How about a "co-opt" or "turn enemy" card that allows you to take one of the opponent's cards from their field and bring over to your own.
Similarly, how about a power drain spell that can temporarily eliminate or reduce the quantums generated by a pillar stack, or maybe can draw those quantums over to your side during the operation of the spell.
How about a mortality spell that removes immortality for 1 to 3 turns.
Not a only card suggestion, but what about different kinds of damage, like heat, cold, electricity, acid, etc: Certain elements would be immune (fire is immune to heat, water to cold, etc.) but additional cards could grant creatures or the player permanent/temporary immunities. Is this too complex to track / play? I suppose it's a fairly major revision of gameplay.