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imnd80

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Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg5143#msg5143
« on: December 15, 2009, 10:09:54 pm »

Just toying with some ideas for mono deck to stand a better chance against rainbow decks.

I know some cards are not that good / unbalanced. It's really just some random ideas i had.


CARD NAME: Compensation
ELEMENT: No Element
CARD TYPE: Permanent
CARD COST: 4 random quanta

ATTACK/HP: N/A

ABILITY: Compensation - gain 1 mark quanta for every 6 hp damage received.
COST: 6 mark quanta
EFFECT: Hit target for 1 hp.






CARD NAME: Toxic Gamble
ELEMENT: Death
CARD TYPE: Spell
CARD COST: 4 Death quanta

ATTACK/HP: N/A

ABILITY: Gamble
COST:
EFFECT: Spin a coin. Eveytime you win, 1 poison counter gets added to your enemy and 3 random quanta is destroyed. Lose, and the same amount of poison counters are added to you.






CARD NAME: Blood Osmosis
ELEMENT: Dark
CARD TYPE: Spell
CARD COST: 5 hp

ATTACK/HP: N/A

ABILITY: Osmosis
COST:
EFFECT: Steal 5 random opponent's quanta and 3 dark quanta are added to you.






CARD NAME: Blinding
ELEMENT: Light
CARD TYPE: Spell
CARD COST: 4 light quanta

ATTACK/HP5 N/A

ABILITY: Blinding
COST:
EFFECT: Gain life quanta for the amount of targeted creature's attack. Targeted creature will miss 1 turn.






CARD NAME: Weed infestation
ELEMENT: Life
CARD TYPE: Spell
CARD COST: 4 life quanta

ATTACK/HP: N/A

ABILITY: Infest
COST:
EFFECT: Turn opponent's 12 random quanta into 6 life quanta.







CARD NAME: Sublimation
ELEMENT: Aether
CARD TYPE: Spell
CARD COST: 4 Aether quanta

ATTACK/HP:

ABILITY: Sublimation
COST:
EFFECT: Target own creature. Gain aether quanta for creature's attack + hp, creature turns into a Spark.






CARD NAME: Black Hole
ELEMENT: Entropy
CARD TYPE: Spell
CARD COST: 0

ATTACK/HP: N/A

ABILITY: Inverted Nova
COST: 0
EFFECT: Destroy 12 opponent's quanta, 1 for each Element.






CARD NAME: Quanta Magnet
ELEMENT: Gravity
CARD TYPE: Spell
CARD COST: 6 Gravity quanta

ATTACK/HP:

ABILITY: Magnet
COST:
EFFECT: Steal opponent's next quanta production.






CARD NAME: Greedy Mole
ELEMENT: Earth
CARD TYPE: creature
CARD COST: 2

ATTACK/HP: 1/1

ABILITY: Burrow
COST: 2 Earth Quanta
EFFECT: Burrow mole: accumulate 1 earth quanta per turn, gain accumulated quanta once you unburrow the mole.






CARD NAME: Pyromaniac
ELEMENT: Fire
CARD TYPE: Creature
CARD COST: 3 fire

ATTACK/HP: 2/1

ABILITY: Pyromania
COST: 2 fire
EFFECT: Burn opponent's tower cluster. Towers stop producing quanta, and you gain 1 fire quanta per burning tower. Effect lasts 3 turns, or until opponents plays another tower

of the same type.






CARD NAME: Major Triton
ELEMENT: Water
CARD TYPE: Creature
CARD COST: 6 water

ATTACK/HP: 4/2

ABILITY: Inundation
COST: 3 water
EFFECT: All towers stop producing quanta for 1 turn expect for water towers which will produce 2x quanta.






CARD NAME: Grinding Windmill
ELEMENT: Air
CARD TYPE: Creature
CARD COST: 4 air

ATTACK/HP: 0/5

ABILITY: Grinding
COST: 1 air
EFFECT: Grinding windmill destroys 2 opponent's random quanta and produces 2 air quanta.






CARD NAME: Time withdrawal
ELEMENT: Time
CARD TYPE: Spell
CARD COST: 4 time

ATTACK/HP: N\A

ABILITY: Back in time
COST:
EFFECT: Opponents towers will destroy quanta instead of producing it.

Evil Hamster

  • Guest
Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg5407#msg5407
« Reply #1 on: December 15, 2009, 10:09:55 pm »

Some nice ideas. Most of them will work great in my rainbow deck  ;D

imnd80

  • Guest
Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg5659#msg5659
« Reply #2 on: December 15, 2009, 10:09:56 pm »

hehe i'm sure they would, the idea behind these cards is to help mono decks though lol

sillyking14

  • Guest
Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg6599#msg6599
« Reply #3 on: December 15, 2009, 10:10:02 pm »

how 'bout something like

Consolidate
card element: ???
cost: 5
card type: spell
effect: oponent loses 24 quanta (2 for each element) and gains 24 quanta in target element

Forfeit

  • Guest
Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg7181#msg7181
« Reply #4 on: December 15, 2009, 10:10:04 pm »

Kinda like a reverse nova, I like the idea.

sillyking14

  • Guest
Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg7182#msg7182
« Reply #5 on: December 15, 2009, 10:10:04 pm »

exactly its a reverse nova,

Demongod

  • Guest
Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg7183#msg7183
« Reply #6 on: December 15, 2009, 10:10:04 pm »

The anti rainbow card already exists.

It's called quicksand.  Anybody who's played against Seism without protect artifact should know.

sillyking14

  • Guest
Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg7184#msg7184
« Reply #7 on: December 15, 2009, 10:10:04 pm »

quicksand is not anti-rainbow, its anti elemental. were trying to think of cards that give a mono deck an advantage over  rainbow deck. or at least, thats what i understand this thread to be about

Forfeit

  • Guest
Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg7418#msg7418
« Reply #8 on: December 15, 2009, 10:10:05 pm »

Well, if this is the case, we have the option to put a rainbow killing card in the 'other' element, or to add a element specific card into the ones that have most problems with rainbow.

Or an 'other' card with the limitation that you need 'x' amount of cards from the same element to play it.

Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg7419#msg7419
« Reply #9 on: December 15, 2009, 10:10:05 pm »

We could also look at the fact that many well built mono- and duo-decks can actually beat rainbow pretty regularly. o_O

Forfeit

  • Guest
Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg7420#msg7420
« Reply #10 on: December 15, 2009, 10:10:05 pm »

They can, any we made decks pitted against each-other each have a chance of winning. Rainbow still has an advantage of a large card pool, less of a niche to conform to, and less things that can jst out-right make it topple.

I assure you, for half the elements right now I can think of some way to take them down, for the elemnts i've played, I can think of three major things just for one that would topple it. May you list a few viable stratagies against all rainbow deck, and all rainbow possabilitys are included in that, because its a lot easier to do that for ever mono and dou deck.

Demongod

  • Guest
Cards against rainbow decks https://elementscommunity.org/forum/index.php?topic=535.msg7421#msg7421
« Reply #11 on: December 15, 2009, 10:10:05 pm »

quicksand is not anti-rainbow, its anti elemental. were trying to think of cards that give a mono deck an advantage over  rainbow deck. or at least, thats what i understand this thread to be about
Quicksand is indeed anti-rainbow.  The reason is that some single colors can drop a few towers and drop a few critters and be well on its way (EG Light with photons, dark with devourers, fire with ash eaters).  Rainbow needs far more elements at all the right times.  If you take out the quantum towers, rainbow is in far more trouble.


 

 

anything
blarg: