Fine..I'll make reset cost 2 quanta..does that fix everything?
Btw, aether is supposed to be versatile (or extremely defensive and anti-control)...They have phase shields, immortal creatures, and the ability to clone the opponent's monsters. I was just trying to make another aether card that benefits after the implementation of a theme of the element (duplication). Unfortunately, since aether already has a rush card, I had to match that in damage and add a perk. The perk was 'Reset.'
Version 3 Marker (Please don't reply about version 2 anymore, wait until I have version 3 up)
Well, there are a lot of votes for "OK", so I'm just going to reset the poll and see what the results are before changing anything..