*Author

Cynxos

  • Guest
Celestial Guidance| Celestial Guidance https://elementscommunity.org/forum/index.php?topic=19508.msg247777#msg247777
« on: January 15, 2011, 01:01:44 am »
NAME:
Celestial Guidance
ELEMENT:
Light
COST:
6 :light
TYPE:
Permament
ATK|HP:
TEXT:
All creatures on your side of the field gain +2|+2 and momentum for 3 turns.
NAME:
Celestial Guidance
ELEMENT:
Light
COST:
7 :light
TYPE:
Permament
ATK|HP:
TEXT:
All creatures on your side of the field gain +3|+3 and momentum for 3 turns.
ART:
reysofthelight http://www.reysofthelight.com/light_of_creation.html
IDEA:
Cynxos
NOTES:
Some good old boost for light.
Also, momentum is there only to pass through shields, tryign to figure a better way to phrase it.
SERIES:


Offline ZephyrPhantom

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Celestial Guidance| Celestial Guidance https://elementscommunity.org/forum/index.php?topic=19508.msg247782#msg247782
« Reply #1 on: January 15, 2011, 01:05:58 am »
Oh light, always getting of on endless crusades and holy stuff and whatnot....


Nevertheless, I believe the card is balanced. It feels like an inverse Phase Shield in a sense, and Momentum actually fits the card perfectly fine ("FOR THE HOLY GOD OF LIGHT, -WHATEVER HIS NAME WAS-!" is what I imagine Crusaders yelling while smacking down Permafrost Shields with Pulverizers and charging towards the opponent.)

At worst, if it REALLY needs a nerf, the cost could go up to 7 | 8 .  I think it's fine though.


Drobbit

  • Guest
Re: Celestial Guidance| Celestial Guidance https://elementscommunity.org/forum/index.php?topic=19508.msg247790#msg247790
« Reply #2 on: January 15, 2011, 01:14:49 am »
I don't see it. Aflatoxin on my side, this and bye bye. And if I have more than one Celestial Guidance the effect stacks?
Maybe you should say "light creatures" and have it last just 1 or 2 turns. And I'll still be afraid of the "new" RoL/fractal with this.

Cynxos

  • Guest
Re: Celestial Guidance| Celestial Guidance https://elementscommunity.org/forum/index.php?topic=19508.msg247794#msg247794
« Reply #3 on: January 15, 2011, 01:19:25 am »
I don't see it. Aflatoxin on my side, this and bye bye. And if I have more than one Celestial Guidance the effect stacks?
Maybe you should say "light creatures" and have it last just 1 or 2 turns. And I'll still be afraid of the "new" RoL/fractal with this.
No it doesn't stack. Wouldn't be fair. Could chain them of course.
I don't think only light creatures should be affected, as everyone can gain some guidance from the heavens, be whatever reason they to guide you. And if you incorparte this into RoL/hope it will be prone to bad draws, due to deck size+ Be extremely heavy on light quantum, which it will only recieve after the RoL fractal has been laid down, and could easily be repalced with dragons solely, due to them being powerhouses.

YoYoBro

  • Guest
Re: Celestial Guidance| Celestial Guidance https://elementscommunity.org/forum/index.php?topic=19508.msg248099#msg248099
« Reply #4 on: January 15, 2011, 12:45:39 pm »
Light/Swarm decks would be awesome. Maybe you could reduce the cost and the effect to prevent this card from being the awesome OTKish card.

Flayne

  • Guest
Re: Celestial Guidance| Celestial Guidance https://elementscommunity.org/forum/index.php?topic=19508.msg248109#msg248109
« Reply #5 on: January 15, 2011, 01:00:23 pm »
God this is powerful, remember ROL rush?
if just light creatures:
ROL + Hope + miracle + 6x this + Fractal = a Holy Belting!  :o

and if it´s left the way it is,
BL + the above.

Recommendations:

-make it for all creatures on field
or
-cost 9
or
-make it for 1 turn
or
- make it, for 3-4 random creatures on your field gain that bonus for number of turns
or
- permanent bonus but all your creatures are in a 3-2 turn stasis, although it doesnt make sense with the concept.




Cynxos

  • Guest
Re: Celestial Guidance| Celestial Guidance https://elementscommunity.org/forum/index.php?topic=19508.msg248115#msg248115
« Reply #6 on: January 15, 2011, 01:03:23 pm »
God this is powerful, remember ROL rush?
if just light creatures:
ROL + Hope + miracle + 6x this + Fractal = a Holy Belting!  :o

and if it´s left the way it is,
BL + the above.

Recommendations:

-make it for all creatures on field
or
-cost 9
or
-make it for 1 turn
or
- make it, for 3-4 random creatures on your field gain that bonus for number of turns
or
- permanent bonus but all your creatures are in a 3-2 turn stasis, although it doesnt make sense with the concept.
First of all, no chance in hell this going to effect all the creatures as... well this is guidance for your creatures... no point in your god to help your enemy.
Most likely nerf is going to be to raise the cost.

Flayne

  • Guest
Re: Celestial Guidance| Celestial Guidance https://elementscommunity.org/forum/index.php?topic=19508.msg248126#msg248126
« Reply #7 on: January 15, 2011, 01:20:39 pm »
God this is powerful, remember ROL rush?
if just light creatures:
ROL + Hope + miracle + 6x this + Fractal = a Holy Belting!  :o

and if it´s left the way it is,
BL + the above.

Recommendations:

-make it for all creatures on field
or
-cost 9
or
-make it for 1 turn
or
- make it, for 3-4 random creatures on your field gain that bonus for number of turns
or
- permanent bonus but all your creatures are in a 3-2 turn stasis, although it doesnt make sense with the concept.
First of all, no chance in hell this going to effect all the creatures as... well this is guidance for your creatures... no point in your god to help your enemy.
Most likely nerf is going to be to raise the cost.
lol i guess my recommendations were a little out of the concept, but when i said all creatures, it would turn this into a more situational, good-timing thing, like if you had your creatures ready but your opponent didn´t then it would be a good time to attack at that moment, seeming as this lasts for a number of turns only, but
totally out of concept anyway.

If this needs nerfing by cost, then i recommend either 8 or 9. since its a very powerful effect.

 

anything
blarg: