Basically, purify nullifier. OP if purify 2+ and several Melusines. Specially the upped, and the costs are way to cheap for it. Especially the upgraded.
Impossible to counter except with CC. Also, shouldn't POISON(Treated also as NEGATIVE purify counters) decrease the damage that the creature deals?
Also, I don't get your maths.
1 Purify + 1 Melusine = 2 heal + 4 drown + 2 atk = 4 damage per turn.
2 Poison = 4 damage per turn.
2 Purify + 2 Melusine = 4 heal + 16 drown + 4 atk = 16 damage per turn.
4 poison = 8 damage per turn.
3 Purify + 3 Melusine = 6 heal + 36 drown + 6 atk = 36 damage per turn
6 poison = 12 damage per turn.
Shouldn't it be(according to card mechanics and purify/poison counter mechanics):
1 Purify & 1 Melusine
1 Purify Cards= 2 purify = 2 drown
(2*1) + (2*1) = 4 damage per turn.
2 poison & 1 Melusine=
(2*(-2)) + (2*1)= -2 damage per turn.
2 Purify & 2 Melusines
2 Purify Cards= 4 purify = 4 drown
(4*2) + (2*2) = 12 damage per turn.
4 poison & 2 Melusines=
(4*(-2)) + (2*2) = -4 damage per turn.
3 Purify & 3 Melusines
3 Purify Cards= 6 purify = 6 drown
(6*3) + (2*3)= 24 damage per turn.
6 poison & 3 Melusines=
(6*(-2)) + (2*3) = -6 damage per turn.
As for a maximum, it would be:
12 Purify Counters & 6 Melusines = (6*2) + (6*3) = 30
.
12 Purify = 12 Drown
(12*6) + (2*6) = 84 damage PER TURN?!
HOLEY MOLEY HELL NO.
Becomes worse if upped:
12 Purify Counters & 6 C.Melusines = (6*1) + (6*4) = 30
. It's the same friggin' cost.
12 Purify = 12 Drown
(12*6) + (5*6) = 102 damage OTK.
WHAT THE FCUK?!
At the mere cost of 30
, you get an OTK?! That's not nice.
Note: Heal counters do not exist. Purify counters do.
Example OP deck(Nymphs are Melusines):
Becomes worse when upgraded:
Please BALANCE!