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dramore

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Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg114887#msg114887
« on: July 15, 2010, 06:03:24 am »

Chaotic Monkey Fighter | Chaotic Monkey Master
NAME: Chaotic Monkey Fighter
ELEMENT: Entropy
COST: 5 :entropy
TYPE: Creature
ATK|HP: 1|4
ABILITY: Combo
1.Taunt(Remove D4 points of random
quanta from opponent's pools.)
2.Slap & Roll(Deal damage = to quanta
removed from attack 1 + base attack.)
3.Boot to the Head(Scramble+Attack 2.)
NAME: Chaotic Monkey Master
ELEMENT: Entropy
COST: 4 :entropy
TYPE: Creature
ATK|HP: 3|4
ABILITY: Combo
1.Taunt(Remove D4 points of random
quanta from opponent's pools.)
2.Slap & Roll(Deal damage = to quanta
removed from attack 1 + base attack.)
3.Boot to the Head(Scramble+Attack 2.)
ART: http://s2.hubimg.com/u/2253825.jpg it's a free coloring page so this is just a placeholder art
IDEA: Dramore
NOTES: These cards use a new mechanic called combo.

Round 1:
- Chatoic Monkey Fighter/Master has a small counter in the corner of the card saying "1"
- 1.Taunt(Remove D4 points of random quanta from opponent's pools.)Can't remove more quanta than the opponent has.
- If a hit, Fighter/Master gets counter "2"

Round 2:
- 2.Slap & Roll(Deal damage = to quanta removed from attack 1 + base attack.)
Meaning that Fighter/Master gets a +1|+0 for each quanta he removed with the frist attack.
- If a hit, Fighter/Master gets counter "3"

Round 3:
- Boot to the Head(Scramble+Attack 2.) Meaning it's a repeat of attack 2 but also with the scramble ability of Entropy's
weapon too.
- Fighter/Master gets counter "1"

So a full combo needs 3 turns.

Fighter/Master gets counter "1" if one of these things happen:
- Fighter/Master missed an attack
- Fighter/Master doesn't attack (stasis)
- Fighter/Master does Boot to the Head attack.

SERIES: Combo Killers

This card is based off of Monkey Style Kong Fu... Sorta it's ment to be attacks and rolls and dodges but a lot of that can't be done in a card game without major rewrites of code so i tried to make it funny and point out that Monkey Style Kong Fu is by far the most chaotic style... when looking on from the outside.  Please if anyone can think of and do a good art for this please pm me.

dramore

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Re: Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg115098#msg115098
« Reply #1 on: July 15, 2010, 04:29:34 pm »
 I know the name and the art really sucks so I'm asking for suggestions for both.

Chatix

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Re: Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg124334#msg124334
« Reply #2 on: July 25, 2010, 11:09:27 pm »
(http://imageplay.net/)
would this help?

guolin

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Re: Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg124496#msg124496
« Reply #3 on: July 26, 2010, 02:03:55 am »
(http://imageplay.net/)
would this help?
I like this. Did you draw it yourself?

Chatix

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Re: Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg124620#msg124620
« Reply #4 on: July 26, 2010, 07:57:22 am »
(http://imageplay.net/)
would this help?
I like this. Did you draw it yourself?
Nah,
I just found it somewhere on the internet,
http://kuntaosilat.com/knifefighting.htm
Lol,
don't even know why it was there.

Offline Kuroaitou

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Re: Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg124686#msg124686
« Reply #5 on: July 26, 2010, 12:15:34 pm »
Nah,
I just found it somewhere on the internet,
http://kuntaosilat.com/knifefighting.htm
Lol,
don't even know why it was there.
According to THIS page (http://kuntaosilat.com/), the very bottom clearly states that "This page, and all contents, are Copyright 1976-2009 by ThunderRock, USA." and that "Serak® is a registered trademark used by permission of Victor Ivan Charlie de Thouars", implying that even if you credit the art source, I believe that none of the site's content (art included) can be used without his permission first.

It's a nice picture nonetheless, but I suggest that you avoid using that as your artwork to avoid copyright infringement.

As for the card idea itself, dramore, again - I think it'd be a little bit easier if you condense the concept of the card description a bit. How does 'taunting' relate to quanta denial/removing quanta from the opponent's pools? Does the 'Slap & Roll' have to be based off of a chance mechanic (i.e. - if you don't remove any quanta from the 'D4' effect, the second combo move is useless in itself)? Why are all of the card mechanics so complicated as well?

"Remove D4 points of random quanta from opponent's pools."
"Deal damage = to quanta removed from attack 1 + base attack."
"Scramble+Attack 2. Meaning it's a repeat of attack 2 but also with the scramble ability of Entropy's
weapon too."

These all seem like really overcomplicated mechanics. You first drain a random amount of quanta for the first attack, then leading up to the second attack which adds damage depending on how much you drain, and then finally scrambling quanta while dealing the same amount of damage (or no damage) from the second attack.

You see the problem here? There's just too much going on. I'd personally remove one of the mechanics and try to simplify the idea from there out. Monkeys may be crazy, but their abilities shouldn't be that erratic. ;)

Chatix

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Re: Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg124783#msg124783
« Reply #6 on: July 26, 2010, 04:12:08 pm »
Nah,
I just found it somewhere on the internet,
http://kuntaosilat.com/knifefighting.htm
Lol,
don't even know why it was there.
According to THIS page (http://kuntaosilat.com/), the very bottom clearly states that "This page, and all contents, are Copyright 1976-2009 by ThunderRock, USA." and that "Serak® is a registered trademark used by permission of Victor Ivan Charlie de Thouars", implying that even if you credit the art source, I believe that none of the site's content (art included) can be used without his permission first.

It's a nice picture nonetheless, but I suggest that you avoid using that as your artwork to avoid copyright infringement.

As for the card idea itself, dramore, again - I think it'd be a little bit easier if you condense the concept of the card description a bit. How does 'taunting' relate to quanta denial/removing quanta from the opponent's pools? Does the 'Slap & Roll' have to be based off of a chance mechanic (i.e. - if you don't remove any quanta from the 'D4' effect, the second combo move is useless in itself)? Why are all of the card mechanics so complicated as well?

"Remove D4 points of random quanta from opponent's pools."
"Deal damage = to quanta removed from attack 1 + base attack."
"Scramble+Attack 2. Meaning it's a repeat of attack 2 but also with the scramble ability of Entropy's
weapon too."

These all seem like really overcomplicated mechanics. You first drain a random amount of quanta for the first attack, then leading up to the second attack which adds damage depending on how much you drain, and then finally scrambling quanta while dealing the same amount of damage (or no damage) from the second attack.

You see the problem here? There's just too much going on. I'd personally remove one of the mechanics and try to simplify the idea from there out. Monkeys may be crazy, but their abilities shouldn't be that erratic. ;)
I didn't realize,
my apologies.

dramore

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Re: Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg124917#msg124917
« Reply #7 on: July 26, 2010, 07:20:40 pm »
Nah,
I just found it somewhere on the internet,
http://kuntaosilat.com/knifefighting.htm
Lol,
don't even know why it was there.
According to THIS page (http://kuntaosilat.com/), the very bottom clearly states that "This page, and all contents, are Copyright 1976-2009 by ThunderRock, USA." and that "Serak® is a registered trademark used by permission of Victor Ivan Charlie de Thouars", implying that even if you credit the art source, I believe that none of the site's content (art included) can be used without his permission first.

It's a nice picture nonetheless, but I suggest that you avoid using that as your artwork to avoid copyright infringement.

As for the card idea itself, dramore, again - I think it'd be a little bit easier if you condense the concept of the card description a bit. How does 'taunting' relate to quanta denial/removing quanta from the opponent's pools? Does the 'Slap & Roll' have to be based off of a chance mechanic (i.e. - if you don't remove any quanta from the 'D4' effect, the second combo move is useless in itself)? Why are all of the card mechanics so complicated as well?

"Remove D4 points of random quanta from opponent's pools."
"Deal damage = to quanta removed from attack 1 + base attack."
"Scramble+Attack 2. Meaning it's a repeat of attack 2 but also with the scramble ability of Entropy's
weapon too."

These all seem like really overcomplicated mechanics. You first drain a random amount of quanta for the first attack, then leading up to the second attack which adds damage depending on how much you drain, and then finally scrambling quanta while dealing the same amount of damage (or no damage) from the second attack.

You see the problem here? There's just too much going on. I'd personally remove one of the mechanics and try to simplify the idea from there out. Monkeys may be crazy, but their abilities shouldn't be that erratic. ;)
Yes I know it's kinda long winded in the card text but this is based off of SG's combo killers card mechinac. So it has 3 attacks and some of the wording won't be needed if the card makes it all the way. Now to address the "Taunt" unlike most of the combo killer cards this does not use unstopable as the opening attack so it's a very weak attack. A taunt or distraction to cause the opponent to loose focus and hence the minor drain of 1 to 4 random points of quanta. "Slap and Roll" well I guess it should be "Punch and Flip" as this is a stronger attack based on how big the distraction of the taunt was or how big the opening was left. It's a set up for the ever popular
"Boot to the Head" as in the attacker does a back flip or roll onto the back befor launching a kick to the head of the opponent and scrambleing his thoughts. Where as the frist attack is a set up for the next two attacks it's weaker. The second and third attacks are useing the opening gained by the frist to deal greater damage. Also it's entropy and that mean there should be at least 1 random factor in this style of card.Preferably more.

Rainbowz

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Re: Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg125136#msg125136
« Reply #8 on: July 26, 2010, 11:12:30 pm »
THATS THE MONKEY FROM KUNGFU PANDA -.-

dramore

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Re: Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg125370#msg125370
« Reply #9 on: July 27, 2010, 03:43:53 am »
THATS THE MONKEY FROM KUNGFU PANDA -.-
Yes. Yes it is.

Edit testing for color

black :darkness red  :fire yellow :time  pink :entropy green  :life orange  :gravity purple  :death blue  :air beige brown  :earth teal  :aether navy  :water maroon lime green white  :light

Offline Kuroaitou

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Re: Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg125869#msg125869
« Reply #10 on: July 27, 2010, 09:01:46 pm »
Yes I know it's kinda long winded in the card text but this is based off of SG's combo killers card mechanic. So it has 3 attacks and some of the wording won't be needed if the card makes it all the way.
That's fine. However, SG's idea manages to use existing mechanics that are already in place, but 'renamed' to give it a twist to make it more believable for an 'undead ninja'. While some of the words won't be needed, your card does TWO new mechanics which is hard to write/fit into a description box of that size.

Now to address the "Taunt" unlike most of the combo killer cards this does not use Unstoppable as the opening attack so it's a very weak attack. A taunt or distraction to cause the opponent to loose focus and hence the minor drain of 1 to 4 random points of quanta. "Slap and Roll" well I guess it should be "Punch and Flip" as this is a stronger attack based on how big the distraction of the taunt was or how big the opening was left.
The yellow text isn't very convincing...

If you think about it, the other opposing elemental player is ALREADY distracted by your creatures by them dealing damage to you directly. While a taunt/distraction may cause some people to lose focus, I find it a little bit strange that a distraction would physically remove energy (isn't that what quanta is?) from an elemental being of high power, let alone power up the 'Slap and Roll' technique in itself.

On a side note, removing quanta I feel sort of slaps the Devourer/Pest in the face, because you're making its unique passive skill an active 'combo' ability.

In regards to Slap and Roll, what would happen if you (for one reason or another) didn't remove quanta from the opponent on the first 'Taunt' combo? Just 1 (or 3 upgraded) damage total? It seems so weak and overly chance based - removing the quanta, which affects how strong your attack is, which then affects your third attack and possibly what you scramble, etc.

It's a set up for the ever popular "Boot to the Head" as in the attacker does a back flip or roll onto the back before launching a kick to the head of the opponent and scrambling his thoughts. Where as the first attack is a set up for the next two attacks it's weaker. The second and third attacks are using the opening gained by the first to deal greater damage. Also it's entropy and that mean there should be at least 1 random factor in this style of card. Preferably more.
Less is more in some cases. Especially Entropy, when chance is already such a huge deal in Elements. Here's my question, again: if you need to keep one mechanic on this card, what would it be, and why? When you answer, I might carve some words off, and your concept won't seem so daunting at first. ;)

dramore

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Re: Chaotic Monkey Fighter | Chaotic Monkey Master "combo killers set" Entropy https://elementscommunity.org/forum/index.php?topic=9682.msg126125#msg126125
« Reply #11 on: July 28, 2010, 01:54:37 am »
@Kuroaitou: Dang I think SG and Kael Hate need to move you up to a co. Card Curator. At least with the wording and all to help poeple get the text reduced. To me  :entropy Entropy's prime ability is that of it's weapon,Scramble, it's just what chance is all about. Altho I do think it could be changed a little by adding a (N) after if.
I.E; Scramble (10%), or Scramble (50%) meaning thats how much of the quanta gets scrambled. The devour ability here does not return any quanta to you it's more like "Black Hole" but on a very limited level. Yes again I see I'm taking from a different element to make a new ability. And that just not what entropy is about(more like darkness as it "steals" everything). Oh and

In regards to Slap and Roll, what would happen if you (for one reason or another) didn't remove quanta from the opponent on the first 'Taunt' combo? Just 1 (or 3 upgraded) damage total? It seems so weak and overly chance based - removing the quanta, which affects how strong your attack is, which then affects your third attack and possibly what you scramble, etc.
Yea if no quanta was removed then no boost to attack but if the attack was blocked (hence no quanta removed) then the counter would stay at 1 and there would be a retry the next turn.... Well anyway this maybe moot as someone else also did an Entropy creature for the set. So I might as well head onto my gravity card which uses mostly in game concepts already there just in a different way.

 

blarg: