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Elements the Game => Card Ideas and Art => Topic started by: Rutarete on January 17, 2011, 07:02:47 pm

Title: Chance Resurrection | Chance Resurrection
Post by: Rutarete on January 17, 2011, 07:02:47 pm
(http://i606.photobucket.com/albums/tt146/chaitori/chanceresurrection.png)
(http://i606.photobucket.com/albums/tt146/chaitori/uppedchanceresurrection.png)
NAME:
Chance Resurrection
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Resurrect: :life :life :life Target a dead creature. That creature has a 33% chance to become alive.
NAME:
Chance Resurrection
ELEMENT:
Entropy
COST:
6  :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Resurrect: :life :life Target a dead creature. That creature has a 45% chance to become alive.
ART:
needs art
IDEA:
Rutarete
NOTES:
The Changes to be made
1. switch effect from current to " :life :life :life put a Resurrection counter on target creature. when that creature dies, it has a chance to be revived.
2. the upgraded ability has a lower chance than current, as i think 45% is a bit OP

The Original Idea
1. Dead creatures include Ash, Skeletons, Mummies and Bone Dragons, along with their upgraded versions.
2. Creatures that are resurrected put Live in their name
         ex. A Skeleton is resurrected. its name is now Live Skeleton. the upgraded would be Elite Live Skeleton
3. Resurrected creatures gain +2/+2 from their original stats
4. I love this idea  :D
5. things to add/change
    1. allow resurrected creatures to be fractaled
    2. i just had an off topic idea about death effects (ignore this one)
    3. open effect to Ash- resurrecting Ash gives the bonus to the (minor) phoenix's stat. it does not become Living Ash
SERIES:
Title: Re: Chance Resurrection | Chance Resurrection
Post by: ZephyrPhantom on January 17, 2011, 07:08:20 pm
Read this: http://elementscommunity.org/forum/index.php/topic,5508.0.html

You cannot have a card that can target the "graveyard".


EDIT: My bad, I didn't understand what you meant by dead.  This card is good, but it has no sync with the element in question ( :death ).  I suggest changing the card to   :death /   :life or  :death /  :entropy .
Title: Re: Chance Resurrection | Chance Resurrection
Post by: XYTWO on January 17, 2011, 07:09:14 pm
Interesting idea. However, using 2 life to buff a certain set of creatures seems a bit... weak.
Typo in the table: it says that the ability is  :life  :life  :entropy and the card says  :life  :life  :life .
EDIT: Zblader, he means creatures that aren't alive as in Skeletons. Not as in a creature that got Paradox'd.
Title: Re: Chance Resurrection | Chance Resurrection
Post by: OldTrees on January 17, 2011, 07:14:37 pm
I find this too expensive and too situational.
Title: Re: Chance Resurrection | Chance Resurrection
Post by: Rutarete on January 17, 2011, 07:24:30 pm
Interesting idea. However, using 2 life to buff a certain set of creatures seems a bit... weak.
Typo in the table: it says that the ability is  :life  :life  :entropy and the card says  :life  :life  :life .
EDIT: Zblader, he means creatures that aren't alive as in Skeletons. Not as in a creature that got Paradox'd.
oops. now that, is a typo
Edit- edited
Title: Re: Chance Resurrection | Chance Resurrection
Post by: Rutarete on January 17, 2011, 07:25:59 pm
I find this too expensive and too situational.
the cost can be adjusted. as for situational, it's a trio card
Title: Re: Chance Resurrection | Chance Resurrection
Post by: OldTrees on January 17, 2011, 07:28:15 pm
I find this too expensive and too situational.
the cost can be adjusted. as for situational, it's a trio card
It is not just a trio card. It is a very situational and limited trio card.
Title: Re: Chance Resurrection | Chance Resurrection
Post by: XYTWO on January 17, 2011, 07:29:57 pm
I find this too expensive and too situational.
the cost can be adjusted. as for situational, it's a trio card
It is not just a trio card. It is a very situational and limited trio card.
It requires certain creatures of a certain element to work, plus two other elements to make the cost work. I'm just not seeing how this would be good.
Title: Re: Chance Resurrection | Chance Resurrection
Post by: Rutarete on January 17, 2011, 07:31:15 pm
I find this too expensive and too situational.
the cost can be adjusted. as for situational, it's a trio card
It is not just a trio card. It is a very situational and limited trio card.
i'll add that you can fractal resurrected creatures; and as more death cards come, the possibilities will expand
Title: Re: Chance Resurrection | Chance Resurrection
Post by: Rutarete on January 17, 2011, 07:36:12 pm
I find this too expensive and too situational.
the cost can be adjusted. as for situational, it's a trio card
It is not just a trio card. It is a very situational and limited trio card.
It requires certain creatures of a certain element to work, plus two other elements to make the cost work. I'm just not seeing how this would be good.
i once tried to run a four element deck. that didn't work out so well. as for trio decks- they often focus on a single strategy, and i'm not talking about fractal. the point of this card would be to have death creatures get a boost
Title: Re: Chance Resurrection | Chance Resurrection
Post by: joebob777 on January 17, 2011, 07:38:19 pm
ok, i read so far that this is too situational, and i agree, good concept though, but here is my take on what can be done

"X :life Y name: target creature gains passixe skill Z"
Z= If creature dies, it has A% chance of revivng (original stats)

this is going by the name, not by original theme, and an idea to make it less situational
Title: Re: Chance Resurrection | Chance Resurrection
Post by: YoYoBro on January 17, 2011, 07:39:21 pm
I find the idea interesting, but far too limited. And I agree with joebob's suggestion.
Title: Re: Chance Resurrection | Chance Resurrection
Post by: OldTrees on January 17, 2011, 07:39:44 pm
I find this too expensive and too situational.
the cost can be adjusted. as for situational, it's a trio card
It is not just a trio card. It is a very situational and limited trio card.
It requires certain creatures of a certain element to work, plus two other elements to make the cost work. I'm just not seeing how this would be good.
i once tried to run a four element deck. that didn't work out so well. as for trio decks- they often focus on a single strategy, and i'm not talking about fractal. the point of this card would be to have death creatures get a boost
Trio decks focus on a single strategy but trio cards (FFQ is close) should still be able to be used in many types of strategies or they are not worth the time for Zanz to implement them instead of another card.
Title: Re: Chance Resurrection | Chance Resurrection
Post by: EmeraldTiger on January 17, 2011, 07:43:21 pm
I would make a skeleton become a random creature, and bone dragon become random dragon.
Title: Re: Chance Resurrection | Chance Resurrection
Post by: Rutarete on January 17, 2011, 07:46:05 pm
I would make a skeleton become a random creature, and bone dragon become random dragon.
isn't that just a higher-costing mutation?
Title: Re: Chance Resurrection | Chance Resurrection
Post by: Rutarete on January 17, 2011, 07:51:45 pm
please re-look at the notes, which have been edited.
Title: Re: Chance Resurrection | Chance Resurrection
Post by: Rutarete on January 17, 2011, 07:53:01 pm
ok, i read so far that this is too situational, and i agree, good concept though, but here is my take on what can be done

"X :life Y name: target creature gains passixe skill Z"
Z= If creature dies, it has A% chance of revivng (original stats)

this is going by the name, not by original theme, and an idea to make it less situational
it is an interesting twist, but for now i want to get this working with the current effect
Title: Re: Chance Resurrection | Chance Resurrection
Post by: EmeraldTiger on January 17, 2011, 08:50:38 pm
I still would rather mutate skeletons into living creatures.
Title: Re: Chance Resurrection | Chance Resurrection
Post by: Rutarete on January 17, 2011, 11:24:06 pm
I still would rather mutate skeletons into living creatures.
i still say that that's just a mutation card or fallen elf card
Title: Re: Chance Resurrection | Chance Resurrection
Post by: Rutarete on January 17, 2011, 11:27:53 pm
I find the idea interesting, but far too limited.
i've added Ash
am i missing any other dead creatures?
Title: Re: Chance Resurrection | Chance Resurrection
Post by: YoYoBro on January 18, 2011, 01:50:59 pm
Vampires should be undead, if we consider lore and stuff.
Title: Re: Chance Resurrection | Chance Resurrection
Post by: Rutarete on January 18, 2011, 11:31:41 pm
Vampires should be undead, if we consider lore and stuff.
that's a good point, but i talked the card over with a friend and will be changing it a bit; see the table

though it does sadden me somewhat to almost completely change the concept, the newer idea will probably be more overall accepted; but i added a poll anyway
Title: Re: Chance Resurrection | Chance Resurrection
Post by: YoYoBro on January 19, 2011, 05:03:07 pm
Now it should be fine, I voted for the newer one.
blarg: