This is
NOT an original topic. This is the same ol' same topic that pops up every now and then, and its only aim is showing to the community my ideas for new cards, 1 for each element. Don't blame me for my grammar, I'm from the boot shaped country AKA Italy
Other:
Quantum WormCost: 4 generic quanta
Stats: 0/4
Effect: 3 generic quanta: Drains 2 quanta and returns you 2 quanta equal to your mark.
Upgrade: +2 HP
EntropyMass MutageneCost: 12 entropy quanta
Stats: //
Effect: Gives a random effect on all the creatures on the table. If there are 5 creatures or less the effect can be deja vu, steal, destroy, momentum, freeze, devour. If there are 5-15 creatures the effect can be growth, ablaze, poison, infection, devour, lycantropy. If there are more creatures the effect can be heal, ablaze, scavenger, gravity pull, mutate, vampire or infection.
Upgrade: -3 cost
DeathRain of BonesCost: 2 death quanta
Stats: //
Effect: Can only be cast when you have a bone wall active. Sacrifice all your creatures. Your bone wall charges go down to 1 and your opponent takes damage equal to the total number of the bone charges multiplied by 1.2, rounded up.
Upgrade: The cost goes up to 5 and the multiplier goes up to 1,5.
GravityReverse GravityCost: 9 gravity quanta
Stats: //
Effect: For 2 turns, the creatures attack their owners instead of the opponent. This permanent is destroyed after his effect expires.
Upgrade: cost up to 11 quanta, duration up to 3 turns.
EarthRain of BouldersCost: 6 earth quanta
Stats: //
Effect: All unburrowed and not immortal creatures take damage equal to the number of stone pillars or towers you are controlling/3, rounded down.
Upgrade: -2 cost
LifeQuantum BlossomCost: 5 life quanta
Stats: //
Effect: Gives you a number of each quanta equal to your life quanta/8 rounded down.
Upgrade: effect becomes quanta/6, cost up to 8.
FireLava mutantsCost: 3 fire quanta
Stats: //
Effect: Sacrifice all your burning pillars/towers. Generate a number of LAVA MUTANTS (2/1, 1 fire quantum cost) equal to your pillars/2 rounded up.
Upgrade: Generates elite lava mutants (3/1)
WaterShatter IceCost: 1 water quantum
Stats: //
Effect: Kills a frozen creature. Gives his owner a number of ICE SHARDS (1/1, cost 0) equal to the killed creature's HP.
Upgrade: Generates ELITE ICE SHARDS (2/1, cost 0)
LightDivinizeCost: 8 light quanta
Stats: //
Effect: Choose a light creature. That creature gains atk/hp equal to the number of light creatures on the table multiplied by 2,5 (rounded down).
Upgrade: the multiplier becomes 3,5 (rounded down), cost up to 10.
AirNosediveCost: 4 air quanta.
Stats: //
Effect: Select an air creature. The creature dies at the end of the turn and its attack is multiplied by 4 to a maximum of 30 (if that creature doesn't have dive) or by 2 to a maximum of 30 (if that creature has dive) until the end of the turn. Inflicts 1 damage to every creature on the table (both sides) at the end of the turn.
Upgrade: -3 cost
TimeTime CatastropheCost: 15 time quanta
Stats: //
Effect: All the non enchanted or non immortal permanents and creatures in play go back to the owner's deck. You get 1 damage for each of the opponent's cards sent back with this effect, rounded down.
Upgrade: -4 cost
DarknessUnloyal AssassinCost: 4 darkness quanta
Stats: 9/5
Effect: Every time a turn ends, sacrifice a creature except this one. Every time a turn starts, if your opponent's field isn't full, this card goes on your opponent's field.
Upgrade: stats down to 7/5, cost down to 3
AetherMass Phase WarpCost: 16 aether quanta
Stats: //
Effect: All the immortal creatures become targetable. Remove any skill from all the creatures on the table. All the mortal creatures become immortal.
Upgrade: cost down to 12
This is my FIRST POST on this forum, because I decided to register only yesterday, but I've read about half of all the posts, so I ... uuh... "know" ...you guys? Well, that's the idea
anyway,
I'm sorry if I stole/repeated/anything anyone's ideas (I don't think I have) and I invite the community to post any balance problem you find in this card ideas/concepts. The only things I want are:
1-CONSTRUCTIVE critics
2-PROPOSALS with critics
3-AVOID COMMENTS LIKE: This card is unbalanced because THIS PARTICULAR DECK would be completely destroyed by it. Sundials vs Fast Decks with no permanent control= Win. But Sundials are in-game cards. Fire Storm vs Firefly swarm= Win, most times. But it still is in the game. And so on (just examples).
4-DO NOT BE TOO AGGRESSIVE, if you don't like my ideas I'm not here to force you to accept them.