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Offline OldTrees

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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg325965#msg325965
« Reply #12 on: May 03, 2011, 05:44:00 pm »
Fragile does not do much on a permanent right now but has a major effect on creatures. (almost all targeting currently destroys it. Steal is an exception)
Actually, there is PA.
Good point. Fragile would make PA --> Deflagration.
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avantasia666

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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg325973#msg325973
« Reply #13 on: May 03, 2011, 05:50:38 pm »
Fragile does not do much on a permanent right now but has a major effect on creatures. (almost all targeting currently destroys it. Steal is an exception)
Actually, there is PA.
Good point. Fragile would make PA --> Deflagration.
That is exactly what I thought it should do. By reading through many card ideas I often read:"Use PA on this and win".
Same with monsters: "This & fractal= win"
I wanted an passive ability that avoids this problem so creatures and permanents with good creative active effects won't be voted down because of fractal/PA

Manipul8r

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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg325977#msg325977
« Reply #14 on: May 03, 2011, 05:53:09 pm »
When does this start/end?  Is there a limit on the number of example cards we can design in total or per passive?

I like fragile, although in theory it buffs existing PC/CC even more (since you can't PA or Quint anything with fragile).

Genuinous

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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg325993#msg325993
« Reply #15 on: May 03, 2011, 06:09:58 pm »
Which type of passive ability should we be suggesting?

Also I wrote up all existing Abilities. Just to make things clear, since I see a lot of argument about these...

Activated: Growth, Ablaze, Paradox, Guard, Mutation, Improved Mutation, Hatch, Photosynthesis, Lycanthropy, Dead and Alive, Web, Inflate, Gravity Pull, Devour, (Un)Burrow, Evolve, Poison, Freeze, Psionic Wave, Steam, Congeal, (with mutation steal and destroy), Heal, Dive, Endow, Firefly, Deja Vu, Immortality, Scarab, Infection, Stone form (+12 Nymphs' abilities +Endowed abilities by the Crusader)

Innate:Venom, Deadly venom, Neurotoxin, Phoenix, Vampire, Scavenger, Infest, Momentum, Light, Fire, Air, Earth, Immaterial

Perpetual:Voodoo, Airborne, Poisonous, Undead, Mummy, Devourer, Obsession, Chimera, Swarm, Ranged

So seemingly there's a lot of Activated abilities, Less Innate and even fever Perpetual. Which one should we do mostly?

Note: If I missed anything, feel free to add. Didn't list abilities of Permanents, that's a bit more confusing to list this way :)

Offline moomoose

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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg326004#msg326004
« Reply #16 on: May 03, 2011, 06:22:55 pm »
nice list, if you did miss any, it would be listed here - http://elementscommunity.org/wiki/basics/abilities/
moose dont say moo.

Genuinous

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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg326009#msg326009
« Reply #17 on: May 03, 2011, 06:27:24 pm »
I knew it was listed somewhere.... However, that list does not distinguish between Activated and Innate, calls Perpetual passive and lists all weapon, permanent and nymph abilities.
There should finally be an agreement on the categories....

Offline moomoose

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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg326011#msg326011
« Reply #18 on: May 03, 2011, 06:28:31 pm »
no, i got ya, was just saying that if you did miss something, it would be there, and then could be categorized.
moose dont say moo.

Genuinous

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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg326014#msg326014
« Reply #19 on: May 03, 2011, 06:31:39 pm »
Should I add the same for permanents? Active, Innate and Perpetual?
Though I'll have to play a couple Flying weapon decks to be sure :)

Offline EmeraldTigerTopic starter

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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg326016#msg326016
« Reply #20 on: May 03, 2011, 06:33:43 pm »
opening post updated.
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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg326018#msg326018
« Reply #21 on: May 03, 2011, 06:34:42 pm »
I'm not that good in card creation. Just wanted to help with an idea. If anyone wants to use my idea for "fragile" feel free to. It would be nice if you add my name in the idea box of the card table.  :)

Genuinous

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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg326043#msg326043
« Reply #22 on: May 03, 2011, 07:07:05 pm »
Permanents

Active:Destroy, Sniper, Tsunami, Lobotomize, Hasten, Catapult, Ignite, Duality

Innate:Momentum, Scramble, Fiery, Regenerate, Immaterial, Vampire, Unholy, Edissipation (typo??), Bow, Empathy, Weight, Bones, Reflect, Hammer, Dagger, Boneyard, Sanctuary, Spines, Firewall, Ice, Hope, Flood, Fog, Cloack, Delay, Stasis (not sure... Sundial, it's here I think), Nightfall, Phaseshield, Solar, Dusk

Perpetual:Airborne (Animated Weapons), Ranged, entropy, death, gravity, earth, life, water, fire, light, air, time, darkness, aether, ?random, ?pendulum

I put here all the Abilities of permanents. Clearly the number of Innate is huge, mostly due to the Shields and Weapons. More Perpetual abilities for Permanents I say :)
Edit:Added quanta production

Offline Jenkar

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Re: Card Design Challenge: Passive Abilities https://elementscommunity.org/forum/index.php?topic=25540.msg326140#msg326140
« Reply #23 on: May 03, 2011, 08:29:11 pm »
One more question : can one of our things have *two*passive abilities of our invention?
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