Holy flash heals for 10hp for free, and for creatures as well, and works as cc in some cases.
This is atm unnecessary, or at the least way too costly.
I've been playing for about half a year now, and never knew about Holy Flash. Going to be my next upgraded card
Thanks!
In regards to this one; what would be a better balance then? How about just reducing the cost / increasing the gain? Something like 1/5 | 0/10 similar to Holy Flash, but the 1 being any quanta instead of forced white?
I understand that makes this card very similar, was really thinking more for healing in any sort of deck you might choose to build; just a little at a time.
Thanks for the feedback!