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Offline OldTrees

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515419#msg515419
« Reply #12 on: June 26, 2012, 09:20:16 pm »
well i actually like immaterial to prevent crusader abuse.
Crusader abuse would be expensive enough not to be a problem.
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Offline manaboy100

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515772#msg515772
« Reply #13 on: June 27, 2012, 04:27:10 pm »
Immaterial to prevent ADRENALINE abuse :\
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Offline Drake_XIV

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515785#msg515785
« Reply #14 on: June 27, 2012, 04:37:52 pm »
Immaterial to prevent ADRENALINE abuse :\

Well, the flying prevention effectively stops that before immaterial...

Offline AnnaMallTopic starter

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515993#msg515993
« Reply #15 on: June 28, 2012, 04:52:42 am »
Quick calculations: lose immaterial, light life duo, light mark, unupped, 30 vs 30 cards decks, with 2 pend start

Turn 3 wand, turn 3 crusader, turn 4 endow. So in 12 turns assuming no CC and  PC (endowed crusader is prety CC resistant at 5/6), wand and crusader would have destroyed 17 opponents cards and another 12 normally drawn. A win in round 12-13 by deckout depending on coin toss.

A more PC proof play style: turn 7 2x crusaders, turn 8 wand and endow both . So in 13 turns assuming no CC and  PC (endowed crusader is prety CC resistant 5/6), wand and crusader would have destroyed 18 opponents cards and another 12 normally drawn. A win in round 13-14 by deckout depending on coin toss.

If my calculations are correct this looks a bit on the OP zone. IMO imaterial has to stay for the above reasons. Even vs PC a deckout is possible in 15-ish rounds.

What do you think?
« Last Edit: June 28, 2012, 05:42:22 pm by AnnaMall »

Offline OldTrees

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516000#msg516000
« Reply #16 on: June 28, 2012, 05:31:08 am »
quick calculations: lose immaterial, light life duo, unupped, 30 vs 30 cards decks.

If my calculations are correct this looks a bit on the OP zone. What do you think?

How fast does Crusader + a damage focused 3 cost weapon win?
« Last Edit: June 28, 2012, 07:28:47 pm by OldTrees »
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Offline eaglgenes101

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516007#msg516007
« Reply #17 on: June 28, 2012, 06:02:11 am »
What about having 0 (or negative) flying HP? That would force another card into an adrenamoth combo, weakening it enough to make it balanced without the current restrictions.
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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516015#msg516015
« Reply #18 on: June 28, 2012, 06:32:52 am »
this card might actually be good for the meta, encouraging large decks that dont depend on singular cards. these days every deck is a 30 card deck.

Offline AnnaMallTopic starter

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516149#msg516149
« Reply #19 on: June 28, 2012, 05:18:08 pm »
What about having 0 (or negative) flying HP? That would force another card into an adrenamoth combo, weakening it enough to make it balanced without the current restrictions.

Hmm good and simple idea for going around "can not be animated".

Offline OldTrees

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516183#msg516183
« Reply #20 on: June 28, 2012, 07:41:54 pm »
Quick calculations: lose immaterial, light life duo, light mark, unupped, 30 vs 30 cards decks, with 2 pend start

Turn 3 wand, turn 3 crusader, turn 4 endow. So in 12 turns assuming no CC and  PC (endowed crusader is prety CC resistant at 5/6), wand and crusader would have destroyed 17 opponents cards and another 12 normally drawn. A win in round 12-13 by deckout depending on coin toss.

A more PC proof play style: turn 7 2x crusaders, turn 8 wand and endow both . So in 13 turns assuming no CC and  PC (endowed crusader is prety CC resistant 5/6), wand and crusader would have destroyed 18 opponents cards and another 12 normally drawn. A win in round 13-14 by deckout depending on coin toss.

If my calculations are correct this looks a bit on the OP zone. IMO imaterial has to stay for the above reasons. Even vs PC a deckout is possible in 15-ish rounds.

What do you think?

Let's compare to a 3 cost Arsenic (aka +1 cost +1 attack)

Turn 3 Arsenic+, turn 3 Crusader, turn 4 endow
By turn 12/13 Arsenic will have dealt 30/33 damage + 45/55 damage from poison. Crusader will have dealt 47/52 damage + 36/45 from poison. Total: 158/185 damage

Turn 7 2 Crusaders, Turn 8 Arsenic+ and endow both
By turn 13/14 each Crusader will have dealt 32/37 damage + 15/21 damage from poison. Arsenic+ will have dealt 18/21 damage +15/21 from poison. Total: 127/158 damage
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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516185#msg516185
« Reply #21 on: June 28, 2012, 07:48:06 pm »
given oldtrees calculations and me actually stopping to think about it, i see no reason why this should be immaterial, or why it shouldnt be flyable.

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516191#msg516191
« Reply #22 on: June 28, 2012, 08:00:03 pm »
given oldtrees calculations and me actually stopping to think about it, i see no reason why this should be immaterial, or why it shouldnt be flyable.
I am still worried about adrenaline. (Even with the assumption that it would be like Venom)
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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg516192#msg516192
« Reply #23 on: June 28, 2012, 08:01:09 pm »
adrenaline seems problematic given that this weapon is life element. simple solution is to mill on first succesful attack each turn

 

blarg: