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Offline ThalasTopic starter

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Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg328889#msg328889
« on: May 07, 2011, 01:34:25 pm »
NAME:
Chain Crystal
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Permanent (Weapon)
ATK|HP:
3 | 5
TEXT:
Weapon : Deal 3 damage
 :aether : Increase chance of drawing target card for both players by 5%,
NAME:
Chain Quartz
ELEMENT:
Aether
COST:
1 :aether
TYPE:
Permanent (Weapon)
ATK|HP:
3 | 6
TEXT:
Weapon : Deal 3 damage
 :aether : Increase chance of drawing target card for both players by 5%,
ART:
Thalas
IDEA:
Thalas
NOTES:
Example :

Your deck :
Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 620 620 620 620 620 620 623 623 623 623 623 623 8pt

? ? ? = Chain Crystal

 You have got 1 Chain Crystal on the field
 You have got 1 Phase spider, 1 Mind gate, 1 dimensional shields and 6 aether pillars on the field
 In your deck are  5 Aether pillars 5 Phase spiders, 5 dimensional shields and 5 Mind gates. 20 cards left
 Percentage of drawing 25% : 25% : 25% : 25%
 You target Phase spider by Chain Crystal
 Now percentage of drawing :  23,34% :  30% : 23,34% : 23,34% :

SERIES:


Offline coinich

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Re: Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg328916#msg328916
« Reply #1 on: May 07, 2011, 03:02:49 pm »
Out of curiosity, say you fly one and PU it.  Would the effect then stack if you had multiples on the field, and if so, it would simply add percentages?

Offline ThalasTopic starter

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Re: Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg328918#msg328918
« Reply #2 on: May 07, 2011, 03:10:41 pm »
Out of curiosity, say you fly one and PU it.  Would the effect then stack if you had multiples on the field, and if so, it would simply add percentages?
Yes, it stacks. I forgot to add it to the notes
And it can be used offensively as well, for example you continually target opponent's pillars, slowing him.

Offline coinich

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Re: Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg329137#msg329137
« Reply #3 on: May 07, 2011, 09:42:30 pm »
I like it, I almost worry its too weak.

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Re: Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg329152#msg329152
« Reply #4 on: May 07, 2011, 10:10:24 pm »
Isn't the chance to draw a card unknown but fixed?
If I rewind a card there is no chance of that not being my next card to draw, hence I think that the next card has a fixed, but unknown, result.
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Offline coinich

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Re: Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg329189#msg329189
« Reply #5 on: May 07, 2011, 11:21:48 pm »
To me OT, that implies the deck is stored as an array, and that Rewinds simply push all the cards down the array and put the rewound card at the top.  This would mean that the deck is shuffled prior to the match and is actually set during the entire game.

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Re: Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg329196#msg329196
« Reply #6 on: May 07, 2011, 11:29:55 pm »
To me OT, that implies the deck is stored as an array, and that Rewinds simply push all the cards down the array and put the rewound card at the top.  This would mean that the deck is shuffled prior to the match and is actually set during the entire game.
I don't think the deck is set. In a desync match my AI supposedly drew diff. cards than the cards I actually drew according to my opponent.

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Re: Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg329205#msg329205
« Reply #7 on: May 07, 2011, 11:45:09 pm »
To me OT, that implies the deck is stored as an array, and that Rewinds simply push all the cards down the array and put the rewound card at the top.  This would mean that the deck is shuffled prior to the match and is actually set during the entire game.
I don't think the deck is set. In a desync match my AI supposedly drew diff. cards than the cards I actually drew according to my opponent.
I think this should be investigated. (one occurrence could be a possible mistaken memory)
Does anyone know how to cause a desync?
Also Mindgate is evidence that the deck is likely to be set during the game. The automulligan mechanic also seems easier with a preset deck and shuffling since the deck is prepared at the same time as the hand instead of with two different functions.
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Re: Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg329259#msg329259
« Reply #8 on: May 08, 2011, 01:36:53 am »
Very Interesting. Too bad it won't work for phase dragons..
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Re: Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg329263#msg329263
« Reply #9 on: May 08, 2011, 01:45:46 am »
The only way of coding the deck that I can think of that doesn't involve a set shuffled deck for the individual match is to have the deck in the deck manager placed into an array. The drawing function would then randomly pick from this array and replace picked cards with a null or 0 (so that it doesn't try and draw them again). This would lead to an (almost) even chance for individual cards to be picked.

To increase the chances of a card being picked the game would have to have a branch watching for this skill and then once triggered compute 5% of the remaining number of cards left in the array, increase the size of the array by that size and fill those new slots with copies of the target card. Once the target card is picked it would have to reduce the array size to the original size of the deck. All of this creates very complex messy code to add into what is probably already very complex code.

This leads me to believe that as others have said that the deck used in game is set for the match with the cards in the deck manager randomly stored in either an array that draws from the top or (much more likely) a stack, leaving no way to increase % chances of drawing a card.

Zblader's desync issue was most likely caused by the AI playing different cards than he did since his opponent couldn't actually see what he drew

As a suggestion maybe make the ability something like "put target card on top of deck if any are left in deck". This would be much simpler coding and more useful IMO

Offline ThalasTopic starter

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Re: Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg329358#msg329358
« Reply #10 on: May 08, 2011, 06:34:12 am »
As a suggestion maybe make the ability something like "put target card on top of deck if any are left in deck". This would be much simpler coding and more useful IMO
It was my first idea but I thought it would OP choosing cards from deck.

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Re: Chain Crystal | Chain Quartz https://elementscommunity.org/forum/index.php?topic=25802.msg329364#msg329364
« Reply #11 on: May 08, 2011, 06:58:34 am »
As a suggestion maybe make the ability something like "put target card on top of deck if any are left in deck". This would be much simpler coding and more useful IMO
It was my first idea but I thought it would OP choosing cards from deck.
There is a Gravity card suggestion that draws a target card. It seems well balanced vs hourglass.
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