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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Card Ideas and Art
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Caledfwlch | Excalibur
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Smurrf(1)
Manipul8r(1)
Saynt(3)
Saynt
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Caledfwlch | Excalibur
https://elementscommunity.org/forum/index.php?topic=26985.msg343000#msg343000
«
on:
May 30, 2011, 03:15:44 am »
NAME:
Caledfwlch
ELEMENT:
Light
COST:
6
TYPE:
Weapon
ATK|HP:
5|11
TEXT:
Weapon: deal 5 damage. Gain
for every 10 damage dealt to opponent's max HP every 3 turns.
NAME:
Excalibur
ELEMENT:
Light
COST:
7
TYPE:
Weapon
ATK|HP:
5|11
TEXT:
Weapon: deal 5 damage. Gain
for every 5 damage dealt to opponent's max HP every 3 turns.
ART:
http://commons.wikimedia.org/wiki/File:Sword_mirror.jpg
IDEA:
Saynt
NOTES:
Damage dealt to opponent's max HP refers to the difference between their current HP and their max HP.
SERIES:
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Saynt
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Re: Caledfwlch | Excalibur
https://elementscommunity.org/forum/index.php?topic=26985.msg343687#msg343687
«
Reply #1 on:
May 31, 2011, 03:18:52 am »
24 hour bump?
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Smurrf
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Re: Caledfwlch | Excalibur
https://elementscommunity.org/forum/index.php?topic=26985.msg343691#msg343691
«
Reply #2 on:
May 31, 2011, 03:33:23 am »
What happens if opponent has more than 100|120 life left?
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Saynt
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Re: Caledfwlch | Excalibur
https://elementscommunity.org/forum/index.php?topic=26985.msg343692#msg343692
«
Reply #3 on:
May 31, 2011, 03:35:23 am »
Quote from: Smurrf on May 31, 2011, 03:33:23 am
What happens if opponent has more than 100|120 life left?
You don't gain or lose quanta.
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Manipul8r
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Re: Caledfwlch | Excalibur
https://elementscommunity.org/forum/index.php?topic=26985.msg343741#msg343741
«
Reply #4 on:
May 31, 2011, 06:01:16 am »
'Gain
for every 10 HP less than maximum your opponent has' could work better, giving you a bit of an advantage if your opponent pumps up their Max HP. It's also a bit clearer.
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Caledfwlch | Excalibur