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bobcamel

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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8571#msg8571
« Reply #24 on: December 15, 2009, 10:10:12 pm »

But you're limiting the usefulness to Time only, and it has Hasten and Reverse Time already, so it doesn't need additional useful effects. All time needs, as Terrorking said, is some stronger creature, and a Devonian Dragon attacking TWICE is such a thing.

Offline Terroking

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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8572#msg8572
« Reply #25 on: December 15, 2009, 10:10:12 pm »

devonians aren't reliable damage due to extremely low hp and cost, but if you could rush a crimson dragon that had 2 stacked dives on it...
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bobcamel

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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8573#msg8573
« Reply #26 on: December 15, 2009, 10:10:12 pm »

But we're discussing Mono decks here, not other things.

Still, yes, a Crimson Dragon also could be Repeating, so what. Just I don't get what with the dives.

Offline BloodshadowTopic starter

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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8574#msg8574
« Reply #27 on: December 15, 2009, 10:10:12 pm »

Try and try again...

Maybe something simpler. Like this:

Fate Lord: 0/6 (5 Time)
Fate (3 Time): Generate a Fate Egg.
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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8575#msg8575
« Reply #28 on: December 15, 2009, 10:10:12 pm »

Naw, that will lean more towards Rainbow type decks due to eggs being able to change into ANY monster from any element. Try again?

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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8576#msg8576
« Reply #29 on: December 15, 2009, 10:10:12 pm »

i think he's being starved for ideas

we don't need a creature generator, or anything to help speed, time has all the speed it needs and deja vu's for limited spam, what it needs is something to hit the opponent, like a werewolf, vampire, phase recluse, ect.

if fate eggs hatched into a random DRAGON though, then it'd be very useful. unfortunately they don't and time has to come up with its own card.

while this completely contradicts what i just said a thunder/lightning factory might be in order, that could generate sparks for a price or when something dies, as an afterthought.
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Offline BloodshadowTopic starter

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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8577#msg8577
« Reply #30 on: December 15, 2009, 10:10:12 pm »

Try again...

A more powerful attacker, you say? I'll simply modify the Time Lord idea...

Time Lord: 7/1 (5 Time)
Timeless: When Time Lord is killed, it is Reverse Timed instead.

Time Lord having 1 HP will make it very easy to kill, but with its effect, it is literally unkillable. With 7 ATK, it is enough of a strong attacker.

OK, I will replace my Promnesia from the first post with Time Lord.

Card ideas for Air?
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bobcamel

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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8884#msg8884
« Reply #31 on: December 15, 2009, 10:10:13 pm »

...for Air, as I said, I said the "Propel" spell that gives an ATK bonus and forces a creture to attack immediately, maybe also a creature that can do that as an ability and the ATK-reducing spells agianst the enemys.

And a Thunderstorm spammer card.

Storm Lord: 12/10 (14 Air Quanta)
Storm (3 Air): Deal 1 damage to all enemys. Usable once per two turns.

Propel: Spell (3 Time quanta)
Target creature gains +2/0 and attacks the enemy just now.

Bomber Albatross: 3/5 (7 Air quanta)
Carry (2 Air): Propel a creature.

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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8885#msg8885
« Reply #32 on: December 15, 2009, 10:10:13 pm »

propel should make it attack a creature, or be like a lance and you can select your target
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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8886#msg8886
« Reply #33 on: December 15, 2009, 10:10:13 pm »

Propelling an Azure Dragon would cause 11 damage to a target creature, that'd be way OP and kill pretty much everything but the creatures with insane HP like Armatios or Gravity Dragons

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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8887#msg8887
« Reply #34 on: December 15, 2009, 10:10:13 pm »

For Air, I'm thinking along the line of "elusive" and "surprise attack" or something...

Accelerator: 0/5 (5 Air)
Propel (3 Air): Select one of your creatures. Deal damage to your opponent equal to the ATK of the selected creature.

Basically making a creature attack an additional time this round, but without the effects of Fire Shield, Ice Shield, Procrastination, etc. And this can work on a frozen creature. Overpowered?
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Cards that will make some Mono decks work well https://elementscommunity.org/forum/index.php?topic=914.msg8888#msg8888
« Reply #35 on: December 15, 2009, 10:10:13 pm »

i thought of that, but air does need a control card, your storm lord might work but with 12 attack 10 hp and his ability its way OP even if you could only use it once every 2 turns

and on a side note i made my first attempt at a pic for time lord, it looks terrible and there is a mistake in the grammar but here it is



i couldn't find a better pic due to whenever i tried to search for one i came up with Dr. Who stuff...

propel seems a bit OP, since you could win the game with a crimson dragon and 5 of them.

mono-air has two problems, damage, and permanent control, so a gale card that does 3 damage to the target and destroys one permanent might be good, but it'd probably be OP.





I ask nothing of humanity but fairness in all things, but I do not expect even that.

 

anything
blarg: