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Uppercut

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Herbal Remedy|Herbal Remedy https://elementscommunity.org/forum/index.php?topic=19834.msg251358#msg251358
« on: January 18, 2011, 09:24:52 pm »
NAME:
Herbal Remedy
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
ATK|HP:
TEXT:
Heal yourself for up to 15 HP's, then heal yourself for up to 5 HP's for each card named Herbal Remedy you've played this game.
NAME:
Herbal Remedy
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:
TEXT:
Heal yourself for up to 15 HP's, then heal yourself for up to 5 HP's for each card named Herbal Remedy you've played this game.
ART:
IDEA:
Uppercut
NOTES:
SERIES:
I've actually designed 1 other card with the same mechanic so I might just turn it into a series at some point. Cost might need fixed, but I think a higher-ish cost should be there to prevent it from being better than Heal. Also, as always no art unless you want to do it.

Edit: Fixing card text to disclude opposing Herbal Remedies.

YoYoBro

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Re: Herbal Remedy|Herbal Remedy https://elementscommunity.org/forum/index.php?topic=19834.msg251406#msg251406
« Reply #1 on: January 18, 2011, 10:01:02 pm »
The mechanic is interesting and new, but there isn't such thing as a graveyard in Elements to keep track of used HRs. That would require quite a lot of coding I guess.

Uppercut

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Re: Herbal Remedy|Herbal Remedy https://elementscommunity.org/forum/index.php?topic=19834.msg251414#msg251414
« Reply #2 on: January 18, 2011, 10:07:04 pm »
Not sure I'd call it new, I used the mechanic for another card I designed a while back(Simulacra). It wouldn't need a graveyard to check, though it would probably take a lot of code work.

Offline ZephyrPhantom

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Re: Herbal Remedy|Herbal Remedy https://elementscommunity.org/forum/index.php?topic=19834.msg251453#msg251453
« Reply #3 on: January 18, 2011, 11:26:45 pm »
Would definitley take a lot of coding, but it does put a new spin on the heal mechanic. How about changing it to Heal 15 HP +1 HP for every X Pillars you have? 

Uppercut

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Re: Herbal Remedy|Herbal Remedy https://elementscommunity.org/forum/index.php?topic=19834.msg251479#msg251479
« Reply #4 on: January 18, 2011, 11:51:53 pm »
While I do think 1 for x amount of pillars is an interesting mechanic, and probably far easier to code, this card is purposefully (and probably for the worse) partially based on the other card design. http://elementscommunity.org/forum/index.php/topic,17384.0.html was my first and will forever be my baby. So I figured drawing influence off of it and maybe making an entire series, because I am in love with my own ideas and myself. Using pillars is still something I'll consider though.

Offline Nepycros

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Re: Herbal Remedy|Herbal Remedy https://elementscommunity.org/forum/index.php?topic=19834.msg251574#msg251574
« Reply #5 on: January 19, 2011, 02:25:35 am »
I'd say, if it's such a big deal, leave it on the field. Just heal you once for 15, and drop it as a permanent. Sure it clogs space, but it could stack, maybe? Then, for each one you play afterwards, it adds to the stack as counters. The counters would activate healing each time it increases. Easy to code, amirite?
Perception is the source of misunderstanding.

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Uppercut

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Re: Herbal Remedy|Herbal Remedy https://elementscommunity.org/forum/index.php?topic=19834.msg251610#msg251610
« Reply #6 on: January 19, 2011, 03:00:08 am »
While not my original intent stealing a copy could actually have some interesting results.

YoYoBro

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Re: Herbal Remedy|Herbal Remedy https://elementscommunity.org/forum/index.php?topic=19834.msg251971#msg251971
« Reply #7 on: January 19, 2011, 04:56:12 pm »
I agree, nice idea. Maybe give it less healing power and the permanent some minor-ish HoT.

 

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