I dont get how it is so complex. I mean, its health is dependent on what it eats. Like an Oty
It can be used multiple times. Like a russler
The shield is dmaged instead of the player, and has a counter that goes up and down. Like a bone shield.
And the key to the condor deck would be to be sure you leave half your cells at the end of each turn that way you can keep getting 13 extra damage.
Actually, cas has a fair point.
The problem is not that the
idea is complex, the problem is that the description of the card's abilities are too complex to fit into the rather small space provided on one card. 'Can be used multiple times per turn' already takes up nearly 1.5 lines (looking at the Rustler card), and there is a supposed limit of 4 lines.
Yes, fundamentally, the card is just a mixture of the cards you listed. However, you would have to esentially squish all of those descriptions into one card, which is pretty difficult to do.
Honestly, I'm hoping that the cards in the game will become bigger, one day. Allowing more room for card descriptions will eliminate a lot of confusion and complaint, as well as hopefully showing off a bit more of the pretty artwork. Even aside from that, I have a tiny notebook screen and not-so-decent eyesight, and reading the tiny card descriptions can be a pain.