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Atze123

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Chaos Golem | Chaos Golem https://elementscommunity.org/forum/index.php?topic=37579.msg472030#msg472030
« on: March 18, 2012, 05:16:28 pm »
NAME:
Chaos Golem
ELEMENT:
Entrophy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
3|5
TEXT:
Damage/healing targeted at this card is inverted and dealt to its attack power instead.
NAME:
Chaos Golem
ELEMENT:
Entrophy
COST:
6 :entropy
TYPE:
Creature
ATK|HP:
6|7
TEXT:
Damage/healing targeted at this card is inverted and dealt to its attack power instead.
ART:
Domain: http://fc06.deviantart.net/fs70/f/2011/048/b/2/plague_golem_by_darksilvania-d39s798.jpg
IDEA:
Atze123
NOTES:
IS IT OVERPOWERED??
because the're many uses:
    Poison/Fire BucklerRage Potion  :oLightningetc...
As you can see, this card can get really fast really big. You can only debuff it with healing effects (Guardian Angle etc.).
And: it can't get destroyed, because its HP are unreachable for any card.

Maybe it would be better without the inverting. Please give feedback  :D.
SERIES:

Offline moomoose

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Re: Inverter Golem | Inverter Golem https://elementscommunity.org/forum/index.php?topic=37579.msg472032#msg472032
« Reply #1 on: March 18, 2012, 05:19:43 pm »
the art on deviant art is not public domain unless it is stated as being part of the creative commons (CC), and it usually has a "do not edit this work" attached to it when it is part of CC

as for the mechanic itself... i dont think any creature should be totally unkillable, it just feels so, so wrong.  a buffable unkillable creature would totally skew the entire game.
moose dont say moo.

Offline kimham8a

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Re: Chaos Golem | Chaos Golem https://elementscommunity.org/forum/index.php?topic=37579.msg472033#msg472033
« Reply #2 on: March 18, 2012, 05:20:56 pm »
Total invincibility with little counter? Maybe raise cost a little. Would freeze shockwave raise its attack to infinity? Lol joke
Hey there

Atze123

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Re: Chaos Golem | Chaos Golem https://elementscommunity.org/forum/index.php?topic=37579.msg472050#msg472050
« Reply #3 on: March 18, 2012, 05:49:15 pm »
@moomoose hm i din't think about copyright sry :-[ i will change it.
and i will think about an option to kill this card...

Offline Aves

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Re: Chaos Golem | Chaos Golem https://elementscommunity.org/forum/index.php?topic=37579.msg472054#msg472054
« Reply #4 on: March 18, 2012, 05:57:59 pm »
Way too abuseable. Make it vulnerable to maxwell's demon, at least.
CC that currently works: Iridium Warden, Arctic Squid, Basilisk Blood, Reverse Time, mutation, chaos seed (sometimes), inundation (if on an affected square, which is unlikely)

Even with that, rage potion= +10 attack for each potion.
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Offline swishy

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Re: Chaos Golem | Chaos Golem https://elementscommunity.org/forum/index.php?topic=37579.msg472057#msg472057
« Reply #5 on: March 18, 2012, 06:12:10 pm »
You've got the semblance of a good idea, but it's not great in it's current form. The idea of a near-invincible monster that becomes more powerful every time you try to damage it it pretty ridiculous.

If I were you, I'd have the summoning costs at 5 :entropy/4 :entropy, give it starting stats of 2/4 for both versions and have it the active skill:

Inversion: 3 :entropy For 1 turn, any changes to health affect attack instead.

This way, it's got a nice (but not OP) synergy with chaos power, and it doesn't make it indestructible. If the skill isn't activated, then i can be killed just like anything else, and if it is, then heavy CC can make its attack go negative. Note that instakills (devour, shockwave+congeal) will kill it even with the skill active.

Also, with the card you're suggesting, 1 rage elixir gives you an 18/7 creature for a grand total of 9 quanta. Add to that a liquid shadow, and it's now also a vampire gaining 1 attack every turn. This beast is also immune to all CC except rewind, freeze and delay. This is beyond ridiculous.

Atze123

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Re: Chaos Golem | Chaos Golem https://elementscommunity.org/forum/index.php?topic=37579.msg472061#msg472061
« Reply #6 on: March 18, 2012, 06:25:17 pm »
First, thanks for your feedback. Although i love things that are "behind ridiculous"  :), i think your idea with the separate Inverse skill is great. I'll change the skill and the picture (if i find a picture with a free license) now.

Offline OdinVanguard

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Re: Chaos Golem | Chaos Golem https://elementscommunity.org/forum/index.php?topic=37579.msg472828#msg472828
« Reply #7 on: March 21, 2012, 12:53:54 am »
May be slightly OP right now, but its not totally invincible though, just very hard to kill.
Otyugh can devour
Freeze / Shockwave is auto kill so should still work.
Rev. Time is useful.

Will plate armor and basalisk blood count as a healing effect?
If not then this is much less OP since it could back fire on you horribly :D
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Offline bogtro

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Re: Chaos Golem | Chaos Golem https://elementscommunity.org/forum/index.php?topic=37579.msg472865#msg472865
« Reply #8 on: March 21, 2012, 03:19:44 am »
Probably better balanced without damage block - e.g. lightning has same effect as rage potion. Had a fire card with this idea recently, but I don't believe I ever fully developed it.
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Offline Gunthar

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Re: Chaos Golem | Chaos Golem https://elementscommunity.org/forum/index.php?topic=37579.msg472941#msg472941
« Reply #9 on: March 21, 2012, 01:56:30 pm »
Imagine, what will happens if you smack an Overdrive onto this creature gaining +4/+0 attack every round. And then put a momentum on it and you will get an "I WIN" button.

Better will be if it gains attack and health after receiving damage/debuff effects and losing attack and health after receiving buffs/healings. Ex: Assume the Chaos Demon will be a 3/5 creature and it will be hit by a lightning, then it will become a 3/10 creature. But if it is hit by a holy flash (healing 10 HP) then it will get killed. A momentum spell will give it momentum ability but it will become a 2/4 creature. A rage potion will turn it into a 0/10 creature. A blessing will turn it in a 0/2 creature. Instakill effects like devour or a shockwave while being frozen will still kill it instantly. Poisonlike effects (poison, infection, liquid shadow) on the Chaos Demon will slowly grow its HP only because poison and similar effects only affecting the HP of the creature.

This looks much more balanced to me without destroying the balance and it opens a lot of new strategies.

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Re: Chaos Golem | Chaos Golem https://elementscommunity.org/forum/index.php?topic=37579.msg473042#msg473042
« Reply #10 on: March 21, 2012, 10:28:49 pm »
gravity force...

 

anything
blarg: