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Offline OdinVanguard

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Re: Nature's Protection | Nature's Protection https://elementscommunity.org/forum/index.php?topic=46687.msg1044441#msg1044441
« Reply #12 on: February 20, 2013, 04:11:54 am »
New version is very interesting now. The mass HP boost will make it an ideal candidate for sparktal and mito-phasescavenger based decks. I would have expected that kind of effect out of :earth more than :life ... but it certainly works in both.

Does this HP boost stack or will it be like nightfall / eclipse?

Stacking HP buff could have rail-gun potential... but could also start getting a bit OP.

Incidentally, the damage blocking aspect also counters voodoo - GP traps nicely.
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Offline waterzx

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Re: Nature's Protection | Nature's Protection https://elementscommunity.org/forum/index.php?topic=46687.msg1044514#msg1044514
« Reply #13 on: February 20, 2013, 11:56:26 am »
Obviously the real meat of this card is the damage protection during your turn. I would like to compare this to Sanctuary which also has powerful but conditional functions. Sanctuary is given HP regeneration to make it universal. I think it would be nice to make a parallel to Sanc and make Nature's Protection able to heal your creatures over time (like 1 HP per turn).

This way you don't have to worry about Sparks and Phase Salvagers while being useful for non-life decks. If you simply increase the HP, your opponent only needs one more mass CC to kill the creatures. But with HP regeneration, your opponent will be forced to gather mass CC and play all of them at once, thus delaying the mass CC and protecting the lower HP creatures (if your opponent wants to kill the high HP ones together with the weak ones)
« Last Edit: February 20, 2013, 12:00:18 pm by waterzx »

Offline OdinVanguard

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Re: Nature's Protection | Nature's Protection https://elementscommunity.org/forum/index.php?topic=46687.msg1044556#msg1044556
« Reply #14 on: February 20, 2013, 04:34:57 pm »
Obviously the real meat of this card is the damage protection during your turn. I would like to compare this to Sanctuary which also has powerful but conditional functions. Sanctuary is given HP regeneration to make it universal. I think it would be nice to make a parallel to Sanc and make Nature's Protection able to heal your creatures over time (like 1 HP per turn).

This way you don't have to worry about Sparks and Phase Salvagers while being useful for non-life decks. If you simply increase the HP, your opponent only needs one more mass CC to kill the creatures. But with HP regeneration, your opponent will be forced to gather mass CC and play all of them at once, thus delaying the mass CC and protecting the lower HP creatures (if your opponent wants to kill the high HP ones together with the weak ones)
In the past, I would have said that the spark and salvager issue was a pretty big deal... But, with the current SoPa buff the cat is out of the bag now (so to speak). So having the combo be viable via a non-rare card in a second element doesn't seem as big of a deal anymore.

This card's spark combo is actually a little more subdued really, since it doesn't provide any additional damage buff to them.

So now players have a choice, leave the sparks vulnerable but get instant damage, or allow them to grow at the cost of delayed results.

Right now, SoPa and Nightfall are the only two broad spectra stat buffs available, and nightfall is fairly situational. Having third option that is non-rare, but less situational than nightfall and more subdued than SoPa shouldn't be to bad.

That said, there is a good point in favor of a healing like effect. Namely, that the card could be made stackable without as much danger of becoming too powerful... of course, then you risk running guardian angel out of a job...
« Last Edit: February 20, 2013, 04:40:02 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline russianspy1234Topic starter

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Re: Nature's Protection | Nature's Protection https://elementscommunity.org/forum/index.php?topic=46687.msg1044615#msg1044615
« Reply #15 on: February 20, 2013, 07:08:23 pm »
hmmm yeah i definitely like healing more than just a flat HP boost, gonna expand it to all creatures with that change.
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