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Offline eaglgenes101

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516216#msg516216
« Reply #24 on: June 28, 2012, 09:50:05 pm »
What about having 0 (or negative) flying HP? That would force another card into an adrenamoth combo, weakening it enough to make it balanced without the current restrictions.
Thematics: you need to hold the insect on the wand for it to work. You release it, the insect crawls away.
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Offline AnnaMallTopic starter

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516423#msg516423
« Reply #25 on: June 29, 2012, 03:32:18 pm »
Since the consencus is that the crusader combo is not OP and only the adrenaline is causing problems, eaglgenes101 idea seems to make stuff less complacated.

Lose immaterial, make flown HP 0. Crusader combo is viable but PC prone, adrenawand needs a 3 card combo, just animate weapon becomes pointless to try.

Can the wand+blessing/momentum/chaos seed+adreanline be so OP in order to bring back the "can not be animated"?

Offline OldTrees

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516441#msg516441
« Reply #26 on: June 29, 2012, 04:51:33 pm »
Wand = 3 :life + 1 card
= 3 quanta + mono + weapon slot + 1 card
1 per turn

Wand + Crusader = 3 :life + 8|7 :light + 2 card
= 11|10 quanta + duo + weapon slot + 2 cards
2 per turn

2x Wand + Flying Weapon + Plate Armor|Momentum = 6 :life + 1 :air|1 :rainbow + 1 :earth|1 :gravity + 4 cards
= 8 quanta + trio|duo + 4 cards.
2 per turn

Wand + Flying Weapon + Plate Armor|Momentum + Adrenaline = 3 :life + 1 :air|1 :rainbow + 1 :earth|1 :gravity + 4 :life|3 :life + 4 cards
= 9|8 quanta + trio|duo + 4 cards.
2 per turn

2x Wand + Flying Weapon + Plate Armor|Momentum + Adrenaline = 6 :life + 1 :air|1 :rainbow + 1 :earth|1 :gravity + 4 :life|3 :life + 5 cards
= 12|11 quanta + trio|duo + weapon slot + 5 cards.
3 per turn

Wand + 2x Crusader = 3 :life + 16|14 :light + 3 card
= 19|17 quanta + duo + weapon slot + 3 cards
3 per turn

Thoughts?
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Offline AnnaMallTopic starter

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516453#msg516453
« Reply #27 on: June 29, 2012, 05:36:31 pm »
Wand = 3 :life + 1 card
= 3 quanta + mono + weapon slot + 1 card
1 per turn

Wand + Crusader = 3 :life + 8|7 :light + 2 card
= 11|10 quanta + duo + weapon slot + 2 cards
2 per turn

2x Wand + Flying Weapon + Plate Armor|Momentum = 6 :life + 1 :air|1 :rainbow + 1 :earth|1 :gravity + 4 cards
= 8 quanta + trio|duo + 4 cards.
2 per turn

Wand + Flying Weapon + Plate Armor|Momentum + Adrenaline = 3 :life + 1 :air|1 :rainbow + 1 :earth|1 :gravity + 4 :life|3 :life + 4 cards
= 9|8 quanta + trio|duo + 4 cards.
2 per turn

2x Wand + Flying Weapon + Plate Armor|Momentum + Adrenaline = 6 :life + 1 :air|1 :rainbow + 1 :earth|1 :gravity + 4 :life|3 :life + 5 cards
= 12|11 quanta + trio|duo + weapon slot + 5 cards.
3 per turn

Wand + 2x Crusader = 3 :life + 16|14 :light + 3 card
= 19|17 quanta + duo + weapon slot + 3 cards
3 per turn

Thoughts?

Adrena senarios seem too clumpsy to be reliable/worth building. The crusader senarios proove the light-life duo to be the strongest but not OP.

I will give it a days thought before changing Wand to material, flyable

Offline AnnaMallTopic starter

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg517377#msg517377
« Reply #28 on: July 02, 2012, 05:22:34 pm »
Updated the Original Post. Thank you all for the very constructive imput.

Offline Drake_XIV

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg518299#msg518299
« Reply #29 on: July 06, 2012, 04:57:50 am »
Hm, 0 HP when flown.  Interesting...

Offline Hyroen

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg520234#msg520234
« Reply #30 on: July 10, 2012, 07:23:56 pm »
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:

  • Table filled out incorrectly.

Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^


Whether a Weapon or a Shield, the type of a card is only one of 3 (Creature, Permanent, or Spell), always. The card image should inform us if it's a Weapon or a Shield, as the in-game cards do.
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Offline eaglgenes101

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg520440#msg520440
« Reply #31 on: July 11, 2012, 05:08:11 am »
Hm, 0 HP when flown.  Interesting...
It's to prevent adrenamoth from being OP. Compare to dune scorpion needing an attack buff card to apply neurotoxin.

Simple rushy adrenamoth (replace marks with moth wands):
Hover over cards for details, click for permalink
Deck import code : [Select]
6r7 6r7 6r7 6r7 6r7 6r7 77d 77d 77d 77d 77d 77d 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7n2 7n2 7n2 7n2 7n2 7n2 8pm
« Last Edit: July 11, 2012, 05:33:24 am by eaglgenes101 »
My 3 game-modification principles:
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2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline AnnaMallTopic starter

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg520772#msg520772
« Reply #32 on: July 11, 2012, 08:51:39 pm »
New card art added before re-submiting to crucible. Anyone who wants to improove my poor attempt is welcome to do so  :-[

Offline Annele

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg523411#msg523411
« Reply #33 on: July 19, 2012, 11:20:20 pm »
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:

  • Table filled out incorrectly.

Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^


Make sure the attack in the table matches the card image. Also, if there is no series, the "SERIES" section should be left blank. Thanks.
Beware the Darkness.

Offline odideph

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg523561#msg523561
« Reply #34 on: July 20, 2012, 11:58:19 am »
Am i the only one worried about the fact that this Wand coming straight from the unholy forges of Hell actually destroys the opponent's cards?!

Let's take a step back here. I mean you have to build your deck with serious restrictions already:
-30->60 cards, no less no more.
-max 6 copies of a card.
-a certain amount of quanta-generating cards, Or free cards (generally weaker).
-little control over what you'll get in the first hand.

This Wand can majorly screw up every deck for the following reasons:
-destroys immaterial cards such as Emerald Shield or Phase Dragon
-destroys pillars, if you had a bad hand, it makes it just worse
-increases your deck-out speed by a factor of 100% for every instance of the Wand.
-incredibly brutal combo with a flown Eternity or Crusaders
-may just destroy all (up to 6) copies of a type of card (or multiple types) you desperately needed but didn't get in first hand.

Someone had to point that out... now that it's done are you sure you still find it that balanced?

I'm not against the concept itself, i'm against this installment as it is right now. Proposed fixes:
-Damage lowered to 2, so that many types of shield can entirely block it.
-Effect happening on hit instead of every turn, so that blocking the hit cancels the destruction.
-0 HP when flown was a smart idea, now make it immaterial Aswell, so that Crusaders can't merrily annihilate 1/3 of someone's deck every turn.

Offline OldTrees

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg523564#msg523564
« Reply #35 on: July 20, 2012, 12:09:05 pm »
@odideph
Yes.

Here is something you should understand about milling:
With the exception of the Rewind synergy, destroying the top card of a deck is the same as destroying the bottom card of a deck.
Destroying the bottom card of a deck does not weaken the deck at all unless the game is long enough to deck them out.

Crusader and the Animate + Buff tactics were shown to have a reasonable cost if the first Wand has a reasonable cost.

I agree that changing it to on a successful attack would be a good idea. (I had assumed that was the case so I did not check.)
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anything
blarg: