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Offline OldTrees

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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg246928#msg246928
« Reply #12 on: January 13, 2011, 11:54:19 pm »
Since this cannot target Dived creatures (due to the timing), I do not think Dive should get a special rule.

I think
Full Attack <-> Full HP
Current Attack <-> Current HP
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Offline AjitTopic starter

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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg246973#msg246973
« Reply #13 on: January 14, 2011, 12:40:24 am »
Suggested many times before, but shot down because of Armagio, Massive Dragon, Flying Titan, and creatures buffed with Basilisk Blood.

Only can be done on opponent creatures

Seems very balanced, considering its defense and a new form of CC, great idea, imo this would be a great addition to the game,
and praises to both artists, fits the theme nicely, great work. :)
Thanks muchos :)

Hmm Flying Titan - 8/50 becomes 50/8 momentumed.
Throw in an Air Blitz and PU.


GG. I Like.
Hmm even though it only works on the enemy, I don't like the fact that PU can be used with this...  So I'm making a change soon to help this.  Thanks for the comment.

Absorb means it has an upkeep cost of 1 :entropy at the end of your turn or it dies.

As I have said before:
I like the card art
It goes into new balancing territory (How much is Absorb :entropy a debuff?)
It balances a much loved but broken mechanic by making it target the enemy creatures only

Yep thanks for helping me earlier :) and thanks for the comment.

Yes. I really like this card. The idea is really cool. What I dont like (I've said this before) is that the costs of upped and unupped are the same. I think it would be better to increase the skill cot of unupped to 3 :entropy, and leave upped the same. Also, it wouldn't be bad to increase the HP to at least 4, make it more bolt resistant.
I dont understand how is absorb going on. Is it like a pest or just drain 1 :entropy? I think it would be better to work like a pest, because if your opponent doesnt have entropy quanta, then its not worthy. And if it works like a pest, then lower the attack. It is too high anyway. I suggest 4|4 for unupped and 5|5 for upped. And maybe you could make unupped cost 5 :entropy to play, because this way, fractal+the card is kinda OP.

So, my changes would be:
- Change the skill cost of unupped
- Make it work like a pest
- Change cost of unupped to play to 5

Also, great art.
Chaos Mage sucks up your own quanta.  Thanks for the comment.

Really like this card. Fits entropy really good imo.

Suggested many times before, but shot down because of Armagio, Massive Dragon, Flying Titan, and creatures buffed with Basilisk Blood.
It just works on enemy. So abuse of high defense creatures for attack is impossible. Correct me if I'm wrong ^^.

The art is cool.

Good work.

Greetings
You're right ;) thanks. but I have bad news, I might be switching this ability another Element soon.  Stay tuned.

i can only think of one way to break this card, and sadly, it in the same element, antimatter,
but dont worry, fractal has singlehandedly broken many cards before, im sure it will be fine
I wouldn't quite call it broken, but quite powerful.  That's why anti-matter and this card both cost a lot.  But anyways, I'm changing this ability to another card in the series to avoid it being overpowering with both Anti-matter and Paradox in the same element.

The new series has arrived, and it's opening card does not disappoint.  A great combo with Antimatter (negative Hp=dead creature) and paradox (You haz Massive Dragon or Titan? I haz attack swapz!).  My only problem is dive - would the new value become it's original value again?


Otherwise, great card, and I'm looking foward to this series.

Thanks for the comment Zblader, but I don't quite understand the dive question.

Since this cannot target Dived creatures (due to the timing), I do not think Dive should get a special rule.

I think
Full Attack <-> Full HP
Current Attack <-> Current HP
This.

Offline doublecross

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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg253069#msg253069
« Reply #14 on: January 21, 2011, 03:02:19 am »
You could "abuse" it for high HP enemy creatures by doing this, PU'ing it, then doing it again.
If you had two, this would be something you could do without letting them get an attack in.

I put "abuse" in quotes because of the difficulty involved in setting this up. That wouldn't be abuse; it would be strategy.
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Offline AjitTopic starter

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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg253073#msg253073
« Reply #15 on: January 21, 2011, 03:07:28 am »
OK so... I was going to adjust it to only work on smaller (less than 10hp) creatures to prevent PU abuse, do you propose it isn't necessary?

Offline doublecross

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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg253075#msg253075
« Reply #16 on: January 21, 2011, 03:10:31 am »
Yes, I would say that isn't necessary.


There is a fine line between "abuse" and "strategy", and the sheer difficulty of abusing this would make me consider it a completely valid thing to leave in the game, especially considering that most high HP creatures have very low attack.
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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg253377#msg253377
« Reply #17 on: January 21, 2011, 02:11:03 pm »
I totally agree with double.

A card is not OP or abusable when clever planning makes it powerful.

Offline Bieber4Ever98

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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg253397#msg253397
« Reply #18 on: January 21, 2011, 02:41:34 pm »
This is yet another interesting card from Ajit which i consider very solid too. Suits entropy very well not only thematically but also synergically with other entropy cards like Maxwell Demon, Antimatter etc.

I think this series will be even better than gem series.
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Offline AjitTopic starter

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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg253431#msg253431
« Reply #19 on: January 21, 2011, 04:28:23 pm »
OK cool thanks for the comments guys, it helps.

@Nik_V unfortunately I'm likely moving this Mage's ability to another element because I'm afraid it is too powerful with Paradox and Antimatter both in the same element.

Offline OldTrees

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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg253435#msg253435
« Reply #20 on: January 21, 2011, 04:34:12 pm »
OK cool thanks for the comments guys, it helps.

@Nik_V unfortunately I'm likely moving this Mage's ability to another element because I'm afraid it is too powerful with Paradox and Antimatter both in the same element.
I am not afraid of this.
If this is a problem when playtested then a simple decrease in attack and increase in cost would suffice.

However Uppercut is better at judging Control cards than I.
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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg253913#msg253913
« Reply #21 on: January 22, 2011, 04:36:18 am »
Thematically, it makes much less sense with any other element, except maybe gravity. But gravity doesn't feel right either. Especially since you would be moving an ability to the opposite element. That just feels wrong.
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Offline AjitTopic starter

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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg253962#msg253962
« Reply #22 on: January 22, 2011, 05:31:06 am »
Thematically, it makes much less sense with any other element, except maybe gravity. But gravity doesn't feel right either. Especially since you would be moving an ability to the opposite element. That just feels wrong.
I suppose I could leave it as long as no one thinks the combo is too powerful.

But yes Gravity was the element I was thinking of changing it to.  Thinking of swapping the center of balance or something along those lines.

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Re: Chaos Mage | Chaos Magician https://elementscommunity.org/forum/index.php?topic=19408.msg254087#msg254087
« Reply #23 on: January 22, 2011, 01:23:57 pm »
Thematically, it makes much less sense with any other element, except maybe gravity. But gravity doesn't feel right either. Especially since you would be moving an ability to the opposite element. That just feels wrong.
I suppose I could leave it as long as no one thinks the combo is too powerful.

But yes Gravity was the element I was thinking of changing it to.  Thinking of swapping the center of balance or something along those lines.
Ajit, think about the new mitosis card, it totally buffs  :life ´s "already" powerful rushing
and chaos/disorder is certainly more related to entropy itself than any other element.
i think it should be ok.

 

anything
blarg: