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Ragorak2

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3539#msg3539
« on: December 15, 2009, 10:09:49 pm »

Time
Time Warp
Cost: 1 time quantam
effect: draw 2 cards

Death
Poison spike
cost: 2 death quantams
effect: put 5 poison counters on target creature

Water
Deep Freeze
cost:7
effect:freeze all enemy creatures

Life
Life Force
cost 2
effect:all damage dealt to target creature is prevented by 1 damage for each creature you control


Earth
tremors
cost 4
effect: deal 2 damage to all non-air enemy creatures

Darkness
Theif
cost 5
creature: 1/1
skill: pay 3 darkness quantams, steal target permanant

Fire
Sacrifice
cost 1
effect: sacrifice target creature you control, deal damage equal to twice the sacrificed creatures attack to a single target

light
healing light
cost 5
effect: heal all creatures you control to maximum health and cure all poison that may be on them.

card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3540#msg3540
« Reply #1 on: December 15, 2009, 10:09:49 pm »

Simple, elegant. With a bit of tweaking, these could be very good cards to add in a later patch. =D

Scaredgirl

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3541#msg3541
« Reply #2 on: December 15, 2009, 10:09:49 pm »

Very nice ideas. Good job.

Delreich

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3542#msg3542
« Reply #3 on: December 15, 2009, 10:09:49 pm »

Poison is for players, infection is what you'll find on critters.

Time Warp might need a cost increase.

Sacrifice might be difficult to implement (double targeting).

I have no idea what Life Force is supposed to be or do. Could you clarify that?

Deep Freeze and Thief might be a bit too strong (but probably not).

Daxx

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3543#msg3543
« Reply #4 on: December 15, 2009, 10:09:49 pm »

Time Warp is phenomenally broken - every deck would just run Mark of Time and have six of these babies as well as Electrum Hourglasses and Sundials, for more card advantage than you can shake a stick at. It needs the cost revising upwards or perhaps have it draw only a single card (still powerful, but less broken).

Otherwise these suggestions aren't bad, though.

Scaredgirl

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3544#msg3544
« Reply #5 on: December 15, 2009, 10:09:49 pm »

Time Warp is phenomenally broken - every deck would just run Mark of Time and have six of these babies as well as Electrum Hourglasses and Sundials, for more card advantage than you can shake a stick at. It needs the cost revising upwards or perhaps have it draw only a single card (still powerful, but less broken).

Otherwise these suggestions aren't bad, though.
I think you misunderstood. OP probably meant that card to be one time use only, not a permanent like Hourglass.

There are these "draw 2 cards" cards in almost every CCG and they are not overpowered. You see even though you draw 2 cards, you have to use one card to do it, so basically you are drawing only one extra card.

Yeah, and about that Deep Freeze. It's totally OP. Just imagine a water deck with 6 x Congeal and 6 x Deep Freeze. Opponents characters would be totally shut down. If you upped the cost to like 10 or something then yeah, I could see it work. OR if the freeze lasted less than 4 turns.

With that Thief I would make a Time/Darkness deck with 3 x Anubis and 6 x Thief. Then just make that Thief immortal and enjoy my victory :)

Daxx

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3545#msg3545
« Reply #6 on: December 15, 2009, 10:09:49 pm »

Actually, I'm not misreading. Here's my thought process:

Decks get more powerful and consistent the fewer cards they contain, since you can get to your most powerful cards sooner. This is true for most CCGs. Having card draw in your deck is massively powerful, as we know (imagine your rainbow without any, for example). Cheap card draw is even more powerful. That card, as written, allows you to draw three cards for the cost of one draw and a single time quantum. Regardless that it's single use, you could stick six of them in virtually any deck of 30 along with a Mark of Time, and go to town.

Scaredgirl

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3546#msg3546
« Reply #7 on: December 15, 2009, 10:09:49 pm »

Actually, I'm not misreading. Here's my thought process:

Decks get more powerful and consistent the fewer cards they contain, since you can get to your most powerful cards sooner. This is true for most CCGs. Having card draw in your deck is massively powerful, as we know (imagine your rainbow without any, for example). Cheap card draw is even more powerful. That card, as written, allows you to draw three cards for the cost of one draw and a single time quantum. Regardless that it's single use, you could stick six of them in virtually any deck of 30 along with a Mark of Time, and go to town.
It allows you to draw TWO cards for the cost of one draw and a single time quantum. So basically you pay 1 time quantum to draw one extra card. Just like Hourglass, only this can be used only once.

Also you have to take into consideration the possibility of decking out. With smaller decks like 30, it's sometimes a bad thing to draw many cards. Unless you have (protected) Eternity you might easily deck out if the opponent has a lot of defense.

Ragorak2

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3547#msg3547
« Reply #8 on: December 15, 2009, 10:09:49 pm »

Sacrifice might be difficult to implement (double targeting).

I have no idea what Life Force is supposed to be or do. Could you clarify that?
basically for life force, you know how shields have prevent one damage to a player from all sources, well life force will work as preventing X damage to a creature where X is the ammount of creatures you control, except instead of preventing damage from creatures, it should prevent damage from spells and poison(maybe).

sacrifice shouldnt be too dificult to implement, because the moment you sacrifice the creature, it should be dead so you cant sacrifice it again. i think it would mostly be used as a means of bypassing a shield if desperately needed, but having the flexibility of taking out creatures as well
Yeah, and about that Deep Freeze. It's totally OP. Just imagine a water deck with 6 x Congeal and 6 x Deep Freeze. Opponents characters would be totally shut down. If you upped the cost to like 10 or something then yeah, I could see it work. OR if the freeze lasted less than 4 turns.

and i agree it would be a little OP, i would probably prefer the freeze to last 2 turns, with the upgraded version being 3

Offline Zetra

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3548#msg3548
« Reply #9 on: December 15, 2009, 10:09:49 pm »

I think that all these cards are wonderful, except they are all too cheap! Because the way your thinking, these would be BIG and BADASS cards if played. and big, badass cards need a hefty price to pay.

Daxx

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3549#msg3549
« Reply #10 on: December 15, 2009, 10:09:49 pm »

Actually, I'm not misreading. Here's my thought process:

Decks get more powerful and consistent the fewer cards they contain, since you can get to your most powerful cards sooner. This is true for most CCGs. Having card draw in your deck is massively powerful, as we know (imagine your rainbow without any, for example). Cheap card draw is even more powerful. That card, as written, allows you to draw three cards for the cost of one draw and a single time quantum. Regardless that it's single use, you could stick six of them in virtually any deck of 30 along with a Mark of Time, and go to town.
It allows you to draw TWO cards for the cost of one draw and a single time quantum. So basically you pay 1 time quantum to draw one extra card. Just like Hourglass, only this can be used only once.

Also you have to take into consideration the possibility of decking out. With smaller decks like 30, it's sometimes a bad thing to draw many cards. Unless you have (protected) Eternity you might easily deck out if the opponent has a lot of defense.
I think you missed that second part, I've extended the highlighting. You're burning three cards into your deck for the price of one draw. That's two extra cards, but you can then factor in the third when you're looking at the draw probabilities for the remainder of your deck. In terms of card advantage, this is massive. Hourglass is a different beast entirely because it's slower, it's vastly more quantum-intensive and (though this is trivial) can be destroyed.

Granted you do run the chance of decking out with only 30 cards. But this is still powerful in any deck, not just small ones. Think how much you would kill to have this card in your Rainbow deck.

Ragorak2

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3850#msg3850
« Reply #11 on: December 15, 2009, 10:09:50 pm »

Daxx, to put the card in perspective, its basically a sundial without the stasis, and you dont get a choice if you want to draw the cards or not. however for the cost its kinda hard to tell when you cant actually play it, but i honestly wouldnt be surprised if it got upped to 2 or even 3 time quantams, but the effect itself is fine

 

anything
blarg: