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Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg6023#msg6023
« Reply #12 on: December 15, 2009, 10:10:00 pm »

how about a card that you can steal an opponents creature
It's already been suggested.

Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg6024#msg6024
« Reply #13 on: December 15, 2009, 10:10:00 pm »

Even MORE ideas... o-o I was thinking about the Bolts/Lances, and thought of some other elements (Drain/Siphon Life counts as one, even if it doesn't have Bolt/Lance in the name).

Decaying Jab
3 Death
Spell
Target creature gets infected for 1 poison damage plus an additional poison damage for each 10 Death quanta you own OR target player recieves 1 poison damage plus an additional poison damage for each 10 Death quanta you own.

-upgraded-
Pestilence Jab
1 Death
Spell
Same effect
A dream card for FG farming :)
Lol, I often find myself with a LOT of leftover Death quantum with my PvP deck, so I think that this sort of card would help out a lot, too...I'd probably replace two or three Deadly Poisons with this. XD But you're right, it'd be absolutely lovely for Fake God farming.

Offline Terroking

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  • The best practice is experience.
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Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg6025#msg6025
« Reply #14 on: December 15, 2009, 10:10:00 pm »

i think 1 damage per 10 death is kind of much, because it easily tops the others in 3 rounds, and what of stasis? why must it onlt= work on creatures, i admit the idea fits, and stasis really has no effect on the player, but why not make it stop the player from drawing? that seems appropriate and you said something about it earlier. i could see nature's gift being overpowered with ffq and bonds, but they would probably run low on life... hmmm

good ideas anyway, i was planning on posting the death one earlier

a cool light one might be (no name here, not feeling creative)

adds +1/+1 to the target for every 10 light quanta in your possesion
cost 3, upped costs 1 with same effect

or is that too over powered, or under powered, or does it need a better name?


I ask nothing of humanity but fairness in all things, but I do not expect even that.

Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg6026#msg6026
« Reply #15 on: December 15, 2009, 10:10:00 pm »

That Light card idea is actually pretty good. It wouldn't eliminate Blessings, but it would make Light a more playable element, since right now it's really only used for Sundials, Miracles, and the occasional Blessing.

Offline Terroking

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Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg6325#msg6325
« Reply #16 on: December 15, 2009, 10:10:01 pm »

Yeah well... just thinking that there should be a lance/bolt spell for every element (or close to that)

And just thought of a name, how about holy arrow and godly arrow upped?
I ask nothing of humanity but fairness in all things, but I do not expect even that.

lestat1

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Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg6326#msg6326
« Reply #17 on: December 15, 2009, 10:10:01 pm »

I dont know if any1 suggested this card yet. Darkness rare take creature from your graveyard and put directly into play.

Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg6327#msg6327
« Reply #18 on: December 15, 2009, 10:10:01 pm »

I dont know if any1 suggested this card yet. Darkness rare take creature from your graveyard and put directly into play.
I think that would work better as a Death card. Perhaps a good Darkness rare would be a spell that lets you steal a CREATURE. It's like PUing a creature and then killing the original with a single card, so of course it'd have to be a rare. =/

lestat1

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Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg6328#msg6328
« Reply #19 on: December 15, 2009, 10:10:01 pm »

i meant darkness since it has graveyard kinda goes together i think.


Evil Hamster

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Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg6329#msg6329
« Reply #20 on: December 15, 2009, 10:10:01 pm »

i meant darkness since it has graveyard kinda goes together i think.

Graveyard is death, not darkness.

Offline Terroking

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  • The best practice is experience.
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Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg6330#msg6330
« Reply #21 on: December 15, 2009, 10:10:01 pm »

necromancer with revive skill, turns the skeletons into a the last creature to die for 3 darkness, may be death or darkness, either or. would be situational but fun, giving a huge power up to skeles, and allowing for more spammage of the same creature, (i smell a 20 devourers at once screenie).
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg7171#msg7171
« Reply #22 on: December 15, 2009, 10:10:04 pm »

Doppleganger
5 Aether
Creature
0/3
Whenever a creature comes into play (for either player), Doppleganger becomes a copy of that creature, including abilities. The copied creature retains this ability.

-upgraded-
Elite Doppleganger
6 Aether
0/6
Same effect

Evil Hamster

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Card ideas. https://elementscommunity.org/forum/index.php?topic=578.msg7397#msg7397
« Reply #23 on: December 15, 2009, 10:10:05 pm »

Doppleganger
5 Aether
Creature
0/3
Whenever a creature comes into play (for either player), Doppleganger becomes a copy of that creature, including abilities. The copied creature retains this ability.

-upgraded-
Elite Doppleganger
6 Aether
0/6
Same effect
Would only be useful in a rainbow deck, unless the copied ability was changed to work with aether.

 

blarg: