Well while the concept of tile-per-tile frlooding is appreciated here on the forums, i personally think Zanzarino will never implement anything like that.
That's why i won't make it that way, but thanks for the proposal.
The PC version could still fit in your control deck by the way. You didn't say what you thought of the version that destroys random permanents instead of pillars.
1) My friend once told me, while at a restaurant: "look for what you want, then look at the price." It's good advice; make what card you think is best, then look for ways to make it workable, rather than limiting your options based on what you think another person may or may not do. This is not, by the way, a defence of my idea vs yours or anything; just a general response to a point that I think ought not enter into consideration, this early in the design process.
2) I'm so-so on it. For a great many decks, permanents =~= Pillars/Pends. Perm-heavy decks already pack PA, as a rule, truncating any possible chain. I think, in effect, destroying random perms would pretty much be equivalent to just destroying Pillars; generally, for a player to have any permanents in play at all sHe will already have Pillars out, in greater quantities, skewing the odds toward them being targeted.
Another concept, for a seldom used effect: a single-turn SoP-type effect, whether it be on your creatures, your opponent's, or global; targeting random creatures, creatures in order of creature slot, or what have you.