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Offline Zac33333Topic starter

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Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg23973#msg23973
« on: February 07, 2010, 05:58:10 pm »
Heyyy guys,
This is my idea for the card "Tame"

(http://www.screenshotdumpster.com/view/m7Gbd44613/Tame_Card_Upped) (http://www.screenshotdumpster.com/view/m7Gbd44614/Tame_Card)

I was thinking of an idea to controll the enemies creatures without necessarily destroying them..So i cam up with Tame. Non upgraded, it reduces the creature to 2|1 and then acts like a PU card (Parallel Universe) And gives you one. When its UPGRADED, however, it acts like a reduce and Steal, giving you the monster. Great for decks with Feral bond (Empathic Bond) or Fallen Elf (Fallen Druid). Also, it can be a great replacement to Otyugh (Elite Otyugh) in rainbow decks because you can play it, use it on ANY monster, and not have to worry about it getting killed. On the down side, it doesnt stay in play like an Otyugh. Making you require alot more than 1 card, so not really the best for "slim" decks.

bobcamel

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Re: Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg23975#msg23975
« Reply #1 on: February 07, 2010, 06:02:25 pm »
So... I can reduce ANY creature to uselessness with the base version, and even kill it if I have a Maxwell's, just like that, and then it still works like a PU for the ability?

And with the up I can just steal a creature, making it a brittle ability-user in the process?

Way too strong. Or not. Gee, some breakthrough is needed, but... but instant-kill cards will never pass.

Offline Zac33333Topic starter

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Re: Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg23976#msg23976
« Reply #2 on: February 07, 2010, 06:04:56 pm »
Way too strong. Or not. Gee, some breakthrough is needed, but... but instant-kill cards will never pass.
Well its not intant kill. Its not KILL at all, unless you maxwells demon or otyugh it on the turn after. Its just to "plush" the incoming damage. Plus at 7 entropy quantum for the base, it matches well with the quantum output.

ScytherLoL

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Re: Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg24063#msg24063
« Reply #3 on: February 07, 2010, 09:42:25 pm »
Ok well I like the idea behind the cards but have a few questions.

 1. Are your raising the cost to 7 for the base version as it now sits at 6.

 2. I do not believe making a copy of the creature is needed for the unupgraded version. is there a reason why you chose this path.

 3. The fully upgraded version still costs too little for its effect in some ways. What are your thoughts on raising the cost of it to 6.

and to clarify:

You can use oty or maxwell the moment after you play this card not on the next turn.

So my individual thoughts:

I like these cards and would use them if they were a little more balanced. To me I would raise their cost by 1 and lose the copy on the unupgraded version. Potentially I would drop the copy or claim completley and leave it as a reduce defense/attack card.

Thats just me but thankyou for your time and the card Idea is awesome, plus I like the graphic you have used.

Scyther

Offline Zac33333Topic starter

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Re: Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg24227#msg24227
« Reply #4 on: February 08, 2010, 05:38:48 am »
Ok well I like the idea behind the cards but have a few questions.

 1. Are your raising the cost to 7 for the base version as it now sits at 6.

 2. I do not believe making a copy of the creature is needed for the unupgraded version. is there a reason why you chose this path.

 3. The fully upgraded version still costs too little for its effect in some ways. What are your thoughts on raising the cost of it to 6.

and to clarify:

You can use oty or maxwell the moment after you play this card not on the next turn.

So my individual thoughts:

I like these cards and would use them if they were a little more balanced. To me I would raise their cost by 1 and lose the copy on the unupgraded version. Potentially I would drop the copy or claim completley and leave it as a reduce defense/attack card.

Thats just me but thankyou for your time and the card Idea is awesome, plus I like the graphic you have used.

Scyther
Time for answers
1.) YES i am raising costs
2.)I chose make a copy so i could take the best of boneyard and otyugh and put it together in 1 card. So its like having a small "taste" of OTY and Boneyard but in a 1 turn stand.
3.)I again would say yes to raising costs on both cards by 1.

The clarify.) Yes thats what i meant, sorry about that.

Your thaughts.) Thanks for thaughts. I put the copy/claim in because if you tame a wild lion it would befriend you, and in turn, protect you. Just like the creatures in the game. And i like the graphic too. I think it fits perfectly with the mood of the game, dont ya think?

Thanks Scythe,
-Zac333

PuppyChow

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Re: Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg24228#msg24228
« Reply #5 on: February 08, 2010, 05:42:15 am »
The upgraded version IS an instant kill. In fact, it's better than an instant kill, since you're gaining a 1/1 creature with x skill too.

In effect, the upgraded version kills the target creature and then creates a 1/1 creature with the target's ability on your side.

bradjeffords

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Re: Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg24229#msg24229
« Reply #6 on: February 08, 2010, 05:47:38 am »
I think this is a very good idea in terms of thought. I think you put a lot of time into creating a card idea that was more than just a cool looking card. This card would change a lot of strategies if not all of them since, the CPU would be using them to some degree, making you change your offense and/or defense. with as many strategies that are in this game, it is cool to still see pretty original ideas people can think of. Oh yeah, and its better than any card idea I have thought of yet, ha-ha. For what that matters. Anyhow, keep it up!!!

- :water BradJeffords :death -

Offline Zac33333Topic starter

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Re: Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg24230#msg24230
« Reply #7 on: February 08, 2010, 05:48:04 am »
The upgraded version IS an instant kill. In fact, it's better than an instant kill, since you're gaining a 1/1 creature with x skill too.

In effect, the upgraded version kills the target creature and then creates a 1/1 creature with the target's ability on your side.
Well i dont think of it as kill. I think of it as..Stealing :)

Offline Boingo

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Re: Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg24305#msg24305
« Reply #8 on: February 08, 2010, 05:47:32 pm »
Will the price of quint will have to go up (or every deck will need to include aether generation for quint) if this goes into the game?    Thoughts anyone/everyone?

Also, does Tame belong in Entropy?  Maybe Life or ?Water? or ??Wind?? ??Air?? would be a better fit.
Bring back Holy Cow!

bobcamel

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Re: Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg24320#msg24320
« Reply #9 on: February 08, 2010, 06:54:35 pm »
The upgraded version IS an instant kill. In fact, it's better than an instant kill, since you're gaining a 1/1 creature with x skill too.

In effect, the upgraded version kills the target creature and then creates a 1/1 creature with the target's ability on your side.
Well i dont think of it as kill. I think of it as..Stealing :)
When you steal a permanent, you DESTROY it on the enemy's side and create a copy on your side.

Offline Zac33333Topic starter

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Re: Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg24328#msg24328
« Reply #10 on: February 08, 2010, 07:16:36 pm »
Will the price of quint will have to go up (or every deck will need to include aether generation for quint) if this goes into the game?    Thoughts anyone/everyone?

Also, does Tame belong in Entropy?  Maybe Life or ?Water? or ??Wind?? would be a better fit.
Its in entropy. Look at the pictures. Its an entropy card, as entropy is related mostly with chaos lord. Tame could be used chaotically. And no, i think quint would stay equal. It'd be a nice safe-spot from tame.

Offline Boingo

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Re: Card idea - Tame https://elementscommunity.org/forum/index.php?topic=2861.msg24340#msg24340
« Reply #11 on: February 08, 2010, 07:50:18 pm »
Its in entropy. Look at the pictures. Its an entropy card, as entropy is related mostly with chaos lord. Tame could be used chaotically. And no, i think quint would stay equal. It'd be a nice safe-spot from tame.
Yes, I can see the picture indicates  :entropy.   ;)

I'm just trying to point out that  :entropy already has a number of creature control cards including Maxwell's demon, Mutation, Chaos seed and Antimatter (not to mention the Purple nymph.)

 :life has Empathic bond/Feral bond which thematically would play well with the Tame concept.  And since Life is lacking a creature control card, it might be a welcome addition.

These are just some thoughts, otherwise a cool card concept.
Bring back Holy Cow!

 

blarg: