![](http://www.screenshotdumpster.com/img/m7Gbd52578/Circle_of_Time.jpg)
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http://www.screenshotdumpster.com/)
![](http://www.screenshotdumpster.com/img/m7Gbd52579/Circle_of_Ages.jpg)
(
http://www.screenshotdumpster.com/)
Circle of Time: 15
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
permanent
Whenever a creature or permanent is destroyed, it is shuffled back into its owners deck. (affects both players)
Circle of Ages: 12
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
permanent
Whenever a creature or permanent is destroyed, it is shuffled back into its owners deck. (affects both players)
I just had an idea for another 'expensive card changing the situation quite a bit' like miracle and (possibly) fractal do. Also it would be another permanent affecting both players (like sundial and eclipse). And another way to prevent a deck-out (when you have 0 cards left, kill one of your creatures and you will draw it next turn as if rewinded. I also decided it should not work with spells, because 'rewinding' a miracle or antimatter all the time would be obviously OP. I guess the same goes for self-destructing permanents like sundial or dim shield, because infinite chaining of these should also not be possible.
I decided shuffling the card instead of putting it at the end of deck so that it makes any difference before you would normally deck out, and I thinks it improves balance.
Pros:
-Another way to protect permanents and creatures (if you lose a creature or permanent, you can hope to play it back some time later, if you survive long enough), so protects all creatures and permanents, but at the expense of having to wait until you draw it again and having to play it back.
-You can play a small rainbow without eternity (the only problem is you have to gather 12
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
, but you do not need 3
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
per turn afterwards).
-Nice synergy with hourglasses.
-You can fill your opponent's field with malignant cells and kill them to fill his deck with malignant cells (trick hard to pull of, and if your opponent has eg. 40 cards left when you do it, then it gives roughly 1/3 chance for him to draw a malignant cell instead of a card useful for him), on the other hand if he has very little cards left it won't harm him much either.
-The only way to destroy a card for good is to discard it (or change ownership through steal).
Cons:
-Very good target for deflag/destroy (not so for steal ;P )
-Unless your deck is designed around this card, it gives your opponent the same advantage it gives you.
-In a rainbow/duo/trio deck it is a late game card, so you may lose a number of creatures/permanents before you play it.
-In a mono time it may be a mid-game card, but I suppose it wouldn't be more powerful than a miracle in mono-light, or fractal in mono-aether.
-Can be used against you (someone mutates or aflatoxines your creatures, then kills them to clutter your deck)
-If you kill your opponent's creatures or destroy his permanents it increases his chance to draw a similar card.
-It cannot give you more creatures or permanents than you originally had (except deja vu, fireflys, malignant cells or mutants, but you can duplicate these even without circle)
Ok, anyone thinks this would be overpowered? When I think about it, the best combos I can think of would be to play it with a number of hourglasses and whenever your opponent kills your creatures, draw them again and play them (much more fuss than using quint, but 1 card to protect a number of creatures, and I think a bit harder to counter than anubis, also works against a fire shield, and protects permanents). The problem is gathering 12
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
with 6 hourglasses in your deck requires you to use hourglasses sparingly before you play it, and if your deck is designed around it you may need a number of circles to ensure one early, so your hand would be often cluttered with circles and hourglasses.
Another way to use it I can think of would be to fill your opponents deck with useless cards like malignant cells or mutants, but as I mentioned before, I think it would take some time to pull this trick off, and even if you do it only slows your opponent down, not stopping him entirely. And if he destroys your shield while he has a field full of malignant cells you may be in danger before you draw that shield once again, or draw some RoF or other mass control spell.
Generally I think it may be good for control decks that try to run quickly through all cards to setup, then deck out opponent or pull a one-trick-pony. I wonder if it would work with faster decks, though.
I will add some card art when I find some
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
to do it
![Wink ;)](https://elementscommunity.org/forum/Smileys/solosmileys/wink.gif)
(EDIT: done, some random mayan calendar from google, so if need be, I could try making something more original with blender)
And the motto of this card is: "History repeats itself. History repeats itself."