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Offline craawzyTopic starter

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Captain | Marshal https://elementscommunity.org/forum/index.php?topic=9915.msg118570#msg118570
« on: July 19, 2010, 10:20:20 pm »
NAME:
Captain
ELEMENT:
:light
COST:
7 :light
TYPE:
Creature
ATK|HP:
3|4
ABILITY:
Passive Ability: Captain gives every light creatures in your control +1|+0
NAME:
Marshal
ELEMENT:
:light
COST:
9 :light
TYPE:
Creature
ATK|HP:
4|4
ABILITY:
Passive Ability: Marshal gives every light creatures in your control +2|+0
ART:
Limpich @ Deviantart
IDEA:
craawzy & nilsieboy
NOTES:
When Captain / Marshal comes into play every light creatures in your control, gains +1|+0 / +2|+0

Offline plastiqe

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Re: Captain | Marshal https://elementscommunity.org/forum/index.php?topic=9915.msg118582#msg118582
« Reply #1 on: July 19, 2010, 10:35:29 pm »
Too expensive, I think the casting cost should be more like 5 :light / 6 :light

Sorry, I was thinking of the ability in terms of Nightfall/Eclipse so they wouldn't stack.

eh pewwwp

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Re: Captain | Marshal https://elementscommunity.org/forum/index.php?topic=9915.msg118589#msg118589
« Reply #2 on: July 19, 2010, 10:43:09 pm »
added to a RoL deck, quint this and you will reck them up the sphincter, fractal these, you'd have 23x3=129 in no time, makes it way to strong

Offline killsdazombies

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Re: Captain | Marshal https://elementscommunity.org/forum/index.php?topic=9915.msg118694#msg118694
« Reply #3 on: July 20, 2010, 01:43:45 am »
added to a RoL deck, quint this and you will reck them up the sphincter, fractal these, you'd have 23x3=129 in no time, makes it way to strong
its one deck, it would increase lights offensive power, which is mostly a dragon atm.

eh pewwwp

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Re: Captain | Marshal https://elementscommunity.org/forum/index.php?topic=9915.msg118702#msg118702
« Reply #4 on: July 20, 2010, 01:52:59 am »
added to a RoL deck, quint this and you will reck them up the sphincter, fractal these, you'd have 23x3=129 in no time, makes it way to strong
its one deck, it would increase lights offensive power, which is mostly a dragon atm.
yeah but that one deck has a 50% (and in 1 claim i saw 90%) win for fake gods, and it's one of the best. add this card and everyone will have it, since you wont even need to try. and then it will be even stronger if sunrise gets passed through the four levels (does +1l+2 for all light creature)

Offline killsdazombies

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Re: Captain | Marshal https://elementscommunity.org/forum/index.php?topic=9915.msg118704#msg118704
« Reply #5 on: July 20, 2010, 01:54:18 am »
added to a RoL deck, quint this and you will reck them up the sphincter, fractal these, you'd have 23x3=129 in no time, makes it way to strong
its one deck, it would increase lights offensive power, which is mostly a dragon atm.
yeah but that one deck has a 50% (and in 1 claim i saw 90%) win for fake gods, and it's one of the best. add this card and everyone will have it, since you wont even need to try. and then it will be even stronger if sunrise gets passed through the four levels (does +1l+2 for all light creature)
well this card prolly wont be put in it needs a nerf *make it not stack*, and if sunrise is passed then this card will not :/ kinda pointless to have to cards that do the same thing.

 

anything
blarg: