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Offline EmeraldTigerTopic starter

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Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1043276#msg1043276
« on: February 16, 2013, 05:03:00 pm »
NAME:
Body Mass
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target creature's skill is now:
:gravity : Gain +1| :gravity² til end of turn. Can be used multiple times. Don't go beyond 7 :gravity .
NAME:
Body Mass
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target creature's skill is now:
:gravity : Gain +1| :gravity² til end of turn. Can be used multiple times. Don't go beyond 7 :gravity .

ART:

IDEA:
EmeraldTiger
NOTES:
:gravity² = number of :gravity spent squared.
If over 7 :gravity is spent, A Chimera is formed. This Chimera has a passive called Double Attraction.
Double Attraction is defined as any other creature played by the Chimera's controller is added to the Chimera, and it receives double damage from opponent's creatures via Gravity Pull status.
SERIES:
Temp Stat Mods


Spoiler for Hidden:
NAME:
Body Mass
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target creature's skill is now:
:gravity : Gain +.5|X² til end of turn. Can be used multiple times. Don't go beyond 10 :gravity .
NAME:
Body Mass
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target creature's skill is now:
:gravity : Gain +.5|X² til end of turn. Can be used multiple times. Don't go beyond 10 :gravity .

ART:

IDEA:
EmeraldTiger
NOTES:
It takes 2 :gravity to gain 1 attack.  X = number of :gravity spent.
If over 10 :gravity is spent, A Chimera is formed. This Chimera has a passive called Double Attraction.
Double Attraction is defined as any other creature played by the Chimera's controller is added to the Chimera, and it receives double damage from opponent's creatures via Gravity Pull status.
SERIES:
Temp Stat Mods
« Last Edit: February 17, 2013, 04:48:04 am by EmeraldTiger »
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Offline Drake_XIV

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Re: Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1043298#msg1043298
« Reply #1 on: February 16, 2013, 05:55:01 pm »
The buffing sounds overly complicated.  And the 0.5 ATT will never register...

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Re: Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1043401#msg1043401
« Reply #2 on: February 16, 2013, 10:42:12 pm »
The buffing sounds overly complicated.  And the 0.5 ATT will never register...
It does. You just don't see any change. But once you've used it an eve number of times, it should register.

I'm scared of this combined with Catapult. Using the ability 10 means giving 100 hp... Whether Gravity Pull or cata, it's powerful.
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Offline Drake_XIV

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Re: Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1043405#msg1043405
« Reply #3 on: February 16, 2013, 10:50:30 pm »
It doesn't register.  See: Burrow.

Offline Cardplayer

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Re: Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1043406#msg1043406
« Reply #4 on: February 16, 2013, 10:54:50 pm »
This card in a catatitan deck just scares me, really, really, scares me...I don't think any more needs to be said.
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Offline EmeraldTigerTopic starter

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Re: Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1043423#msg1043423
« Reply #5 on: February 17, 2013, 12:27:34 am »
That is the way I want it, that is the .5 not to register. +100 is too much? I will increase the  att. to 1 / :gravity and lower the limit to 7.
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Offline EmeraldTigerTopic starter

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Re: Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1043490#msg1043490
« Reply #6 on: February 17, 2013, 05:25:28 am »
how is it now?
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Offline andretimpa

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Re: Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1043527#msg1043527
« Reply #7 on: February 17, 2013, 11:40:32 am »
This sounds like a good spell to play when you don't want one of your creatures to die via overdrive. Nice synergy.
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Offline Drake_XIV

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Re: Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1043587#msg1043587
« Reply #8 on: February 17, 2013, 05:32:53 pm »
I don't particularly like the Chimera effect though, although I guess it is reminiscent of SNova's effect...

Offline UnderneathTheLens

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Re: Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1043617#msg1043617
« Reply #9 on: February 17, 2013, 07:06:39 pm »
This sounds like a good spell to play when you don't want one of your creatures to die via overdrive. Nice synergy.

It removes overdrive, as overdrive is an active ability.

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Re: Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1043672#msg1043672
« Reply #10 on: February 17, 2013, 10:45:30 pm »
This sounds like a good spell to play when you don't want one of your creatures to die via overdrive. Nice synergy.

It removes overdrive, as overdrive is an active ability.

If I understood the card correctly, you could use it when your overdriven creature reached 1HP (keeping it alive because of the lobo effect), but you could make it kinda resistent to CC, by spending some quanta during your turn. I'm supposing that if I take a creature with 1HP, use this ability (body mass) to give it a temporary buff and my opponent uses CC on it but doesn't kill it, on my turn it will still be alive with 0HP, so I can keep it alive by continuously spending quanta.

You could also do the opposite, using the body mass ability and overdrive on the same turn.
« Last Edit: February 17, 2013, 11:05:56 pm by andretimpa »
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Re: Body Mass| Body Mass https://elementscommunity.org/forum/index.php?topic=46954.msg1045888#msg1045888
« Reply #11 on: February 26, 2013, 12:51:35 am »
I could see this being interesting if you were to use this, then re-overdrive something, as I assume the change in skill removes the impending loss of stats, like removing Steam.
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