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ooli

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Change Holy Light https://elementscommunity.org/forum/index.php?topic=897.msg8287#msg8287
« on: December 15, 2009, 10:10:08 pm »

This card is useless. Even the upgraded version for zero quanta is un-playable :D .

A small change can make this card more fun/usefull :

Affect ALL creatures +player,  in you side :healing for 5HP the non-death/darkness and You (if your mark is not death/darkness.. hurting the other element)
AND in opponent side: 5 damage for ALL death and darkness creatures and healing of 5 for the other.. Heal or damage to opponent will depend of its mark.

A decent rise in quanta for the card may be necessary for balance. But even like this I wont put any even for 1 quanta : It would be an awsome card if you're opponent is mono death or darkness.. but next to useless otherwise.

Forfeit

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Change Holy Light https://elementscommunity.org/forum/index.php?topic=897.msg8288#msg8288
« Reply #1 on: December 15, 2009, 10:10:08 pm »

I agree that makeing it more useful is needed, and makeing it a field spell would be a great way, however, are there even any darkness/death creatures with more than 5 HP. It would be too OP if we just made that one change to it.

ooli

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Change Holy Light https://elementscommunity.org/forum/index.php?topic=897.msg8289#msg8289
« Reply #2 on: December 15, 2009, 10:10:08 pm »

You are right I didnt think of it this way.
But let's face it, there is not much creatures with above 3HP all around, and "rain of fire" is not OP.
The cost of the boosted Holy light should be around the same : 7 quantum. It does more damage but to only 2/12 of the availlables creatures.

What strike me most, is some problem with the order of killing: mass holy lighting a field with some Vampire and a boneyard would be pretty uncontrolable (and without logic) if it spam skeletons without killing them.

Evil Hamster

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Change Holy Light https://elementscommunity.org/forum/index.php?topic=897.msg8290#msg8290
« Reply #3 on: December 15, 2009, 10:10:08 pm »

There are plenty of creatures above 4 HP.

In fact the bump from 3 HP to 4 is probably the most important one in the game!

LetsGo

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Change Holy Light https://elementscommunity.org/forum/index.php?topic=897.msg8439#msg8439
« Reply #4 on: December 15, 2009, 10:10:09 pm »

you can just make it affect everything on your side of the board, but that's really changing the concept of the card. Still, though, that might actually get used.

ooli

  • Guest
Change Holy Light https://elementscommunity.org/forum/index.php?topic=897.msg8440#msg8440
« Reply #5 on: December 15, 2009, 10:10:09 pm »

There are plenty of creatures above 4 HP.

In fact the bump from 3 HP to 4 is probably the most important one in the game!
Pretty right, but not exactly. If you take the flying weapon into account, and count upgraded version as differents mobs, here are the number of creature for each HP:

0 HP 2 creatures
1 HP 25 creatures
2 HP 24 creatures
3 HP 21 creatures
4 HP 14 creatures
5 HP 17 creatures
6 HP 13 creatures
7 HP 10 creatures
8 HP 5 creatures
9 HP 4 creatures
10 HP 1 creatures
11 HP 1 creatures
12 HP 4 creatures
25 HP 1 creatures
30 HP 2 creatures
70 HP 2 creatures

So right 50% of all creature are under 3 HP. But above it is a pretty consistant 10% for 4Hp, 5HP, 6 Hp, and above 6HP.

Anyway the more I play the game, the more I feel that "Rain of Fire" is the ONLY way to mass creature control. And compares to that we have "Boneyard" wich can spam creature pretty easely.
So basically this "Mass holy light" should be an counter to boneyard deck. Unfortunatly the way the system actualy work (killing creature in order, and generating them right after with boneyard)  turn a "mass holy light" in something that miss its purpose,  in term of Roleplay (still skeletons walking after the Mighty Holy Ligh), and in term of gameplay (decreasing usefulness against death element).
And having the card destroying the Boneyard in the process to ensure no regeneration of skeletons, would be far too much.

Evil Hamster

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Change Holy Light https://elementscommunity.org/forum/index.php?topic=897.msg8441#msg8441
« Reply #6 on: December 15, 2009, 10:10:09 pm »

Rain of fire kills everything it can, then triggers boneyards to create skeletons. No reason the suggestion for holy light should work any different.

bobcamel

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Change Holy Light https://elementscommunity.org/forum/index.php?topic=897.msg8530#msg8530
« Reply #7 on: December 15, 2009, 10:10:12 pm »

If you want it to be amass, the 5 strength of effect has to be nerfed. To 2, as it also heals your creatures. Or 3.

Forfeit

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Change Holy Light https://elementscommunity.org/forum/index.php?topic=897.msg8531#msg8531
« Reply #8 on: December 15, 2009, 10:10:12 pm »

If you want it to be amass, the 5 strength of effect has to be nerfed. To 2, as it also heals your creatures. Or 3.
Two, or else it would just be a stronger version of rain of fire.

Pilchard123

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Change Holy Light https://elementscommunity.org/forum/index.php?topic=897.msg8532#msg8532
« Reply #9 on: December 15, 2009, 10:10:12 pm »

Is the sacrifice effect still usable? You can use it for huge healing on youself if it still is.

For those that don't know what I'm talking about - it used to work that if you played holy light, then clicked on the flash that it made (really fast, and loads of times), you would use the card many times, but at the cost ofoe card from your deck for every few clicks.

Would that make it less useless? I think that you can kill with it that way too.

 

blarg: