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Lanidrak

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Distinction: Unstoppable and Momentum https://elementscommunity.org/forum/index.php?topic=2979.msg25138#msg25138
« on: February 11, 2010, 02:44:58 pm »
Currently:

Momentum gives the effect of Unstoppable to a target creature - +1/+1 and ignores shield effects.

I want to separate these two:

:gravity :gravity - Unstoppable: Target creature ignores Shield Effects

:gravity :gravity - Momentum: Target creature gains +1/+1 every turn unless it is blocked by a shield.


Momentum could be a very dangerous card to be played on vanilla creatures quickly - in the case that your opponent does not have shields yet, or has no shields in his deck or you could force him to play a shield such as Bone Wall or Phase Shield (which he might want to save for later instead).

Obviously if you were to combine Momentum and Unstoppable you will have very powerful automatic growing creatures ;)

akromat

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Re: Distinction: Unstoppable and Momentum https://elementscommunity.org/forum/index.php?topic=2979.msg25159#msg25159
« Reply #1 on: February 11, 2010, 06:00:24 pm »
Obviously if you were to combine Momentum and Unstoppable you will have very powerful automatic growing creatures ;)



+ Adrenaline.

Lanidrak

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Re: Distinction: Unstoppable and Momentum https://elementscommunity.org/forum/index.php?topic=2979.msg25163#msg25163
« Reply #2 on: February 11, 2010, 06:33:05 pm »
Yep obviously. But most decks use a shield - so it wouldn't be that extremely overpowered.

Adrenaline  :life :life :life :life
Momentum (new)  :gravity :gravity
Unstoppable (new)  :gravity :gravity
With either, Cockatrice  :life :life :life  or Graviton Mercenary :gravity :gravity :gravity :gravity.

It is an expensive combination. Costing 4 Gravity and 3 Life + 2 to 4 extra quanta depending on your creature - it is as though you played a dragon. It is still more damage effective to play a dragon in the long run. As soon as your opponent puts up a shield, your creature stops gaining the +1/+1. A Bonewall/Phase/Dimensional Shield all completely stop the incoming damage, a Gravity Shield will most likely block the attack also.

Not as overpowered as you might think...

Take these examples.

I play a Crimson Dragon - Quanta Cost: 10 :fire
It is in play for 3 turns before my opponent kills it.
Damage done: 12*3 = 36.
Average damage per turn = 12

I play a Cockatrice, with momentum and unstoppable - Quanta Cost: 4 :gravity & 3 :life
It is in play for 3 turns before my opponent kills it.
Damage done: (4) + (4+1) + (5+1) = 15.
Average damage per turn = 5

Again, Cockatrice with momentum, unstoppable AND adrenaline - Quanta Cost: 4 :gravity & 7 :life
It is in play for 3 turns before my opponent kills it.
Damage Done: (4+3+2) + (7+5+3) + (10+4) = 38
Average Damage per turn = 12.6

So, for 11 Quanta, you get a slightly more improved attacker (12.6 damage per turn); compared to a Crimson Dragon which costs 10 Quanta and does 12 damage per turn.


akromat

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Re: Distinction: Unstoppable and Momentum https://elementscommunity.org/forum/index.php?topic=2979.msg25166#msg25166
« Reply #3 on: February 11, 2010, 06:52:29 pm »
Never said it was OP. You pointed out what would make a nice combo. I was just adding that adrenaline would help speed it up a bit.

Lanidrak

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Re: Distinction: Unstoppable and Momentum https://elementscommunity.org/forum/index.php?topic=2979.msg25191#msg25191
« Reply #4 on: February 11, 2010, 08:05:58 pm »
Oh. Okay :)

I generally understand 1 or 2 word replies as not constructive and therefore I interpret them as the opposite.

Understood. Well I guess my reply didn't harm anyone :) - I'm also a bit disappointed in the amount of replies it's getting! What's wrong with it?! :p

ScytherLoL

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Re: Distinction: Unstoppable and Momentum https://elementscommunity.org/forum/index.php?topic=2979.msg25199#msg25199
« Reply #5 on: February 11, 2010, 08:27:15 pm »
Personally Lanidrak I think the card is a great idea and fits more with the whole wording of momentum.

I mean if something isn't stopped it just keeps getting stronger doesn't it.

Potentially the only change I would suggest would be:

On Play of this card target creature gains +1|+1 and for each successive turn in play gains +1|+0 unless it is blocked by a shield.

I don't think that the defensive strength of the creature should grow expotentially is all but up to you.

Just one point to make:

When the bonus effects stop does the creature revert to its original stat or stay at its new one as in theory when the momentum finishes they would go back to normal.

THanks

Scyther

Offline coinich

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Re: Distinction: Unstoppable and Momentum https://elementscommunity.org/forum/index.php?topic=2979.msg25308#msg25308
« Reply #6 on: February 11, 2010, 11:04:32 pm »
Its a good idea, but I'm not sure I'm comfortable with an essential free-Growth.

ScytherLoL

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Re: Distinction: Unstoppable and Momentum https://elementscommunity.org/forum/index.php?topic=2979.msg25309#msg25309
« Reply #7 on: February 11, 2010, 11:07:11 pm »
That was why I suggested the return to original condition. Although that would take some coding I assume.

The way I see it is while Momentum is on a creature it cannot be targeted by positive attributes and then would revert to its orignal condition when momentum stopped. possibly.

Just more ideas.

Scyther

Lanidrak

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Re: Distinction: Unstoppable and Momentum https://elementscommunity.org/forum/index.php?topic=2979.msg25429#msg25429
« Reply #8 on: February 12, 2010, 12:59:27 pm »
My idea of it was that momentum keeps a creature growing until it is blocked by a shield. Perhaps this can be stretched to any form of damage. This might require some coding.

The key concept of this card suggestion is to force your opponent to play his hand, as it were, especially in terms of making him use his shields prematurely. If, what I said in the last sentence, about any form of damage stopping Momentum, then I think it would become even more versatile in forcing your opponent to essentially 'waste' a creature control card he might have been saving for later.

As for whether or not the creature reverts to its' original stats once Momentum has been negated. No.

My thinking is that this spell allows a creature to build up its momentum over time, and simply because it's momentum is stopped, as in, it isn't gaining any more momentum - it will remain at the stats it has gained.

I suppose, ScytherLoL, your suggestion about it giving +1/+1 then an additional +1/+0 every turn makes sense.

I, then, would propose that the upgraded version of Momentum give +1/+1 and then +1/+1 every turn. My thinking behind this is that if a creature builds up momentum, it not only becomes more offensive, but also a lot harder to bring down.

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Re: Distinction: Unstoppable and Momentum https://elementscommunity.org/forum/index.php?topic=2979.msg25662#msg25662
« Reply #9 on: February 13, 2010, 07:06:15 am »
I once proposed something like this, a status with the Mark of Fire:

 :fire Morale: The creature gains 1 ATK per turn if it attacks successfully. If it does not, then it loses 1 ATK.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Lanidrak

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Re: Distinction: Unstoppable and Momentum https://elementscommunity.org/forum/index.php?topic=2979.msg25848#msg25848
« Reply #10 on: February 13, 2010, 10:34:03 pm »
Yeah, I've seen a lot of "morale" type cards out there.

This is different though - it gives more versatility to the Gravity element, making it work better with any deck with Growth cards. Particularly a Life rush deck which uses Adrenaline. The extra attacks will really buff up the bonus given by Momentum. And, if you still rely on the "old" Momentum as a way of negating shield effects, then it is still there.

 

anything
blarg: