Poll

Rate Armagio's artwork

5
6 (30%)
4
9 (45%)
3
5 (25%)
2
0 (0%)
1
0 (0%)

Total Members Voted: 20

Voting closed: July 24, 2016, 06:17:03 am

Poll

Rate Armagio's design

5
7 (35%)
4
6 (30%)
3
6 (30%)
2
1 (5%)
1
0 (0%)

Total Members Voted: 20

Voting closed: July 24, 2016, 06:17:43 am

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Offline willng3

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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #12 on: July 17, 2016, 07:01:34 am »
You all realize that we now have to see this thread in the new replies to your posts page right?
Shit.
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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #13 on: July 17, 2016, 01:36:57 pm »
Art's a 5. I really think Armagio could do with a slight buff, though. Whether that's entering the field with GP, or a cost reduction, is beyond me. It's not really a card that's used a ton, competitively, so I'll rate it a 3.
« Last Edit: July 17, 2016, 01:47:29 pm by Solaris »

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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #14 on: July 17, 2016, 01:52:42 pm »
Finally something interesting in the CI&A.

I really like the art for armagio, rated that as a 5.

I think armagio could get a buff. Maybe dealing 1 (2 for upgraded0 damage to the creatures attacking it. The reason I'm not using its attack value is because it could be really OP with rage potion/blessing/CP and some other buffs I might be missing atm.

The design is 4/5.

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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #15 on: July 17, 2016, 02:10:53 pm »
4/5 on both accounts.

The artwork of the Armagio itself isn't too shabby, but it could really do with a fitting background that really says: "I'm big and heavy!" Right now it's just a tiny speck in the infinity of a bland background.

For design I'm missing the armored part. Sure, nice creature on defense, but where is the damage reduction? All that armor and all it gets is more hp? Maybe reduce its hp a little and add damage reduction. This way its role as a defender gets more emphasis, rather than just being catapult fodder.

Offline serprex

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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #16 on: July 17, 2016, 02:16:51 pm »
Armagio's attack is so low because it's only a foot tall. Which is pretty big for an action figure. It's an incredibly heavy foot tall action figure

As for the lasers Fippe mentioned, this is how OdinVanguard rendered Armagio:


Armagio costs 4 in oetg. Basis is that it's comparable to Heal, with various tradeoffs such as being a CC target (whereas Heal fits nicely in creatureless) & taking a turn to block & being irrelevant vs non-physical (& weapons in original) vs being a buff target & having that vital 1/2 attack & catapult synergy

I like torb's DR idea
« Last Edit: July 17, 2016, 02:21:04 pm by serprex »

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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #17 on: July 17, 2016, 02:26:09 pm »
For rating Armagio's art, I really want to see a close-up of Armagio's head. I mean seriously, did anyone ever make out how its head looks like?
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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #18 on: July 17, 2016, 02:33:59 pm »
In OETG, Armagio has ranged damage, because it was determined that Armagio had laser cannons  or guns or similar in the art. Which begs the question of why his attack is low instead.

They couldn't afford those megawatt power lasers  :P
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Offline Manuel

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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #19 on: July 17, 2016, 04:38:43 pm »
the upped card art is 5/5, should enter with gp like chargers enter with momentum and cost 3  :gravity


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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #20 on: July 17, 2016, 08:31:39 pm »
In OETG, Armagio has ranged damage, because it was determined that Armagio had laser cannons  or guns or similar in the art. Which begs the question of why his attack is low instead.

Lasers dissipate in the air. It's why Tesla's peace ray didn't work.

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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #21 on: July 17, 2016, 10:32:41 pm »
Balancewise the main thing I'd change about Armagios is to make them cost 4 :gravity to play. Entering play with GP already is counterproductive with a lot of their uses. Giving them damage reduction might justify a cost of 5.

For the art, it could use a lot of polishing, but the general idea of it is really cool.
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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #22 on: July 18, 2016, 07:58:57 am »
For rating Armagio's art, I really want to see a close-up of Armagio's head. I mean seriously, did anyone ever make out how its head looks like?

Spoiler for Armagio selfie:

This is the most high-res picture you can get from the original spore art (the upgraded is simply a different view and stance of the creature which you can only recreate ingame). It seems it has some sort of a medieval helmet on.. and other interesting parts for its body. But lasers..? I'd expect some elemental synergy in that concept.

Thematic wise, upped it shares its HP with Massive Dragon (which has been vrt'd to get a feel of its mass) while unupgraded it still retains a mighty 25, while Colossal Dragon has a much lower value - and it's still considered colossal. That suggests that Armagio is something *really* big in general. Sadly, that still makes it somewhat puny as there are so many high damage creatures, so in a way it fails its purpose. Damage reduction is the most logical approach for a creature whose sole purpose is redirecting and to withstand heaps of attacks.

For its attack power, consider that a single Photon deals 1 damage. From design perspective, it's probably there to make it vulnerable to various shield effects (the same reason for the upped gaining +1 ATK against "some" upped shields).

I'd give it a 5/5 for concept and thematic -as it would be the staple creature for Gravity if there wouldn't be such a powerful Otyugh, and it was one of the earliest creatures made and the pace of the game became much faster since. Acceleration/Overdrive remedied that with a different approach to high HP values, but its defensive capabilities have been long overshadowed.

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Re: CI&A Discussion Thread Week 1 - Armagio (Semi-Permalink)
« Reply #23 on: July 18, 2016, 02:21:34 pm »
In OETG, Armagio has ranged damage, because it was determined that Armagio had laser cannons  or guns or similar in the art. Which begs the question of why his attack is low instead.

Lasers dissipate in the air. It's why Tesla's peace ray didn't work.

And here I was thinking it didn't work because it didn't exist... *harumph* :P

I +1 the previous suggestions of cost reduction to 4 _or_ a sort of damage reductions aspect.
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