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Offline Monox D. I-FlyTopic starter

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Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206755#msg1206755
« on: September 22, 2015, 04:08:19 pm »
NAME:
Cannon
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
:fire :fire Shoot: Deal 5 damage to a target or destroy a permanent. Delay self for 3 turns after each usage.
NAME:
Bazooka
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
:fire Shoot: Deal 5 damage to a target or destroy a permanent. Delay self for 3 turns after each usage.

ART:
OdinVanguard
IDEA:

NOTES:

SERIES:

« Last Edit: September 23, 2015, 04:01:27 pm by Monox D. I-Fly »
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline iancudorinmarian

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Re: Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206757#msg1206757
« Reply #1 on: September 22, 2015, 04:10:14 pm »
Lightning on a stick is OP no matter how you put it.

Offline Monox D. I-FlyTopic starter

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Re: Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206759#msg1206759
« Reply #2 on: September 22, 2015, 04:12:47 pm »
Lightning on a stick is OP no matter how you put it.

How should I nerf this?
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline Solaris

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Re: Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206760#msg1206760
« Reply #3 on: September 22, 2015, 04:15:00 pm »
Lightning on a stick is OP no matter how you put it.

How should I nerf this?
Nerf damage, give it limited uses, bump up the quanta usage, change the whole card idea, delete system 32... kiddin  :P The first 3 are serious.

Offline iancudorinmarian

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Re: Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206761#msg1206761
« Reply #4 on: September 22, 2015, 04:15:14 pm »
Lightning on a stick is OP no matter how you put it.

How should I nerf this?
I don’t know. Like this, it’s OP, reduce damage and OE just overshadows it. It just seems like we don’t need another mechanic like this.

Offline Monox D. I-FlyTopic starter

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Re: Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206763#msg1206763
« Reply #5 on: September 22, 2015, 04:17:51 pm »
Haha, my original idea for this card was worse, though:
Quote
:fire :fire Shoot: Deal 5 damage to a target or destroy target permanent.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline OdinVanguard

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Re: Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206786#msg1206786
« Reply #6 on: September 22, 2015, 09:37:42 pm »
ROFL... I don't know how you pick card ideas that fit art I have to a near T... but here is a cannon art I made specially for a cannon card someone posted a couple years ago, before the reboot of the CI&A:
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline dracomageat

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Re: Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206790#msg1206790
« Reply #7 on: September 22, 2015, 09:41:03 pm »
One past suggestion was to make a card like this have a turn of cooldown after every shot, which would fit well with having to take time to reload the cannon.

Offline OdinVanguard

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Re: Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206793#msg1206793
« Reply #8 on: September 22, 2015, 09:45:37 pm »
One past suggestion was to make a card like this have a turn of cooldown after every shot, which would fit well with having to take time to reload the cannon.
I remember that thread I think.

Since this is basically lightening bolt on a stick that's probably a good idea here.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Monox D. I-FlyTopic starter

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Re: Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206800#msg1206800
« Reply #9 on: September 22, 2015, 11:27:13 pm »
ROFL... I don't know how you pick card ideas that fit art I have to a near T... but here is a cannon art I made specially for a cannon card someone posted a couple years ago, before the reboot of the CI&A:

Maybe we are already bound by fate.  ::)

One past suggestion was to make a card like this have a turn of cooldown after every shot, which would fit well with having to take time to reload the cannon.
One past suggestion was to make a card like this have a turn of cooldown after every shot, which would fit well with having to take time to reload the cannon.
I remember that thread I think.

Since this is basically lightening bolt on a stick that's probably a good idea here.
Edited. Now the ability can only be used once every 3 turns.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline CleanOnion

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Re: Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206820#msg1206820
« Reply #10 on: September 23, 2015, 05:49:03 am »
Perhaps ":fire :fire : Shoot
Deal 5 damage to a target and delay self for 2 turns."?

Offline Monox D. I-FlyTopic starter

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Re: Cannon | Bazooka https://elementscommunity.org/forum/index.php?topic=59671.msg1206871#msg1206871
« Reply #11 on: September 23, 2015, 04:02:47 pm »
Perhaps ":fire :fire : Shoot
Deal 5 damage to a target and delay self for 2 turns."?

Fixed. Also, put OdinVanguard's name in the art column. Sorry Odin, I forgot to do this before.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

 

blarg: