V2 Marker.
@OdinVanguard: I hope you don't mind the liberties I took with the card art. Don't hesitate to correct how I've credited you in the table.
@dragtom: An initial cost of 3 quanta to do nothing but sit there is not "really cheap"; it's quite a big waste of quanta and deck space. While making it affect the next turn instead of the previous turn would lead to a little more strategy in choosing whether to activate the card or save quanta, in most viable decks that would run this card the ability cost would only serve as an upkeep. The thing is that on average no more than 20% of an opponent's turns have them playing more than one card, and that's including the first two turns that this card probably won't come out during. I'd argue that because this card can rarely use its effect, it can't handle the burden of a pseudo-upkeep. Also, even on the turns where this card does end up silencing your opponent, you're not doing much (see the general note below).
@ChemMan13: Note that most decks after the first turn have only 2 cards left in their hand, and most decks only draw 1 card per turn. It is highly unlikely that the opponent will consistently have more than 1 card to play per turn for a string of consecutive turns, given that after a single turn of playing maybe 3-4 cards most decks would be physically unable to play more than 1 card per turn.
There are 2 things about this card that make it weak in general.
1. It has drawbacks that the spell Silence doesn't have, other than being a permanent ability (affected by summoning stasis and PC). It cannot be chained alone, because if the opponent is silenced, then he plays 0 cards that turn, and so the opponent cannot be silenced by this card for the next turn. At a bare minimum the opponent can only be silenced once every other turn. Denial cards are horrendously less effective if they cannot be consistently chained, because unlike control cards they do nothing to the threat. Imagine if Black Hole, Discord, or Devourer only worked once every other turn as as a group. In fact, morso than it being unable to be chained, this card cannot even activate until after your opponent has laid out the threat. This card sucks in the one thing it does: denial.
2. The decks that this card works best against are not easily affected by this card. Namely:
Fractal Decks: The usual routine is the Fractal, play all copies of the creature in your hand, and feel the quanta scarcity next turn. Even if you were to Silence the opponent right after they play all their creatures, they probably wouldn't have enough quanta to Fractal again anyways. Many Fractal decks have a 2-turn rhythm anyways, and this card would minimally affect those. And even if you do Silence the opponent, that doesn't stop the army of attackers from beating your face in.
TimeBows and your generic SN Domin: This is my personal opinion, but I believe that most heavy-draw Timebows gain card advantage not so they can dump a bunch of cards in one turn if they wanted to, but because they want a large range of spells to use at any time. Sure, they also want to dump creatures and permanents with useful abilities, but that also doesn't help this card. Even if you silence the opponent after they dump a bunch of pillars, a quinted otyugh, and a protected pulvy/eternity, he'll probably still be able to respond with abilities alone.
Immolation/Cremation and assorted Rainbow Rush Decks: This card does nothing against big monsters in your face.
Combo decks like RT-Ghostmare, Neuro Decks, Flying Weapon decks: This card does nothing against a hand full of ghosts, 80 poison counters, and Titans being thrown at you.
And another note is that all these decks that you would use this card against have extreme hand or quanta advantage, insofar as they have been deemed overpowered for a very long time (Fractal, Supernova, Immolation). If this card affects the meta at all, then can you call it "breaking", or should you call it "healing"?