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bobcamel

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The abilities of some rare weapons need to be changed https://elementscommunity.org/forum/index.php?topic=1021.msg9942#msg9942
« Reply #24 on: December 15, 2009, 10:10:17 pm »

Oh. If it's Shatter now, then, I vote for just making it cost... hm...

Make it stall for a turn after it Shatters, but make it cost 2 Earth. This way, it isn't even too pricy, but can't remove permanents such often. One per two turns.

ARSEnic: Alright.

If you had 6 Fahrenheits, you would be a no-life obsessed Fire Queen grinder addict.

...also, sure. Make it cost 3 Fire, but also make it stall the creature for a turn. It will gain attack, but not attack this turn. If multiple boosts' stalls stack or not is up to you.



Offline BloodshadowTopic starter

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The abilities of some rare weapons need to be changed https://elementscommunity.org/forum/index.php?topic=1021.msg9943#msg9943
« Reply #25 on: December 15, 2009, 10:10:17 pm »

Seems like nobody beside you cares anymore. Usually at this point, it is the end of my thread...
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

bobcamel

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The abilities of some rare weapons need to be changed https://elementscommunity.org/forum/index.php?topic=1021.msg9944#msg9944
« Reply #26 on: December 15, 2009, 10:10:17 pm »

Well, it's the time the suggestions are tweaked to be just right and no one has to comment on them anymore.

 

anything
blarg: