 2 turns.
NAME:
Claymore
ELEMENT:
Earth
COST:
8 :earth
TYPE:
Permanent
ATK|HP:
10 | 10 when flying
TEXT:
Weapon: Deal 10 damage at the end of every turn.
Unsuccessful attacks delay the enemy shield for 2 turns.

ART:

IDEA:
Pineapple
NOTES:
The delaying ability is an active ability named "Claymore". Delayed shields act as if not there. Shields that are delayed for 2 turns become un-delayed the 2nd time the enemy ends his turn after the shield is delayed.
SERIES:


Offline Cheesy111

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Re: Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478036#msg478036
« Reply #1 on: April 08, 2012, 04:39:20 pm »
Does the effect stack?

Offline PineappleTopic starter

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Re: Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478051#msg478051
« Reply #2 on: April 08, 2012, 05:08:08 pm »
Does the effect stack?

I don't see how it can, but I would guess that the default behavior (without adding stuff to the card text) would be overwriting instead of stacking.

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Re: Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478085#msg478085
« Reply #3 on: April 08, 2012, 06:59:12 pm »
This seems sorta UP especially compared with titan. Normally, weapons have a much higher attack/cost ratio than 1. Quite useful in giving :earth some way to deal with dim shield and wings though.

Offline PineappleTopic starter

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Re: Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478088#msg478088
« Reply #4 on: April 08, 2012, 07:13:03 pm »
This seems sorta UP especially compared with titan. Normally, weapons have a much higher attack/cost ratio than 1. Quite useful in giving :earth some way to deal with dim shield and wings though.

Well, compare the cost of Dragons to the respective element's mid-ranged hitters. Higher cost means lower attack/cost ratio. This costs the same as Shrieker, has more HP when animated, and has an ability that further aids it (and all the creatures you control) in dealing damage.

Offline Cheesy111

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Re: Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478107#msg478107
« Reply #5 on: April 08, 2012, 07:59:12 pm »
Just to clarify on stacking, AW + Claymore or Crusader + Claymore were my thoughts - looking back on it it seems that Claymore #1 would delay the shield and then the rest of the Claymores or Crusaders would not miss.  Is this a correct interpretation?

Offline PineappleTopic starter

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Re: Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478112#msg478112
« Reply #6 on: April 08, 2012, 08:16:16 pm »
Just to clarify on stacking, AW + Claymore or Crusader + Claymore were my thoughts - looking back on it it seems that Claymore #1 would delay the shield and then the rest of the Claymores or Crusaders would not miss.  Is this a correct interpretation?

Yes, if the shield is delayed (by Claymore #1), then it's (as far as I know) impossible for the rest of your creatures to miss.

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Re: Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478140#msg478140
« Reply #7 on: April 08, 2012, 10:07:41 pm »
Pineapple?? Ok. O.o

I lthink it's much better at 2 turns.
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Re: Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478692#msg478692
« Reply #8 on: April 10, 2012, 06:13:14 am »
and I totally see claymore as a powerful Other weapon...

very nice card.

Offline PineappleTopic starter

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Re: Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478752#msg478752
« Reply #9 on: April 10, 2012, 11:35:51 am »
and I totally see claymore as a powerful Other weapon...

very nice card.

However, it's pretty hard to make an expensive yet balanced card that costs random quanta. :|

Thanks for the appraisal! :P

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Re: Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478761#msg478761
« Reply #10 on: April 10, 2012, 12:25:01 pm »
Just to clarify on stacking, AW + Claymore or Crusader + Claymore were my thoughts - looking back on it it seems that Claymore #1 would delay the shield and then the rest of the Claymores or Crusaders would not miss.  Is this a correct interpretation?

Yes, if the shield is delayed (by Claymore #1), then it's (as far as I know) impossible for the rest of your creatures to miss.
what against sundial?
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Offline PineappleTopic starter

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Re: Claymore | Claymore https://elementscommunity.org/forum/index.php?topic=38314.msg478773#msg478773
« Reply #11 on: April 10, 2012, 12:49:45 pm »
Just to clarify on stacking, AW + Claymore or Crusader + Claymore were my thoughts - looking back on it it seems that Claymore #1 would delay the shield and then the rest of the Claymores or Crusaders would not miss.  Is this a correct interpretation?

Yes, if the shield is delayed (by Claymore #1), then it's (as far as I know) impossible for the rest of your creatures to miss.
what against sundial?
...Huh. I guess "unsuccessful attacks" require that they "make an attempt to attack" (freezed and delayed don't count). I guess it can go either way.
To clarify on stacking, it doesn't say that it's cumulative on the card, so by default it overwrites.

 

anything
blarg: