hi everyone,
I've had a series idea for which I can see will need quite a bit of help/team effort if it's ever going to happen, let me try and outline my ideas etc.:
basic outline:- I wanted to create a series of big animals (1 for each element) which all cost the same and have same attack/HP.
- I wanted them to have a trigger function which basically is setting off a spell (typical of their element) when played, otherwise plain creature. (to clarify, the spell happens only once, when playing out the creature, not each turn!)
- upgraded could have (in addition!) a more passive function like momentum, or generally a more minor feature/spell of specific element.
Let me give you a really rough example: creature, gravity, is 8/8, costs 12, when it gets played it triggers black hole spell. Upgraded version also has momentum
Many, many questions/things to decide:
First off, general things:- what should they be called? Called them champions for now, but open to suggestions.
- how much attack/hp? and therefore cost?
- should it be exclusive, as in only 1/2/n per deck rather than 6?
- I like the idea that they are immune to spells from own element, good idea?
- only allowed to have champion of an element in your deck if your mark is that element?
secondly, each element and it's trigger function/upgraded ability, need help deciding if ok/filling out missing pieces:NOTE: I'm trying to choose the trigger spell to be of cost 4(ish) if played as a spell card (eg. black hole). The upgraded ability should cost more like 2ish (eg. momentum)
trigger function: pandemonium. upgraded could do upgraded pandemonium.
trigger function: plague. upgraded also inflicts 2 poison to opponent.
trigger function: black hole. upgraded has momentum.
trigger function:earthquake, but up to 4 pillars. Upgraded could burrow?
trigger function: heals you for 25HP. passive function could be heals you for 2HP each turn, as long as creature still alive? OR also brings it's pet along, horned frog!
trigger function: firebolts opponent when played. upgraded version also destroys opponents shield when played (even immaterial, just burns right through!?)
trigger function: add 4(?) purify counters? upgraded is immune to any poison effect?
trigger function: tricky one again, thinking blinds enemy creatures, so decreases their attack for one turn, by 3ish? OR bless an allied creature. upgraded also causes luciferin spell.
trigger function: first attack is a 'dive'. upgraded, all allied creatures are 'airbourne'? OR shockwave random apponent creatue/ or thunderstorm
trigger function: draw 2 cards. no idea what to give upgraded version atm, draw 3 cards and stasis? reverse time random opponent?
trigger function: cloak. upgraded all darkness creatures get +1/+1?
trigger function: silence. upgraded is immaterial (too strong, so maybe lightning opponent/random opponent creature?)
("what's this!? we don't like rainbow creatures here!") I know, this is just a maybe. Basically trigger function would be to cause 1/2/n 'rainbows' *cough*nova*cough*, upgraded would be same just 1 or 2 more novas. I know novas are entropy, but they are one thing which combines all elements equally, hence chosen for rainbow creature. (if disliked by enough people, this trigger function could be given to the entropy creature).
Thanks for reading! As mentioned I'm happy to have this done as team effort, so say if you want to join in. Layout just now is rubbish, sorry, I know it'd look more impressive as cards with pictures etc, but not enough finalised to really do that. That will get better once more final decisions are made. Let me know if anything is unclear, otherwise very looking forward to feedback and ideas!!!