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Spongey39

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Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=28519.msg364417#msg364417
« on: July 11, 2011, 05:59:57 pm »
NAME:
Cerberus
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
-3|5
TEXT:
Three Headed: Attacks three times per turn
NAME:
Cerberus
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
-3|5
TEXT:
Three Headed: Attacks three times per turn
ART:
any suggestions are welcome
IDEA:
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Offline moomoose

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=28519.msg364421#msg364421
« Reply #1 on: July 11, 2011, 06:04:32 pm »
-3 means that it heals the opponent
moose dont say moo.

Spongey39

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=28519.msg364429#msg364429
« Reply #2 on: July 11, 2011, 06:18:57 pm »
yes that was intended. if left by itself it would heal the opponent for 9 but if you used anti-matter on it it would do 9 damage or you could use a couple blessings or chaos power on it. I thought that it could also be a decent target for nightmare.

Offline moomoose

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=28519.msg364433#msg364433
« Reply #3 on: July 11, 2011, 06:23:53 pm »
really, really weak card if this is as intended.  requiring a buff makes this need to be in a duo to be effective, the cost of this card would have to come down significantly for balancing purposes.

strike that, i dont know if this card is possible to balance properly, as any buffs will become three times more effective than they should.
moose dont say moo.

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=28519.msg364447#msg364447
« Reply #4 on: July 11, 2011, 06:38:17 pm »
Make the attack -1 instead of -3, that way you have it a bit easier to balance due to the lower scale.
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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=28519.msg364453#msg364453
« Reply #5 on: July 11, 2011, 06:45:40 pm »
Yeah i was sure it needed some balancing. but i thought that since it would require at least two cards, from two different elements, that it might be able to work. maybe changing it to attack twice per turn would be better.

Offline moomoose

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=28519.msg364454#msg364454
« Reply #6 on: July 11, 2011, 06:49:01 pm »
i appreciate the theme and the concept, but it seems fundamentally broken for a few reasons-

to have a dog from hell healing the opponent, he wasn't exactly known for licking the faces of those he came across.  even if you were to set it to 0, its still too low for the creature. 

the big issue is that this creature has an ability better than adrenaline and it doesnt take a specific spell to be cast on it for it to benefit from it.
moose dont say moo.

AngeDeMort

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=28519.msg364460#msg364460
« Reply #7 on: July 11, 2011, 07:10:14 pm »
the big issue is that this creature has an ability better than adrenaline and it doesnt take a specific spell to be cast on it for it to benefit from it.
Speaking of adrenaline how would that effect this creature would it get several turns of attacking 3 times each? If that is true even if you only got it to 1|5 you'd have 4 turns of dealing 3 damage so it's really like having a 12|5 creature.

Spongey39

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Re: Cerberus|Cerberus https://elementscommunity.org/forum/index.php?topic=28519.msg364462#msg364462
« Reply #8 on: July 11, 2011, 07:17:24 pm »
Speaking of adrenaline how would that effect this creature would it get several turns of attacking 3 times each? If that is true even if you only got it to 1|5 you'd have 4 turns of dealing 3 damage so it's really like having a 12|5 creature.
hmmmm... that would be an issue
perhaps having it enter with a poison counter that could solve some problems but it would also be getting pretty complicated

 

blarg: