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Offline Naii_the_BafTopic starter

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Protection | Innate Protection https://elementscommunity.org/forum/index.php?topic=62437.msg1237655#msg1237655
« on: July 16, 2016, 12:40:55 am »
NAME:
Protection
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Spell
ATK|HP:

TEXT:
Target creature turns into a shield. The shield's attributes will be defined by the creature's cost and element.
NAME:
Innate Protection
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Spell
ATK|HP:

TEXT:
Target creature turns into a shield. The shield's attributes will be defined by the creature's cost and element.

ART:

IDEA:
fabian771
NOTES:
A protection card.
Stats:
ATK: For some offensive shields, this might apply for extra percentage: +01% per 2 ATK. Max. extra percentage: 10%.
HP's: 1 per 3 HP's. Max. defense extra: 5.
Element:
 :chroma: None.
 :entropy: Mutation chance of 30%.
 :death: Might poison(40%) attacking creatures.
 :gravity: Denies momentum and spell damage(Gravity field). +1 defense.
 :earth: +2 Defense. Earth power: Burrowed creature's damage is not halved anymore, nor doubled upon unburrowing. And no, removing the shield and then unburrowing will not double damage.
 :life: 50% chance of healing 1HP when attacked.
 :fire: -1 Defense. Applies burn: All but :water creatures will receive periodic damage. Uses negative purify.
 :water: Water hazard. 25% chance of creatures drowning.  :water is immune.  :fire might take extra damage if it doesn't drown(30%).
 :light: Sun shield.  :darkness creatures get a 50% chance of missing and getting -1HP. Creatures might miss(40%)
 :air: Adds a 40% chance to evade attacks.
 :time: Draw a card, and Reverse Time a random opposing creature creature with a chance of 20%. Chance of 10% to Reverse Time a creature you own.
 :darkness: Attacking creatures might get damaged(40%) and heal you by the damage these took. Cannot kill.
 :aether: Electrocharge: Every four attacks, a lightning is cast on the last attacking creature.

Fire's defense debuff will not deal extra damage to you if it goes under 0, but instead will stay at 0.
SERIES:

« Last Edit: July 16, 2016, 12:42:48 am by fabian771 »
War 10 :time :time :water :time :chroma 14
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Offline Manuel

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Re: Protection | Innate Protection https://elementscommunity.org/forum/index.php?topic=62437.msg1237656#msg1237656
« Reply #1 on: July 16, 2016, 01:53:14 am »
 :earth creature + bb = u block 5 damages, and blocking five damages shut down a lot of decks; can be used in a mono deck, and this is really too much.

the  :time one give u a gigantic card advantage and rt if u are lucky, if every attack is one card

 :gravity is even better than the earth one, bypassed only by sofree or poison (and big creatures), easily fueled by bb on something or with a sofo.

 :air the point of sacrifice a creature when u have fog shield that does the same thing? even if i turn a huge 20/20 wyrm for a more miss chance, is probably better keep attacking than put a shield up

 :life u have sog and heal in the same element, 50% to get one hp is nothing

 :fire too similar to fire shield/buckler, if burn= 1 damage/turn

rebalance these six imo

 

anything
blarg: