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Offline OdinVanguardTopic starter

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Retribution Aegis | Retribution Shield https://elementscommunity.org/forum/index.php?topic=62559.msg1239120#msg1239120
« on: July 27, 2016, 07:43:37 pm »
NAME:
Retribution Aegis
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: 33% chance to redirect all damage from a physical source to a random enemy. Absorbs 2 :light per 5 damage.
NAME:
Retribution Shield
ELEMENT:
Fire
COST:
6 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: 50% chance to redirect all damage from a physical source to a random enemy. Absorbs 3 :light per 5 damage.

ART:
OdinVanguard (created using Hexagon, Bryce7, and GIMP)
IDEA:
OdinVanguard
NOTES:
"Today will be highly energetic"

"Retribution rules the day today!"


Similar in nature to dissipation shield (entropy), but instead of simply absorbing the damage, it reflects it at an enemy. This could be either an enemy creature or the opposing player.

Unlike the dissipation shield, this shield does not trigger on every attack.

The unupgraded version is very efficient in terms of cost and damage absorption per quantum, but it has a relatively low chance to trigger.

The upgraded version is more expensive and less quanta efficient, but has a much higher chance to trigger.

Both cases are much less efficient than dissipation shield.

Balancing the proc chance and efficiency / cost probably needs work, this just seemed like a good starting point. Some feedback from more experienced PvPers would be helpful here.
SERIES:

« Last Edit: July 27, 2016, 09:36:23 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Solaris

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Re: Retribution Aegis | Retribution Shield https://elementscommunity.org/forum/index.php?topic=62559.msg1239122#msg1239122
« Reply #1 on: July 27, 2016, 07:51:27 pm »
I can see this being used in Firestall... if Firestall didn't have Sancts. Maybe sanctless firestall?

Offline OdinVanguardTopic starter

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Re: Retribution Aegis | Retribution Shield https://elementscommunity.org/forum/index.php?topic=62559.msg1239129#msg1239129
« Reply #2 on: July 27, 2016, 09:16:22 pm »
Well to get a little discussion rolling, one of the quirks of shields like the dissipation shield, and thus this shield as well, is that they will be stronger against small numbers of heavy hitters and much weaker against large numbers of light hitters.
This has to do with the granularity of the damage absorption cutoff.

For instance, when fighting a player using an unupgraded dissipation shield, creatures that deal 1 or 2 damage will actually drain more quanta per point of damage dealt because the dissipation shield absorbs at least 1 :entropy per attack regardless of whether that attack did 1 damage or 3 damage.

The situation here is actually amplified since the absorption threshold is at 5 damage. I.e. this shield absorbs 2 / 3 :light whether an attack deals 1 damage or a full 5. Moreover, there are many creatures which can withstand 1 or 2 points of damage in a turn but 5 points is an autokill for most creatures.
This gives a big bonus to decks which have creatures with high HP to ATK ratios since they will be able to batter down the shield with fewer losses.
So in a sense, this shield serves a roughly inverse role compared with Fire Shield.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

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