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Offline TerrokingTopic starter

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Eternal Flames | Eternal Flames https://elementscommunity.org/forum/index.php?topic=7855.msg88108#msg88108
« on: June 11, 2010, 01:05:47 am »
NAME:
Eternal Flames
ELEMENT:
:fire
COST:
13 :fire
TYPE:
Spell
ABILITY:
All creature on the field die and become Ashes of their elements, that rebirth into the original creature.
NAME:
Eternal Flames
ELEMENT:
:fire
COST:
11 :fire
TYPE:
Spell
ABILITY:
All creature on the field die and become Ashes of their elements, that rebirth into the original creature.
ART:
Google Images
IDEA:
Terroking
NOTES:
It would trigger death effects like Boneyard/Scavenger, and the Ash would simply be a 0/7 creature of the same element as it was, with Rebirth for 1 quanta of it's element into the regular creature.
SERIES:
None
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Retribution

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Re: Eternal Flames | Eternal Flames https://elementscommunity.org/forum/index.php?topic=7855.msg88123#msg88123
« Reply #1 on: June 11, 2010, 01:24:55 am »
When combo'd with death, this would be very, very strong.
I guess it's high cost makes it hard to utilize  :P

This or RoF?

Offline TerrokingTopic starter

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Re: Eternal Flames | Eternal Flames https://elementscommunity.org/forum/index.php?topic=7855.msg88145#msg88145
« Reply #2 on: June 11, 2010, 01:44:39 am »
When combo'd with death, this would be very, very strong.
I guess it's high cost makes it hard to utilize  :P

This or RoF?
Well, this essentially delays both fields for a turn (Should I make it just opponent's field?) and then makes you pay to get everything back up again.

I think it could do with a few less cost though.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

ScytherLoL

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Re: Eternal Flames | Eternal Flames https://elementscommunity.org/forum/index.php?topic=7855.msg88151#msg88151
« Reply #3 on: June 11, 2010, 01:49:31 am »
I think effecting the opponent only you are about right with the cost although a -1reduction could be good. If it effects both you and the opponent then I would lower it considerably (Cost 9 and 8 respectively) as it has a huge effect on you as well.

Just to clarify this effects all creatures that are not immaterial right?

I do like the idea although it doesn't seem to me to make much use when you lose your creatures as well but has it's bonuses.

Scavenger would proably be a lost cause as the Vulture dies anyway.

Thanks

Scyther

wizelsnarf

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Re: Eternal Flames | Eternal Flames https://elementscommunity.org/forum/index.php?topic=7855.msg88162#msg88162
« Reply #4 on: June 11, 2010, 02:03:11 am »
Turtle shield basically has similar effect against opponent creatures right? Much cheaper though you don't have to waste quanta bringing creatures back to life... And turtle shield lasts and lasts.

I think it should be wayyy cheaper if it affects both sides. Maybe like 7|6?  If it only affects enemies maybe like 10|9?

nkedwards90

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Re: Eternal Flames | Eternal Flames https://elementscommunity.org/forum/index.php?topic=7855.msg88225#msg88225
« Reply #5 on: June 11, 2010, 03:33:43 am »
This would be a good thing to use when your opponent has many creatures on the field.
I like it.

Re: Eternal Flames | Eternal Flames https://elementscommunity.org/forum/index.php?topic=7855.msg88262#msg88262
« Reply #6 on: June 11, 2010, 04:57:59 am »
Fire Lance decks can use this to buy a full extra turn (potentially more if the opponent is low on quanta) at the cost of a small amount of damage per lance.  Doesn't seem overpowering though.  Nice idea.

ScytherLoL

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Re: Eternal Flames | Eternal Flames https://elementscommunity.org/forum/index.php?topic=7855.msg88268#msg88268
« Reply #7 on: June 11, 2010, 05:03:43 am »
Of course using this for fire when you have a few ash eaters out and they become 1|7 rage potion will give you the up you need to 7|1 very good idea.

Well done

Scyther

Offline Avenger

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Re: Eternal Flames | Eternal Flames https://elementscommunity.org/forum/index.php?topic=7855.msg88317#msg88317
« Reply #8 on: June 11, 2010, 06:18:12 am »
The best effect is its mass debuffing. It will remove any gained abilities (momentum, improve, butterfly, bless).
Opponents who prefer buffing will cry from this :)

This with bone shield appears to be the ultimate stalling combo?
Only effective counter tactics seems to be: pure bolt spells, quinting right after momentum, weapon.

Using it twice: ash of ash?

Kael Hate

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Re: Eternal Flames | Eternal Flames https://elementscommunity.org/forum/index.php?topic=7855.msg90492#msg90492
« Reply #9 on: June 13, 2010, 06:13:54 pm »
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