Is clockspining meant to reverse the effect of the card by turn, or be a spammable ability like Rustlers? If spammable, I see abuse with it and growing creatures.
does it stack?
I'd recommend finding a way to make this thing activate before your creatures attack, because otherwise your opponents will get the ATK buff before you do, and your creatures will die at around the same time. It helps your opponent more, in a sense.
Interesting idea... I like this card quite a bit, although with 6 of these in play you have an awfully strong mass CC effect.Basically its like spamming 2 RoF each turn.The combo with anubis or quint is so obvious its practically a forced combo... graboids or other burrowers could be useful as well.In any of those cases, you would basically dominate the field against almost everything except gravity decks or decks that can also use immaterial.I'm not sure what to do about that balancing wise. It has too much potential for abuse... Which is too bad because in not for that it would make quite a fun card I think.
I absolutely love this card's mechanic, but I do fear for stacking. Perhaps place a stacking limit on it or lower the cost and make it unstackable.
Quote from: Joseph7 on July 27, 2014, 05:32:38 pmI absolutely love this card's mechanic, but I do fear for stacking. Perhaps place a stacking limit on it or lower the cost and make it unstackable.An easy way to do this is to just silently (no card text) leave it unstackable and add a moderate length turn limit... like 4 or 5 turns.As long as it can't stack to RoF level CC damage, I think its quite good.