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Slab | Quanta Shield https://elementscommunity.org/forum/index.php?topic=19419.msg246535#msg246535
« on: January 13, 2011, 10:00:47 am »
NAME:
Slab
ELEMENT:
Other
COST:
:rainbow
TYPE:
Shield
ATK|HP:
n/a
TEXT:
It looks like a slab of stone. It seems heavy and useless, but it seems upgradeable.
NAME:
Quanta Shield
ELEMENT:
Other
COST:
:rainbow
TYPE:
Shield
ATK|HP:
n/a
TEXT:
2 : Destroy a stack of your pillars or towers and buffs your shield for X numbers of turns. X = number in stack.
ART:
funerallaughter
IDEA:
funerallaughter
NOTES:
Different elemental pillars or towers buffs the Quanta Shield a following buff for as many turns as the number of pillars or towers in the destroyed stack:
:entropy - attacking creatures have a 40% chance of hitting their owner instead
:light - attacking creatures' skills are replaced with bioluminescence, or added if it has none
:time - attacking creatures' attack is halved if the creature's 0 < HP < 5; third if 4 < HP < 10; quartered if 9 < HP (too lazy to find greater than/less than and equal to; kinda like an anti-adrenaline)
:darkness - attacking creatures with skills cannot harm you
:earth - reduces damage by 1 until you are hit by 20 creatures; 3 until 40; 5 until 50; 6 until 60+
:death - when creatures attack you, there 30% chance for each attack to leave behind a Virus on your side.
:fire - each successful attack on you will spawn 1 Fire quanta for you
:aether - immaterial creatures and weapons cannot hurt you
:life - heals you 1 hp per successful hit on you
:gravity -  reduced 1 damage per 15 Gravity quanta you have
:air - 35% chance of successfully attacking creatures to turn into a Dragonfly for 1 turn
:water - none yet; I'm sooooo dead tired ;~;
:rainbow - quanta tower and pillars will morph into a random preset sheld buff.
SERIES:
n/a

Offline OldTrees

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Re: Slab | Quanta Shield https://elementscommunity.org/forum/index.php?topic=19419.msg246621#msg246621
« Reply #1 on: January 13, 2011, 02:33:18 pm »
Sacrificing a pillar is a big deal.
 :entropy (Fits but perhaps 40% is a little weak for a pillar per turn)
 :light (Why would Light Elementals start their opponent's creatures producing :light. Why would Bioluminescence be tied to a lobotomy effect)
 :time (Adrenaline is based on attack, Why are healthier creatures punished more?)
 :darkness (Why?)
 :earth (Growing, adjusting defense. Makes sense. Requires a heavy sacrifice to make a difference though)
 :death (Where is the Virus coming from? Are my opponent's creatures infected? No? I am confused.)
 :fire (So same as Solar Shield?)
 :aether (Why would Aether be worried about blocking just immaterial creatures and weapons? What about flying weapons?)
 :life (1 Healing per attack. With the exception of antimattered creatures, this is worse than DR+1)
 :gravity (Ok. More :gravity equals heavier gravity equals harder to attack.)
 :air (Why would Air be able to temporarily mutate the attackers into Dragonflys? At least you didn't choose Damselflys. Thunderstorms for easy cheap mass CC?)
 :water ()
 :rainbow (Fitting)

Currently I do not have suggestions for improvements but I will try to think of some.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Re: Slab | Quanta Shield https://elementscommunity.org/forum/index.php?topic=19419.msg246883#msg246883
« Reply #2 on: January 13, 2011, 10:37:44 pm »
All right! 2 am posting clean up ;D
First and foremost, each buff really had a name in mind while it was in my head, but didn't post it:

:entropy - Mutiny ~ it was more of a punishment idea rather than a full on return of damage, anyway, i think entropy has the pillars to spare w/o diss shield up, should it be 50% ?

:light & :darkness - Faith & Envy ~ kinda of a "bless you for your sins" idea and envy had a "i want what you have, and hate you so much for it, so that'll be your downfall," they together for a vengeance sort of deal, and i could have sworn the added to Faith "for two turns before reverting back," while i was dozing off...  ???

:time - Slow ~ i was contemplating about slowing down more attack then hp, but the division is odd since smaller attack would have even less attack? it didn't make sense to me. also, heavy armor and petrify can be used in other ways, more so with the latter i guess. i see fast little creatures dodging a time spell while big ones can't haha

:earth - Hardening ~ come to think of it, i think it should be, max damage reduced : hits, 1:15, 3:25, 5:35, 6:45+

:death & :air - Whooping Cough & Hatchling Rescue ~ the creatures spawn on your side, sorry for the vauge wording  :-[

:fire - Sparks ~ yup, Fahrenheit pair

:aether - Mirror Mirror ~ I intended the shield for rainbow decks to go up against rainbow decks, and quint is a hassle for me at least XP

I hope you are not so confused now OT :)


 

blarg: