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Offline storytellerTopic starter

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Blood Debt | Blood Price https://elementscommunity.org/forum/index.php?topic=26844.msg341230#msg341230
« on: May 27, 2011, 04:26:24 am »
NAME:
Blood Debt
ELEMENT:
:darkness
COST:
6
TYPE:
spell
ATK|HP:
TEXT:
generate 6 quanta of each type and lose half your max hp
NAME:
Blood Price
ELEMENT:
:darkness
COST:
6
TYPE:
spell
ATK|HP:
TEXT:
generate 7 quanta of each type and lose half your current hp
ART:
tbd
IDEA:
lord midnight
NOTES:
yes you can throw several and miracle.
SERIES:
Ancient Rites


Offline Nepycros

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Re: Blood Debt | Blood Price https://elementscommunity.org/forum/index.php?topic=26844.msg341234#msg341234
« Reply #1 on: May 27, 2011, 04:42:11 am »
Blood as a series and element is already made.

This card is not nearly costly enough for 6 insta-novas.

Due to wording, Miracle and this card are useless, since it says it costs half your MAX hp. Which means the maximum possible hp you can have goes down to 50. Miracle is a worthless card in this situation.
Perception is the source of misunderstanding.

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Offline XYTWO

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Re: Blood Debt | Blood Price https://elementscommunity.org/forum/index.php?topic=26844.msg341235#msg341235
« Reply #2 on: May 27, 2011, 04:42:41 am »
Cost=quanta cost. Put the health cost in the card text itself, because "half your HP" would be very awkward on a card. Also, for the notes: does this round up or down?
It seems INCREDIBLY like old Nova, and Zanz probably had a reason for the change to it... I'm just saying. At any rate, this seems much too easy to use at low HP for a last-ditch rush.

Flayne

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Re: Blood Debt | Blood Price https://elementscommunity.org/forum/index.php?topic=26844.msg341237#msg341237
« Reply #3 on: May 27, 2011, 04:47:21 am »
why not make it cost half health and require 5-10  :darkness?
cost wouldn't be too Up because of devourer method.

Offline storytellerTopic starter

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Re: Blood Debt | Blood Price https://elementscommunity.org/forum/index.php?topic=26844.msg341481#msg341481
« Reply #4 on: May 27, 2011, 06:23:56 pm »
Blood as a series and element is already made.

This card is not nearly costly enough for 6 insta-novas.

Due to wording, Miracle and this card are useless, since it says it costs half your MAX hp. Which means the maximum possible hp you can have goes down to 50. Miracle is a worthless card in this situation.
maybe it should be more costly.
heal would cover it for the unupped, the upped version is easier to miracle cycle.

why not make it cost half health and require 5-10  :darkness?
cost wouldn't be too Up because of devourer method.

that might work, or something similar.
Cost=quanta cost. Put the health cost in the card text itself, because "half your HP" would be very awkward on a card. Also, for the notes: does this round up or down?
It seems INCREDIBLY like old Nova, and Zanz probably had a reason for the change to it... I'm just saying. At any rate, this seems much too easy to use at low HP for a last-ditch rush.
yeah I remember first nova, Id like to bring something like that back.

 

blarg: