Am i the only one worried about the fact that this Wand coming straight from the unholy forges of Hell actually destroys the opponent's cards?!
Let's take a step back here. I mean you have to build your deck with serious restrictions already:
-30->60 cards, no less no more.
-max 6 copies of a card.
-a certain amount of quanta-generating cards, Or free cards (generally weaker).
-little control over what you'll get in the first hand.
This Wand can majorly screw up every deck for the following reasons:
-destroys immaterial cards such as Emerald Shield or Phase Dragon
-destroys pillars, if you had a bad hand, it makes it just worse
-increases your deck-out speed by a factor of 100% for every instance of the Wand.
-incredibly brutal combo with a flown Eternity or Crusaders
-may just destroy all (up to 6) copies of a type of card (or multiple types) you desperately needed but didn't get in first hand.
Someone had to point that out... now that it's done are you sure you still find it that balanced?
I'm not against the concept itself, i'm against this installment as it is right now. Proposed fixes:
-Damage lowered to 2, so that many types of shield can entirely block it.
-Effect happening on hit instead of every turn, so that blocking the hit cancels the destruction.
-0 HP when flown was a smart idea, now make it immaterial Aswell, so that Crusaders can't merrily annihilate 1/3 of someone's deck every turn.