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Offline RapidStar_Topic starter

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Burnout | Improved Burnout https://elementscommunity.org/forum/index.php?topic=60800.msg1218448#msg1218448
« on: December 20, 2015, 11:03:03 pm »
NAME:
Burnout
ELEMENT:
Fire
COST:
16 :fire
TYPE:
Spell
ATK|HP:

TEXT:
For 3 consecutive turns, one fire bolt is dealt to the enemy.
NAME:
Improved Burnout
ELEMENT:
Fire
COST:
14 :fire
TYPE:
Spell
ATK|HP:

TEXT:
For 3 consecutive turns, one fire lance is dealt to the enemy.

ART:

IDEA:
RapidStar_
NOTES:
The fire bolts/lances act normally, so if you have more than 10 fire quanta, it hits twice etc. This spell can ONLY be removed with Purify.
SERIES:


Just a cool idea I thought of. Would be useful with firestall decks, doing damage over time which would increase each turn, with the fire quanta generation.
« Last Edit: December 20, 2015, 11:23:34 pm by RapidStar_ »

Offline iDaire

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Re: Burnout | Improved Burnout https://elementscommunity.org/forum/index.php?topic=60800.msg1218514#msg1218514
« Reply #1 on: December 21, 2015, 11:29:33 pm »
The cost of the card would actually prevent me from using it in any situation, because this just drains a huge amount of my quanta and assumes that I will always have 30+ quanta in my stock.

That aside, the balancing of the card is unfavorable as well. Are you telling me that if I have 75 quanta and use this card, the enemy will suffer more than 15+ damage for three turns, and then during those three turns, I could build quanta and do the same thing over again? This technically allows me to have 24 Fire Bolts in my deck, which I can't stand for. This allows me to kill the opponent without having to use a single creature at all, and I'm pretty sure that's not possible in this current iteration of Elements. It's better if it stays that way.

Side note that's bugging me. There's no difference between Fire Lance and Fire Bolt besides cost. So for the upgraded, you could have just stated that one Fire Bolt would be dealt to the enemy and that would be okay. What I'm assuming is, while this skill is in effect, no quanta is taken out of the owner's possession to make these Fire Bolts.

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Re: Burnout | Improved Burnout https://elementscommunity.org/forum/index.php?topic=60800.msg1218516#msg1218516
« Reply #2 on: December 21, 2015, 11:31:17 pm »
Side note that's bugging me. There's no difference between Fire Lance and Fire Bolt besides cost.
Actually, Fire Lance can end up doing more damage, especially in a set of 6, due to the cost.

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Re: Burnout | Improved Burnout https://elementscommunity.org/forum/index.php?topic=60800.msg1218536#msg1218536
« Reply #3 on: December 22, 2015, 02:13:24 am »
This allows me to kill the opponent without having to use a single creature at all, and I'm pretty sure that's not possible in this current iteration of Elements. It's better if it stays that way.

That's already been possible for years--fire stall decks that killed with lance were actually pretty popular a couple years ago. I'm not really sure why you'd think it wasn't possible.

On to the card-- to make sure I understand the mechanics correctly, each turn it acts as if a completely new fire bolt is cast, yes? So if I gain more quanta  it will do more damage next turn, if I spend quanta the next one will do less damage, and if my opponent plays mirror shield the turn after I play this I'd better spend everything I can?

Offline RapidStar_Topic starter

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Re: Burnout | Improved Burnout https://elementscommunity.org/forum/index.php?topic=60800.msg1218614#msg1218614
« Reply #4 on: December 23, 2015, 06:13:38 am »
This allows me to kill the opponent without having to use a single creature at all, and I'm pretty sure that's not possible in this current iteration of Elements. It's better if it stays that way.

That's already been possible for years--fire stall decks that killed with lance were actually pretty popular a couple years ago. I'm not really sure why you'd think it wasn't possible.

On to the card-- to make sure I understand the mechanics correctly, each turn it acts as if a completely new fire bolt is cast, yes? So if I gain more quanta  it will do more damage next turn, if I spend quanta the next one will do less damage, and if my opponent plays mirror shield the turn after I play this I'd better spend everything I can?

The three fire bolts act as if you use one fire bolt from your hand each turn. If you use Burnout one turn, and you have 25 quanta... Itll hit 3 times. If you have 35 quanta the next turn, itll hit four times etc.. So yes it acts if a new fire bolt is casted. If the opponent plays mirror shield.. RIP

Offline Higurashi

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Re: Burnout | Improved Burnout https://elementscommunity.org/forum/index.php?topic=60800.msg1218629#msg1218629
« Reply #5 on: December 23, 2015, 04:18:14 pm »
And in this corner, straight from super-duper OP land is... Burnout! Firestalls specialize in stockpiling quanta, and they're already one of the strongest decks around. There is no way to balance the concept of putting more Fire Bolts in the game. 66 damage per Burnout, 69 per Improved, not counting Fahren contribution. And while you could pack 6, you'd only pack 2. Just 'cause you don't need more.
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Re: Burnout | Improved Burnout https://elementscommunity.org/forum/index.php?topic=60800.msg1218638#msg1218638
« Reply #6 on: December 23, 2015, 05:28:11 pm »
And in this corner, straight from super-duper OP land is... Burnout! Firestalls specialize in stockpiling quanta, and they're already one of the strongest decks around. There is no way to balance the concept of putting more Fire Bolts in the game. 66 damage per Burnout, 69 per Improved, not counting Fahren contribution. And while you could pack 6, you'd only pack 2. Just 'cause you don't need more.
Ouch. Harsh.

I am concerned over just how card-efficient Burnout is in it's current incarnation, but I think you overlooked a couple factors that make it a little less potent than you're currently thinking it is.
  • The damage is spread over 3 turns instead of all at once. That's a significant slow-down that gives you opponent plenty of time to react (reflective shields, purify, miracle, other healing) or even finish you off
  • Unlike the traditional firebolt, you can't use your own mirror shield to bypass theirs
  • Burnout can't be used for cc

All in all, I think the current form is a bit too binary, and possibly too card efficient. Here's my suggestions for tweaks to consider:
  • Just because Firebolt does 3 damage per 10 :fire doesn't mean this card has to. I think it'd be easier to balance if you changed this to 2 per 10 :fire and adjusted the cost accordingly.
  • Consider making it a permanent to open up more options for your opponent countering it.
  • This hasn't been specified one way or the other yet, but if multiple copies are played, I don't think they  should stack. Maybe stacking duration?

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Re: Burnout | Improved Burnout https://elementscommunity.org/forum/index.php?topic=60800.msg1218642#msg1218642
« Reply #7 on: December 23, 2015, 06:38:44 pm »
Nah, I'm well aware of the few things that don't make it flawless. The fact that it's not CC is huge, but the card is still irredeemable. No amount of nerfs will help when a concept is inherently OP (like win-the-game cards).

However, I can explain why. While this is also inherently OP in a vacuum, it's even more so in an environment where Fire Bolt exists as a card. Adding any kind of additional pump damage spell to Fire is just not sustainable for the game meta, and that's Fire Bolt's fault. Of course, even if Fire Bolt didn't exist, it goes without saying that making a card like it would still be OP. However, 6 copies of Bolt is something the meta can handle. It's just that it can't handle 12, or... y'know, 24 as this would have it.
« Last Edit: December 23, 2015, 08:06:02 pm by Higurashi »
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Re: Burnout | Improved Burnout https://elementscommunity.org/forum/index.php?topic=60800.msg1218643#msg1218643
« Reply #8 on: December 23, 2015, 06:51:45 pm »
UP, it can't OHKO 500 HP decks.
0/10 would not use in my firestall :P
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Offline iDaire

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Re: Burnout | Improved Burnout https://elementscommunity.org/forum/index.php?topic=60800.msg1218646#msg1218646
« Reply #9 on: December 23, 2015, 08:53:50 pm »
7.8/10
- Too much fire
- Too much damage

 

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